Merge pull request #6493 from pchote/utility-commands
Move utility commands into the mod assemblies.
This commit is contained in:
4
Makefile
4
Makefile
@@ -302,8 +302,8 @@ version: mods/ra/mod.yaml mods/cnc/mod.yaml mods/d2k/mod.yaml mods/modchooser/mo
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# Documentation (d2k depends on all mod libraries)
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# Documentation (d2k depends on all mod libraries)
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docs: utility
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docs: utility
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@mono --debug OpenRA.Utility.exe --docs d2k > DOCUMENTATION.md
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@mono --debug OpenRA.Utility.exe d2k --docs > DOCUMENTATION.md
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@mono --debug OpenRA.Utility.exe --lua-docs ra > Lua-API.md
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@mono --debug OpenRA.Utility.exe ra --lua-docs > Lua-API.md
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install: install-core
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install: install-core
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22
OpenRA.Game/IUtilityCommand.cs
Normal file
22
OpenRA.Game/IUtilityCommand.cs
Normal file
@@ -0,0 +1,22 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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namespace OpenRA
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{
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public interface IUtilityCommand
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{
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/// <summary>
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/// The string used to invoke the command.
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/// </summary>
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string Name { get; }
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void Run(ModData modData, string[] args);
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}
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}
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@@ -109,6 +109,7 @@
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<Compile Include="Graphics\Viewport.cs" />
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<Compile Include="Graphics\Viewport.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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<Compile Include="Group.cs" />
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<Compile Include="Group.cs" />
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<Compile Include="IUtilityCommand.cs" />
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<Compile Include="ModData.cs" />
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<Compile Include="ModData.cs" />
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<Compile Include="Network\Connection.cs" />
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<Compile Include="Network\Connection.cs" />
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<Compile Include="Network\FrameData.cs" />
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<Compile Include="Network\FrameData.cs" />
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@@ -38,6 +38,22 @@
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<Compile Include="ServerTraits\ColorValidator.cs" />
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<Compile Include="ServerTraits\ColorValidator.cs" />
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<Compile Include="ServerTraits\MasterServerPinger.cs" />
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<Compile Include="ServerTraits\MasterServerPinger.cs" />
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<Compile Include="ServerTraits\PlayerPinger.cs" />
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<Compile Include="ServerTraits\PlayerPinger.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
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<Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
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<Compile Include="UtilityCommands\GenerateMinimapCommand.cs" />
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<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
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<Compile Include="UtilityCommands\Glob.cs" />
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<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
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<Compile Include="UtilityCommands\LegacyMapImporter.cs" />
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<Compile Include="UtilityCommands\RemapShpCommand.cs" />
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<Compile Include="UtilityCommands\TransposeShpCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeMapCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeModCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeRules.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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66
OpenRA.Mods.Common/UtilityCommands/ConvertPngToShpCommand.cs
Normal file
66
OpenRA.Mods.Common/UtilityCommands/ConvertPngToShpCommand.cs
Normal file
@@ -0,0 +1,66 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class ConvertPngToShpCommand : IUtilityCommand
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{
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public string Name { get { return "--shp"; } }
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[Desc("PNGFILE [PNGFILE ...]", "Combine a list of PNG images into a SHP")]
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public void Run(ModData modData, string[] args)
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{
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var inputFiles = GlobArgs(args).OrderBy(a => a).ToList();
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var dest = inputFiles[0].Split('-').First() + ".shp";
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var frames = inputFiles.Select(a => PngLoader.Load(a));
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var size = frames.First().Size;
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if (frames.Any(f => f.Size != size))
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throw new InvalidOperationException("All frames must be the same size");
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using (var destStream = File.Create(dest))
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ShpReader.Write(destStream, size, frames.Select(f => ToBytes(f)));
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Console.WriteLine(dest + " saved.");
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}
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static IEnumerable<string> GlobArgs(string[] args, int startIndex = 1)
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{
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for (var i = startIndex; i < args.Length; i++)
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foreach (var path in Glob.Expand(args[i]))
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yield return path;
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}
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static byte[] ToBytes(Bitmap bitmap)
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{
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var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly,
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PixelFormat.Format8bppIndexed);
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var bytes = new byte[bitmap.Width * bitmap.Height];
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for (var i = 0; i < bitmap.Height; i++)
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Marshal.Copy(new IntPtr(data.Scan0.ToInt64() + i * data.Stride),
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bytes, i * bitmap.Width, bitmap.Width);
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bitmap.UnlockBits(data);
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return bytes;
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}
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}
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}
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@@ -0,0 +1,95 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class ConvertSpriteToPngCommand : IUtilityCommand
