Move JumpJet traits to the C&C library.
This commit is contained in:
committed by
Pavel Penev
parent
63b9f18d05
commit
f6e5bee334
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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public class GrantConditionOnJumpjetLayerInfo : GrantConditionOnLayerInfo
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{
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public override object Create(ActorInitializer init) { return new GrantConditionOnJumpjetLayer(this); }
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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var mobileInfo = ai.TraitInfoOrDefault<MobileInfo>();
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if (mobileInfo == null || !(mobileInfo.LocomotorInfo is JumpjetLocomotorInfo))
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throw new YamlException("GrantConditionOnJumpjetLayer requires Mobile to be linked to a JumpjetLocomotor!");
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base.RulesetLoaded(rules, ai);
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}
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}
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public class GrantConditionOnJumpjetLayer : GrantConditionOnLayer<GrantConditionOnJumpjetLayerInfo>, INotifyFinishedMoving
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{
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bool jumpjetInAir;
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public GrantConditionOnJumpjetLayer(GrantConditionOnJumpjetLayerInfo info)
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: base(info, CustomMovementLayerType.Jumpjet) { }
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void INotifyFinishedMoving.FinishedMoving(Actor self, byte oldLayer, byte newLayer)
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{
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if (jumpjetInAir && oldLayer != ValidLayerType && newLayer != ValidLayerType)
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UpdateConditions(self, oldLayer, newLayer);
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}
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protected override void UpdateConditions(Actor self, byte oldLayer, byte newLayer)
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{
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if (!jumpjetInAir && newLayer == ValidLayerType && oldLayer != ValidLayerType && conditionToken == Actor.InvalidConditionToken)
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{
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conditionToken = self.GrantCondition(Info.Condition);
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jumpjetInAir = true;
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}
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// By the time the condition is meant to be revoked, the 'oldLayer' is already no longer the Jumpjet layer, either
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if (jumpjetInAir && newLayer != ValidLayerType && oldLayer != ValidLayerType && conditionToken != Actor.InvalidConditionToken)
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{
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conditionToken = self.RevokeCondition(conditionToken);
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jumpjetInAir = false;
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}
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}
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}
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}
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108
OpenRA.Mods.Cnc/Traits/World/JumpjetActorLayer.cs
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108
OpenRA.Mods.Cnc/Traits/World/JumpjetActorLayer.cs
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@@ -0,0 +1,108 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Pathfinder;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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[TraitLocation(SystemActors.World)]
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public class JumpjetActorLayerInfo : TraitInfo, ICustomMovementLayerInfo
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{
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[Desc("Terrain type of the airborne layer.")]
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public readonly string TerrainType = "Jumpjet";
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[Desc("Height offset relative to the smoothed terrain for movement.")]
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public readonly WDist HeightOffset = new WDist(3992);
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[Desc("Cell radius for smoothing adjacent cell heights.")]
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public readonly int SmoothingRadius = 2;
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public override object Create(ActorInitializer init) { return new JumpjetActorLayer(init.Self, this); }
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}
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public class JumpjetActorLayer : ICustomMovementLayer
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{
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readonly Map map;
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readonly byte terrainIndex;
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readonly CellLayer<int> height;
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public JumpjetActorLayer(Actor self, JumpjetActorLayerInfo info)
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{
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map = self.World.Map;
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terrainIndex = self.World.Map.Rules.TerrainInfo.GetTerrainIndex(info.TerrainType);
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height = new CellLayer<int>(map);
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var cellHeight = self.World.Map.CellHeightStep.Length;
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foreach (var c in map.AllCells)
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{
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var neighbourCount = 0;
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var neighbourHeight = 0;
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for (var dy = -info.SmoothingRadius; dy <= info.SmoothingRadius; dy++)
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{
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for (var dx = -info.SmoothingRadius; dx <= info.SmoothingRadius; dx++)
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{
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var neighbour = c + new CVec(dx, dy);
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if (!map.AllCells.Contains(neighbour))
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continue;
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neighbourCount++;
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neighbourHeight += map.Height[neighbour];
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}
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}
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height[c] = info.HeightOffset.Length + neighbourHeight * cellHeight / neighbourCount;
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}
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}
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bool ICustomMovementLayer.EnabledForLocomotor(LocomotorInfo li) { return li is JumpjetLocomotorInfo; }
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byte ICustomMovementLayer.Index => CustomMovementLayerType.Jumpjet;
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bool ICustomMovementLayer.InteractsWithDefaultLayer => true;
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bool ICustomMovementLayer.ReturnToGroundLayerOnIdle => true;
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WPos ICustomMovementLayer.CenterOfCell(CPos cell)
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{
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var pos = map.CenterOfCell(cell);
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return pos + new WVec(0, 0, height[cell] - pos.Z);
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}
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bool ValidTransitionCell(CPos cell, LocomotorInfo li)
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{
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var terrainType = map.GetTerrainInfo(cell).Type;
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var jli = (JumpjetLocomotorInfo)li;
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if (!jli.JumpjetTransitionTerrainTypes.Contains(terrainType) && jli.JumpjetTransitionTerrainTypes.Count > 0)
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return false;
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if (jli.JumpjetTransitionOnRamps)
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return true;
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return map.Ramp[cell] == 0;
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}
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short ICustomMovementLayer.EntryMovementCost(LocomotorInfo li, CPos cell)
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{
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var jli = (JumpjetLocomotorInfo)li;
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return ValidTransitionCell(cell, jli) ? jli.JumpjetTransitionCost : PathGraph.MovementCostForUnreachableCell;
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}
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short ICustomMovementLayer.ExitMovementCost(LocomotorInfo li, CPos cell)
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{
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var jli = (JumpjetLocomotorInfo)li;
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return ValidTransitionCell(cell, jli) ? jli.JumpjetTransitionCost : PathGraph.MovementCostForUnreachableCell;
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}
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byte ICustomMovementLayer.GetTerrainIndex(CPos cell)
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{
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return terrainIndex;
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}
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}
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}
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41
OpenRA.Mods.Cnc/Traits/World/JumpjetLocomotor.cs
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41
OpenRA.Mods.Cnc/Traits/World/JumpjetLocomotor.cs
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@@ -0,0 +1,41 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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[Desc("Used by Mobile. Required for jumpjet actors. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
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public class JumpjetLocomotorInfo : LocomotorInfo
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{
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[Desc("Pathfinding cost for taking off or landing.")]
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public readonly short JumpjetTransitionCost = 0;
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[Desc("The terrain types that this actor can transition on. Leave empty to allow any.")]
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public readonly HashSet<string> JumpjetTransitionTerrainTypes = new HashSet<string>();
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[Desc("Can this actor transition on slopes?")]
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public readonly bool JumpjetTransitionOnRamps = true;
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public override bool DisableDomainPassabilityCheck => true;
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public override object Create(ActorInitializer init) { return new JumpjetLocomotor(init.Self, this); }
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}
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public class JumpjetLocomotor : Locomotor
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{
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public JumpjetLocomotor(Actor self, JumpjetLocomotorInfo info)
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: base(self, info) { }
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}
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}
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