Changed Bounds/added VisualBounds in D2k mod
This commit is contained in:
@@ -145,12 +145,12 @@ orni:
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RearmBuildings:
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WithFacingSpriteBody:
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WithShadow:
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Selectable:
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Bounds: 38,32,0,0
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LeavesHusk:
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HuskActor: orni.husk
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AutoSelectionSize:
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RenderSprites:
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SelectionDecorations:
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VisualBounds: 38,32,0,0
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orni.bomber:
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AttackBomber:
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@@ -34,7 +34,9 @@
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Dune: 60
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ROT: 5
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SelectionDecorations:
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VisualBounds: 32,32
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Selectable:
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Bounds: 32,32
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TargetableUnit:
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TargetTypes: Ground, C4
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Passenger:
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@@ -89,7 +91,9 @@
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Dune: 70
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ROT: 5
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SelectionDecorations:
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VisualBounds: 32,32
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Selectable:
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Bounds: 32,32
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TargetableUnit:
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TargetTypes: Ground, C4
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Passenger:
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@@ -213,6 +217,7 @@
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Dune: 60
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Rough: 70
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SelectionDecorations:
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VisualBounds: 12,18,0,-6
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Selectable:
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Bounds: 12,18,0,-6
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TargetableUnit:
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@@ -270,7 +275,9 @@
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AppearsOnRadar:
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UseLocation: yes
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SelectionDecorations:
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VisualBounds: 32,32
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Selectable:
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Bounds: 32,32
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TargetableAircraft:
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TargetTypes: Air
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GroundedTargetTypes: Ground
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@@ -113,6 +113,8 @@ crate:
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Selectable: false
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Bounds: 15,15,-1,-1
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Passenger:
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SelectionDecorations:
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VisualBounds: 15,15,-1,-1
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mpspawn:
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Immobile:
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@@ -76,6 +76,8 @@ conyard:
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WithBuildingPlacedOverlay:
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Palette: d2k
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PrimaryBuilding:
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SelectionDecorations:
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VisualBounds: 96,64
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power:
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Inherits: ^Building
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@@ -110,6 +112,8 @@ power:
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Amount: 100
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ScalePowerWithHealth:
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 64,64
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barracks:
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Inherits: ^Building
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@@ -166,6 +170,8 @@ barracks:
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atreides: barracks.atreides
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ordos: barracks.ordos
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 64,64
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refinery:
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Inherits: ^Building
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@@ -219,6 +225,8 @@ refinery:
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WithIdleOverlay@TOP:
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Sequence: idle-top
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96,64
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silo:
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Inherits: ^Building
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@@ -257,6 +265,8 @@ silo:
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Amount: -5
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MustBeDestroyed:
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RequiredForShortGame: false
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SelectionDecorations:
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VisualBounds: 32,32
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light:
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Inherits: ^Building
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@@ -314,6 +324,8 @@ light:
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Sequence: idle-top
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Power:
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Amount: -20
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SelectionDecorations:
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VisualBounds: 96,64
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heavy:
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Inherits: ^Building
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@@ -322,7 +334,7 @@ heavy:
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Queue: Building
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BuildPaletteOrder: 100
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Selectable:
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Bounds: 96,96
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Bounds: 96,68,0,12
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Valued:
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Cost: 2000
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Tooltip:
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@@ -372,6 +384,8 @@ heavy:
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Power:
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Amount: -30
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96,96
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radar:
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Inherits: ^Building
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@@ -414,6 +428,8 @@ radar:
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Power:
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Amount: -40
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96,64
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starport:
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Inherits: ^Building
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@@ -473,6 +489,8 @@ starport:
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Power:
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Amount: -40
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96,64
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wall:
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Buildable:
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@@ -540,7 +558,7 @@ guntower:
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Sellable:
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SellSounds: CHUNG.WAV
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Selectable:
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Bounds: 32,40,0,-8
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Bounds: 32,32
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Priority: 3
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-GivesBuildableArea:
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Health:
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@@ -576,6 +594,8 @@ guntower:
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Amount: -20
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MustBeDestroyed:
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RequiredForShortGame: false
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SelectionDecorations:
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VisualBounds: 32,40,0,-8
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rockettower:
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Inherits: ^Building
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@@ -594,7 +614,7 @@ rockettower:
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Sellable:
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SellSounds: CHUNG.WAV
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Selectable:
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Bounds: 32,40,0,-8
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Bounds: 32,32
