Move JumpJet traits to the C&C library.

This commit is contained in:
Matthias Mailänder
2023-03-05 11:41:05 +01:00
committed by Pavel Penev
parent 63b9f18d05
commit f6e5bee334
3 changed files with 7 additions and 3 deletions

View File

@@ -0,0 +1,59 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
public class GrantConditionOnJumpjetLayerInfo : GrantConditionOnLayerInfo
{
public override object Create(ActorInitializer init) { return new GrantConditionOnJumpjetLayer(this); }
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
var mobileInfo = ai.TraitInfoOrDefault<MobileInfo>();
if (mobileInfo == null || !(mobileInfo.LocomotorInfo is JumpjetLocomotorInfo))
throw new YamlException("GrantConditionOnJumpjetLayer requires Mobile to be linked to a JumpjetLocomotor!");
base.RulesetLoaded(rules, ai);
}
}
public class GrantConditionOnJumpjetLayer : GrantConditionOnLayer<GrantConditionOnJumpjetLayerInfo>, INotifyFinishedMoving
{
bool jumpjetInAir;
public GrantConditionOnJumpjetLayer(GrantConditionOnJumpjetLayerInfo info)
: base(info, CustomMovementLayerType.Jumpjet) { }
void INotifyFinishedMoving.FinishedMoving(Actor self, byte oldLayer, byte newLayer)
{
if (jumpjetInAir && oldLayer != ValidLayerType && newLayer != ValidLayerType)
UpdateConditions(self, oldLayer, newLayer);
}
protected override void UpdateConditions(Actor self, byte oldLayer, byte newLayer)
{
if (!jumpjetInAir && newLayer == ValidLayerType && oldLayer != ValidLayerType && conditionToken == Actor.InvalidConditionToken)
{
conditionToken = self.GrantCondition(Info.Condition);
jumpjetInAir = true;
}
// By the time the condition is meant to be revoked, the 'oldLayer' is already no longer the Jumpjet layer, either
if (jumpjetInAir && newLayer != ValidLayerType && oldLayer != ValidLayerType && conditionToken != Actor.InvalidConditionToken)
{
conditionToken = self.RevokeCondition(conditionToken);
jumpjetInAir = false;
}
}
}
}