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{
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public string Name { get { return "--png"; } }
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[Desc("SPRITEFILE PALETTE [--noshadow] [--nopadding]",
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"Convert a shp/tmp/R8 to a series of PNGs, optionally removing shadow")]
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public void Run(ModData modData, string[] args)
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{
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var src = args[1];
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var shadowIndex = new int[] { };
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if (args.Contains("--noshadow"))
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{
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Array.Resize(ref shadowIndex, shadowIndex.Length + 3);
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shadowIndex[shadowIndex.Length - 1] = 1;
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shadowIndex[shadowIndex.Length - 2] = 3;
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shadowIndex[shadowIndex.Length - 3] = 4;
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}
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var palette = new ImmutablePalette(args[2], shadowIndex);
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ISpriteSource source;
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using (var stream = File.OpenRead(src))
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source = SpriteSource.LoadSpriteSource(stream, src);
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// The r8 padding requires external information that we can't access here.
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var usePadding = !(args.Contains("--nopadding") || source is R8Reader);
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var count = 0;
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var prefix = Path.GetFileNameWithoutExtension(src);
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foreach (var frame in source.Frames)
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{
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var frameSize = usePadding ? frame.FrameSize : frame.Size;
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var offset = usePadding ? (frame.Offset - 0.5f * new float2(frame.Size - frame.FrameSize)).ToInt2() : int2.Zero;
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// shp(ts) may define empty frames
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if (frameSize.Width == 0 && frameSize.Height == 0)
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{
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count++;
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continue;
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}
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using (var bitmap = new Bitmap(frameSize.Width, frameSize.Height, PixelFormat.Format8bppIndexed))
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{
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bitmap.Palette = palette.AsSystemPalette();
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var data = bitmap.LockBits(new Rectangle(0, 0, frameSize.Width, frameSize.Height),
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ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
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// Clear the frame
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if (usePadding)
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{
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var clearRow = new byte[data.Stride];
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for (var i = 0; i < frameSize.Height; i++)
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Marshal.Copy(clearRow, 0, new IntPtr(data.Scan0.ToInt64() + i * data.Stride), data.Stride);
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}
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for (var i = 0; i < frame.Size.Height; i++)
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{
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var destIndex = new IntPtr(data.Scan0.ToInt64() + (i + offset.Y) * data.Stride + offset.X);
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Marshal.Copy(frame.Data, i * frame.Size.Width, destIndex, frame.Size.Width);
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}
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bitmap.UnlockBits(data);
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var filename = "{0}-{1:D4}.png".F(prefix, count++);
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bitmap.Save(filename);
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}
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}
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Console.WriteLine("Saved {0}-[0..{1}].png", prefix, count - 1);
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|
}
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}
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}
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41
OpenRA.Mods.Common/UtilityCommands/ExtractFilesCommand.cs
Normal file
41
OpenRA.Mods.Common/UtilityCommands/ExtractFilesCommand.cs
Normal file
@@ -0,0 +1,41 @@
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|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
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|
#endregion
|
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|
|
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|
using System;
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|
using System.Collections.Generic;
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|
using System.IO;
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|
using System.Linq;
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|
using System.Text;
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|
using OpenRA.FileSystem;
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|
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|
namespace OpenRA.Mods.Common.UtilityCommands
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|
{
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|
class ExtractFilesCommand : IUtilityCommand
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|
{
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public string Name { get { return "--extract"; } }
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|
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|
[Desc("Extract files from mod packages to the current directory")]
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|
public void Run(ModData modData, string[] args)
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|
{
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|
var files = args.Skip(1);
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|
GlobalFileSystem.LoadFromManifest(modData.Manifest);
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|
|
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|
foreach (var f in files)
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|
{
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|
var src = GlobalFileSystem.Open(f);
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|
if (src == null)
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|
throw new InvalidOperationException("File not found: {0}".F(f));
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|
var data = src.ReadAllBytes();
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|
File.WriteAllBytes(f, data);
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|
Console.WriteLine(f + " saved.");
|
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|
}
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|
}
|
||||||
|
}
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||||||
|
}
|
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@@ -12,16 +12,19 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
namespace OpenRA.Utility
|
namespace OpenRA.Mods.Common.UtilityCommands
|
||||||
{
|
{
|
||||||
public class ExtractLanguageStrings
|
class ExtractLanguageStringsCommand : IUtilityCommand
|
||||||
{
|
{
|
||||||
[Desc("MOD", "Extract translatable strings that are not yet localized and update chrome layout.")]