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Priority: 3
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-GivesBuildableArea:
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Health:
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@@ -631,6 +651,8 @@ rockettower:
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Amount: -30
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MustBeDestroyed:
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RequiredForShortGame: false
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SelectionDecorations:
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VisualBounds: 32,40,0,-8
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repair:
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Inherits: ^Building
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@@ -652,6 +674,10 @@ repair:
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Type: Concrete
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RevealsShroud:
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Range: 5c0
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Selectable:
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Bounds: 96,64
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SelectionDecorations:
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VisualBounds: 96,80
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Reservable:
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RepairsUnits:
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Interval: 15
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@@ -677,7 +703,7 @@ hightech:
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Queue: Building
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BuildPaletteOrder: 110
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Selectable:
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Bounds: 96,96
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Bounds: 96,68,0,12
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Valued:
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Cost: 750
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Tooltip:
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@@ -722,6 +748,8 @@ hightech:
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Sequence: production-welding
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Power:
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Amount: -40
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SelectionDecorations:
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VisualBounds: 96,96
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research:
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Inherits: ^Building
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@@ -730,7 +758,7 @@ research:
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Prerequisites: radar, heavy, upgrade.heavy, ~techlevel.high
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BuildPaletteOrder: 140
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Selectable:
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Bounds: 96,64
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Bounds: 96,64,0,16
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Valued:
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Cost: 1500
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Tooltip:
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@@ -767,6 +795,8 @@ research:
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Power:
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Amount: -40
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96,80
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palace:
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Inherits: ^Building
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@@ -828,6 +858,8 @@ palace:
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RequiresPower:
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SupportPowerChargeBar:
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96,96
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conyard.atreides:
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Inherits: conyard
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@@ -38,6 +38,8 @@ mcv:
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HuskActor: mcv.husk
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AttractsWorms:
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Intensity: 700
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SelectionDecorations:
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VisualBounds: 42,42
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harvester:
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Inherits: ^Vehicle
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@@ -85,6 +87,8 @@ harvester:
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Palette: effect50alpha
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AttractsWorms:
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Intensity: 700
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SelectionDecorations:
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VisualBounds: 42,42
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trike:
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Inherits: ^Vehicle
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@@ -99,7 +103,6 @@ trike:
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Description: Fast Scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Selectable:
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Class: trike
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Bounds: 24,24
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Health:
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HP: 100
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Armor:
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@@ -155,7 +158,6 @@ quad:
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EmptyWeapon: UnitExplodeTiny
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Selectable:
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Class: quad
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Bounds: 24,24
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AttractsWorms:
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Intensity: 470
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@@ -200,7 +202,6 @@ siegetank:
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InitialStance: Defend
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Selectable:
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Class: siegetank
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Bounds: 30,30
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LeavesHusk:
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HuskActor: siegetank.husk
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AttractsWorms:
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@@ -241,7 +242,6 @@ missiletank:
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EmptyWeapon: UnitExplodeScale
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Selectable:
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Class: missiletank
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Bounds: 30,30
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LeavesHusk:
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HuskActor: missiletank.husk
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AttractsWorms:
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@@ -258,8 +258,6 @@ sonictank:
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Tooltip:
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Name: Sonic Tank
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Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
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Selectable:
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Bounds: 30,30
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Health:
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HP: 130
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Armor:
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@@ -315,14 +313,14 @@ devast:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Selectable:
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Bounds: 44,38,0,0
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LeavesHusk:
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HuskActor: devast.husk
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AttractsWorms:
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Intensity: 700
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AutoSelectionSize:
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RenderSprites:
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SelectionDecorations:
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VisualBounds: 44,38,0,0
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raider:
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Inherits: ^Vehicle
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@@ -335,8 +333,6 @@ raider:
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Tooltip:
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Name: Raider Trike
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Description: Improved Scout\n Strong vs Infantry, Light Vehicles
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Selectable:
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Bounds: 24,24
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Health:
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HP: 110
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Armor:
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@@ -408,8 +404,6 @@ deviatortank:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Bounds: 30,30
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LeavesHusk:
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HuskActor: deviatortank.husk
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AttractsWorms:
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@@ -456,7 +450,6 @@ deviatortank:
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Class: combat
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Bounds: 30,30
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AttractsWorms:
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Intensity: 520
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AutoSelectionSize:
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