Remove TileSet rendering code.
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@@ -119,8 +119,6 @@ namespace OpenRA
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Map = map;
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TileSet = Rules.TileSets[Map.Tileset];
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TileSet.LoadTiles();
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SharedRandom = new XRandom(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
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WorldActor = CreateActor( "World", new TypeDictionary() );
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