|
public string Name { get { return "--extract-language-strings"; } }
|
||||||
public static void FromMod(string[] args)
|
|
||||||
|
[Desc("Extract translatable strings that are not yet localized and update chrome layout.")]
|
||||||
|
public void Run(ModData modData, string[] args)
|
||||||
{
|
{
|
||||||
var mod = args[1];
|
// HACK: The engine code assumes that Game.modData is set.
|
||||||
Game.modData = new ModData(mod);
|
Game.modData = modData;
|
||||||
Game.modData.RulesetCache.LoadDefaultRules();
|
Game.modData.RulesetCache.LoadDefaultRules();
|
||||||
|
|
||||||
var types = Game.modData.ObjectCreator.GetTypes();
|
var types = Game.modData.ObjectCreator.GetTypes();
|
||||||
@@ -32,7 +35,7 @@ namespace OpenRA.Utility
|
|||||||
{
|
{
|
||||||
Console.WriteLine("# {0}:", filename);
|
Console.WriteLine("# {0}:", filename);
|
||||||
var yaml = MiniYaml.FromFile(filename);
|
var yaml = MiniYaml.FromFile(filename);
|
||||||
ExtractLanguageStrings.FromChromeLayout(ref yaml, null,
|
ExtractLanguageStringsCommand.FromChromeLayout(ref yaml, null,
|
||||||
translatableFields.Select(t => t.Name).Distinct(), null);
|
translatableFields.Select(t => t.Name).Distinct(), null);
|
||||||
using (var file = new StreamWriter(filename))
|
using (var file = new StreamWriter(filename))
|
||||||
file.WriteLine(yaml.WriteToString());
|
file.WriteLine(yaml.WriteToString());
|
||||||
@@ -41,7 +44,7 @@ namespace OpenRA.Utility
|
|||||||
// TODO: Properties can also be translated.
|
// TODO: Properties can also be translated.
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void FromChromeLayout(ref List<MiniYamlNode> nodes, MiniYamlNode parent, IEnumerable<string> translatables, string container)
|
internal static void FromChromeLayout(ref List<MiniYamlNode> nodes, MiniYamlNode parent, IEnumerable<string> translatables, string container)
|
||||||
{
|
{
|
||||||
var parentNode = parent != null ? parent.Key.Split('@') : null;
|
var parentNode = parent != null ? parent.Key.Split('@') : null;
|
||||||
var parentType = parent != null ? parentNode.First() : null;
|
var parentType = parent != null ? parentNode.First() : null;
|
||||||
175
OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs
Normal file
175
OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs
Normal file
@@ -0,0 +1,175 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using OpenRA.Scripting;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.UtilityCommands
|
||||||
|
{
|
||||||
|
class ExtractLuaDocsCommand : IUtilityCommand
|
||||||
|
{
|
||||||
|
public string Name { get { return "--lua-docs"; } }
|
||||||
|
|
||||||
|
[Desc("Generate Lua API documentation in MarkDown format.")]
