Add a FPS counter to the perf debug text.

This commit is contained in:
Paul Chote
2018-06-09 09:18:06 +01:00
committed by reaperrr
parent 8461a82577
commit f7166c3800

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System.Diagnostics;
using OpenRA.Support;
using OpenRA.Widgets;
@@ -24,11 +25,26 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var perfText = widget.Get<LabelWidget>("PERF_TEXT");
perfText.IsVisible = () => Game.Settings.Debug.PerfText;
var fpsTimer = Stopwatch.StartNew();
var fpsReferenceFrame = 0;
var fps = 0;
perfText.GetText = () =>
"Tick {0} @ {1:F1} ms\nRender {2} @ {3:F1} ms\nBatches: {4}".F(
Game.LocalTick, PerfHistory.Items["tick_time"].Average(Game.Settings.Debug.Samples),
{
var elapsed = fpsTimer.ElapsedMilliseconds;
if (elapsed > 1000)
{
// Round to closest integer
fps = (int)(1000.0f * (Game.RenderFrame - fpsReferenceFrame) / fpsTimer.ElapsedMilliseconds + 0.5f);
fpsTimer.Restart();
fpsReferenceFrame = Game.RenderFrame;
}
return "FPS: {0}\nTick {1} @ {2:F1} ms\nRender {3} @ {4:F1} ms\nBatches: {5}".F(
fps, Game.LocalTick, PerfHistory.Items["tick_time"].Average(Game.Settings.Debug.Samples),
Game.RenderFrame, PerfHistory.Items["render"].Average(Game.Settings.Debug.Samples),
PerfHistory.Items["batches"].LastValue);
};
}
}
}