Add a FPS counter to the perf debug text.
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System.Diagnostics;
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using OpenRA.Support;
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using OpenRA.Widgets;
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@@ -24,11 +25,26 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var perfText = widget.Get<LabelWidget>("PERF_TEXT");
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perfText.IsVisible = () => Game.Settings.Debug.PerfText;
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var fpsTimer = Stopwatch.StartNew();
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var fpsReferenceFrame = 0;
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var fps = 0;
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perfText.GetText = () =>
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"Tick {0} @ {1:F1} ms\nRender {2} @ {3:F1} ms\nBatches: {4}".F(
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Game.LocalTick, PerfHistory.Items["tick_time"].Average(Game.Settings.Debug.Samples),
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{
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var elapsed = fpsTimer.ElapsedMilliseconds;
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if (elapsed > 1000)
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{
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// Round to closest integer
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fps = (int)(1000.0f * (Game.RenderFrame - fpsReferenceFrame) / fpsTimer.ElapsedMilliseconds + 0.5f);
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fpsTimer.Restart();
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fpsReferenceFrame = Game.RenderFrame;
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}
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return "FPS: {0}\nTick {1} @ {2:F1} ms\nRender {3} @ {4:F1} ms\nBatches: {5}".F(
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fps, Game.LocalTick, PerfHistory.Items["tick_time"].Average(Game.Settings.Debug.Samples),
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Game.RenderFrame, PerfHistory.Items["render"].Average(Game.Settings.Debug.Samples),
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PerfHistory.Items["batches"].LastValue);
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};
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}
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}
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}
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