|
||||||
|
public void Run(ModData modData, string[] args)
|
||||||
|
{
|
||||||
|
// HACK: The engine code assumes that Game.modData is set.
|
||||||
|
Game.modData = modData;
|
||||||
|
|
||||||
|
Console.WriteLine("This is an automatically generated lising of the new Lua map scripting API, generated for {0} of OpenRA.", Game.modData.Manifest.Mod.Version);
|
||||||
|
Console.WriteLine();
|
||||||
|
Console.WriteLine("OpenRA allows custom maps and missions to be scripted using Lua 5.1.\n" +
|
||||||
|
"These scripts run in a sandbox that prevents access to unsafe functions (e.g. OS or file access), " +
|
||||||
|
"and limits the memory and CPU usage of the scripts.");
|
||||||
|
Console.WriteLine();
|
||||||
|
Console.WriteLine("You can access this interface by adding the [LuaScript](Traits#luascript) trait to the world actor in your map rules (note, you must replace the spaces in the snippet below with a single tab for each level of indentation):");
|
||||||
|
Console.WriteLine("```\nRules:\n\tWorld:\n\t\tLuaScript:\n\t\t\tScripts: myscript.lua\n```");
|
||||||
|
Console.WriteLine();
|
||||||
|
Console.WriteLine("Map scripts can interact with the game engine in three ways:\n" +
|
||||||
|
"* Global tables provide functions for interacting with the global world state, or performing general helper tasks.\n" +
|
||||||
|
"They exist in the global namespace, and can be called directly using ```<table name>.<function name>```.\n" +
|
||||||
|
"* Individual actors expose a collection of properties and commands that query information of modify their state.\n" +
|
||||||
|
" * Some commands, marked as <em>queued activity</em>, are asynchronous. Activities are queued on the actor, and will run in " +
|
||||||
|
"sequence until the queue is empty or the Stop command is called. Actors that are not performing an activity are Idle " +
|
||||||
|
"(actor.IsIdle will return true). The properties and commands available on each actor depends on the traits that the actor " +
|
||||||
|
"specifies in its rule definitions.\n" +
|
||||||
|
"* Individual players explose a collection of properties and commands that query information of modify their state.\n" +
|
||||||
|
"The properties and commands available on each actor depends on the traits that the actor specifies in its rule definitions.\n");
|
||||||
|
Console.WriteLine();
|
||||||
|
|
||||||
|
var tables = Game.modData.ObjectCreator.GetTypesImplementing<ScriptGlobal>()
|
||||||
|
.OrderBy(t => t.Name);
|
||||||
|
|
||||||
|
Console.WriteLine("<h3>Global Tables</h3>");
|
||||||
|
|
||||||
|
foreach (var t in tables)
|
||||||
|
{
|
||||||
|
var name = t.GetCustomAttributes<ScriptGlobalAttribute>(true).First().Name;
|
||||||
|
var members = ScriptMemberWrapper.WrappableMembers(t);
|
||||||
|
|
||||||
|
Console.WriteLine("<table align=\"center\" width=\"1024\"><tr><th colspan=\"2\" width=\"1024\">{0}</th></tr>", name);
|
||||||
|
foreach (var m in members.OrderBy(m => m.Name))
|
||||||
|
{
|
||||||
|
var desc = m.HasAttribute<DescAttribute>() ? m.GetCustomAttributes<DescAttribute>(true).First().Lines.JoinWith("\n") : "";
|
||||||
|
Console.WriteLine("<tr><td align=\"right\" width=\"50%\"><strong>{0}</strong></td><td>{1}</td></tr>".F(m.LuaDocString(), desc));
|
||||||
|
}
|
||||||
|
Console.WriteLine("</table>");
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.WriteLine("<h3>Actor Properties / Commands</h3>");
|
||||||
|
|
||||||
|
var actorCategories = Game.modData.ObjectCreator.GetTypesImplementing<ScriptActorProperties>().SelectMany(cg =>
|
||||||
|
{
|
||||||
|
var catAttr = cg.GetCustomAttributes<ScriptPropertyGroupAttribute>(false).FirstOrDefault();
|
||||||
|
var category = catAttr != null ? catAttr.Category : "Unsorted";
|
||||||
|
|
||||||
|
var required = RequiredTraitNames(cg);
|
||||||
|
return ScriptMemberWrapper.WrappableMembers(cg).Select(mi => Tuple.Create(category, mi, required));
|
||||||
|
}).GroupBy(g => g.Item1).OrderBy(g => g.Key);
|
||||||
|
|
||||||
|
foreach (var kv in actorCategories)
|
||||||
|
{
|
||||||
|
Console.WriteLine("<table align=\"center\" width=\"1024\"><tr><th colspan=\"2\" width=\"1024\">{0}</th></tr>", kv.Key);
|
||||||
|
|
||||||
|
foreach (var property in kv.OrderBy(p => p.Item2.Name))
|
||||||
|
{
|
||||||
|
var mi = property.Item2;
|
||||||
|
var required = property.Item3;
|
||||||
|
var hasDesc = mi.HasAttribute<DescAttribute>();
|
||||||
|
var hasRequires = required.Any();
|
||||||
|
var isActivity = mi.HasAttribute<ScriptActorPropertyActivityAttribute>();
|
||||||
|
|
||||||
|
Console.WriteLine("<tr><td width=\"50%\" align=\"right\"><strong>{0}</strong>", mi.LuaDocString());
|
||||||
|
|
||||||
|
if (isActivity)
|
||||||
|
Console.WriteLine("<br /><em>Queued Activity</em>");
|
||||||
|
|
||||||
|
Console.WriteLine("</td><td>");
|
||||||
|
|
||||||
|
if (hasDesc)
|
||||||
|
Console.WriteLine(mi.GetCustomAttributes<DescAttribute>(false).First().Lines.JoinWith("\n"));
|
||||||
|
|
||||||
|
if (hasDesc && hasRequires)
|
||||||
|
Console.WriteLine("<br />");
|
||||||
|
|
||||||
|
if (hasRequires)
|
||||||
|
Console.WriteLine("<b>Requires {1}:</b> {0}".F(required.JoinWith(", "), required.Length == 1 ? "Trait" : "Traits"));
|
||||||
|
|
||||||
|
Console.WriteLine("</td></tr>");
|
||||||
|
}
|
||||||
|
Console.WriteLine("</table>");
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.WriteLine("<h3>Player Properties / Commands</h3>");
|
||||||
|
|
||||||
|
var playerCategories = Game.modData.ObjectCreator.GetTypesImplementing<ScriptPlayerProperties>().SelectMany(cg =>
|
||||||
|
{
|
||||||
|
var catAttr = cg.GetCustomAttributes<ScriptPropertyGroupAttribute>(false).FirstOrDefault();
|
||||||
|
var category = catAttr != null ? catAttr.Category : "Unsorted";
|
||||||
|
|
||||||
|
var required = RequiredTraitNames(cg);
|
||||||
|
return ScriptMemberWrapper.WrappableMembers(cg).Select(mi => Tuple.Create(category, mi, required));
|
||||||
|
}).GroupBy(g => g.Item1).OrderBy(g => g.Key);
|
||||||
|
|
||||||
|
foreach (var kv in playerCategories)
|
||||||
|
{
|
||||||
|
Console.WriteLine("<table align=\"center\" width=\"1024\"><tr><th colspan=\"2\" width=\"1024\">{0}</th></tr>", kv.Key);
|
||||||
|
|
||||||
|
foreach (var property in kv.OrderBy(p => p.Item2.Name))
|
||||||
|
{
|
||||||
|
var mi = property.Item2;
|
||||||
|
var required = property.Item3;
|
||||||
|
var hasDesc = mi.HasAttribute<DescAttribute>();
|
||||||
|
var hasRequires = required.Any();
|
||||||
|
var isActivity = mi.HasAttribute<ScriptActorPropertyActivityAttribute>();
|
||||||
|
|
||||||
|
Console.WriteLine("<tr><td width=\"50%\" align=\"right\"><strong>{0}</strong>", mi.LuaDocString());
|
||||||
|
|
||||||
|
if (isActivity)
|
||||||
|
Console.WriteLine("<br /><em>Queued Activity</em>");
|
||||||
|
|
||||||
|
Console.WriteLine("</td><td>");
|
||||||
|
|
||||||
|
if (hasDesc)
|
||||||
|
Console.WriteLine(mi.GetCustomAttributes<DescAttribute>(false).First().Lines.JoinWith("\n"));
|
||||||
|
|
||||||
|
if (hasDesc && hasRequires)
|
||||||
|
Console.WriteLine("<br />");
|
||||||
|
|
||||||
|
if (hasRequires)
|
||||||
|
Console.WriteLine("<b>Requires {1}:</b> {0}".F(required.JoinWith(", "), required.Length == 1 ? "Trait" : "Traits"));
|
||||||
|
|
||||||
|
Console.WriteLine("</td></tr>");
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.WriteLine("</table>");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static string[] RequiredTraitNames(Type t)
|
||||||
|
{
|
||||||
|
// Returns the inner types of all the Requires<T> interfaces on this type
|
||||||
|
var outer = t.GetInterfaces()
|
||||||
|
.Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(Requires<>));
|
||||||
|
|
||||||
|
// Get the inner types
|
||||||
|
var inner = outer.SelectMany(i => i.GetGenericArguments()).ToArray();
|
||||||
|
|
||||||
|
// Remove the namespace and the trailing "Info"
|
||||||
|
return inner.Select(i => i.Name.Split(new[] { '.' }, StringSplitOptions.RemoveEmptyEntries).LastOrDefault())
|
||||||
|
.Select(s => s.EndsWith("Info") ? s.Remove(s.Length - 4, 4) : s)
|
||||||
|
.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
151
OpenRA.Mods.Common/UtilityCommands/ExtractTraitDocsCommand.cs
Normal file
151
OpenRA.Mods.Common/UtilityCommands/ExtractTraitDocsCommand.cs
Normal file
@@ -0,0 +1,151 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.UtilityCommands
|
||||||
|
{
|
||||||
|
class ExtractTraitDocsCommand : IUtilityCommand
|
||||||
|
{
|
||||||
|
public string Name { get { return "--docs"; } }
|
||||||
|
|
||||||
|
[Desc("Generate trait documentation in MarkDown format.")]
|
||||||
|
public void Run(ModData modData, string[] args)
|
||||||
|
{
|
||||||
|
// HACK: The engine code assumes that Game.modData is set.
|
||||||
|
Game.modData = modData;
|
||||||
|
|
||||||
|
Console.WriteLine(
|
||||||
|
"This documentation is aimed at modders. It displays all traits with default values and developer commentary. " +
|
||||||
|
"Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
|
||||||
|
"automatically generated for version {0} of OpenRA.", Game.modData.Manifest.Mod.Version);
|
||||||
|
Console.WriteLine();
|
||||||
|
|
||||||
|
var toc = new StringBuilder();
|
||||||
|
var doc = new StringBuilder();
|
||||||
|
|
||||||
|
foreach (var t in Game.modData.ObjectCreator.GetTypesImplementing<ITraitInfo>().OrderBy(t => t.Namespace))
|
||||||
|
{
|
||||||
|
if (t.ContainsGenericParameters || t.IsAbstract)
|
||||||
|
continue; // skip helpers like TraitInfo<T>
|
||||||
|
|
||||||
|
var traitName = t.Name.EndsWith("Info") ? t.Name.Substring(0, t.Name.Length - 4) : t.Name;
|
||||||
|
toc.AppendLine("* [{0}](#{1})".F(traitName, traitName.ToLowerInvariant()));
|
||||||
|
var traitDescLines = t.GetCustomAttributes<DescAttribute>(false).SelectMany(d => d.Lines);
|
||||||
|
doc.AppendLine();
|
||||||
|
doc.AppendLine("### {0}".F(traitName));
|
||||||
|
foreach (var line in traitDescLines)
|
||||||
|
doc.AppendLine(line);
|
||||||
|
|
||||||
|
var requires = RequiredTraitTypes(t);
|
||||||
|
var reqCount = requires.Length;
|
||||||
|
if (reqCount > 0)
|
||||||
|
{
|
||||||
|
if (t.HasAttribute<DescAttribute>())
|
||||||
|
doc.AppendLine("\n");
|
||||||
|
|
||||||
|
doc.Append("Requires trait{0}: ".F(reqCount > 1 ? "s" : ""));
|
||||||
|
|
||||||
|
var i = 0;
|
||||||
|
foreach (var require in requires)
|
||||||
|
{
|
||||||
|
var n = require.Name;
|
||||||
|
var name = n.EndsWith("Info") ? n.Remove(n.Length - 4, 4) : n;
|
||||||
|
doc.Append("`{0}`{1}".F(name, i + 1 == reqCount ? ".\n" : ", "));
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var infos = FieldLoader.GetTypeLoadInfo(t);
|
||||||
|
if (!infos.Any())
|
||||||
|
continue;
|
||||||
|
doc.AppendLine("<table>");
|
||||||
|
doc.AppendLine("<tr><th>Property</th><th>Default Value</th><th>Type</th><th>Description</th></tr>");
|
||||||
|
var liveTraitInfo = Game.modData.ObjectCreator.CreateBasic(t);
|
||||||
|
foreach (var info in infos)
|
||||||
|
{
|
||||||
|
var fieldDescLines = info.Field.GetCustomAttributes<DescAttribute>(true).SelectMany(d => d.Lines);
|
||||||
|
var fieldType = FriendlyTypeName(info.Field.FieldType);
|
||||||
|
var defaultValue = FieldSaver.SaveField(liveTraitInfo, info.Field.Name).Value.Value;
|
||||||
|
doc.Append("<tr><td>{0}</td><td>{1}</td><td>{2}</td>".F(info.YamlName, defaultValue, fieldType));
|
||||||
|
doc.Append("<td>");
|
||||||
|
foreach (var line in fieldDescLines)
|
||||||
|
doc.Append(line + " ");
|
||||||
|
doc.AppendLine("</td></tr>");
|
||||||
|
}
|
||||||
|
doc.AppendLine("</table>");
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.Write(toc.ToString());
|
||||||
|
Console.Write(doc.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
static Type[] RequiredTraitTypes(Type t)
|
||||||
|
{
|
||||||
|
return t.GetInterfaces()
|
||||||
|
.Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(Requires<>))
|
||||||
|
.SelectMany(i => i.GetGenericArguments())
|
||||||
|
.Where(i => !i.IsInterface && !t.IsSubclassOf(i))
|
||||||
|
.OrderBy(i => i.Name)
|
||||||
|
.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
static string FriendlyTypeName(Type t)
|
||||||
|
{
|
||||||
|
if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(Dictionary<,>))
|
||||||
|
return "Dictionary<{0},{1}>".F(t.GetGenericArguments().Select(FriendlyTypeName).ToArray());
|
||||||
|
|
||||||
|
if (t.IsSubclassOf(typeof(Array)))
|
||||||
|
return "Multiple {0}".F(FriendlyTypeName(t.GetElementType()));
|
||||||
|
|
||||||
|
if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(OpenRA.Primitives.Cache<,>))
|
||||||
|
return "Cached<{0},{1}>".F(t.GetGenericArguments().Select(FriendlyTypeName).ToArray());
|
||||||
|
|
||||||
|
if (t == typeof(int) || t == typeof(uint))
|
||||||
|
return "Integer";
|
||||||
|
|
||||||
|
if (t == typeof(int2))
|
||||||
|
return "2D Integer";
|
||||||
|
|
||||||
|
if (t == typeof(float) || t == typeof(decimal))
|
||||||
|
return "Real Number";
|
||||||
|
|
||||||
|
if (t == typeof(float2))
|
||||||
|
return "2D Real Number";
|
||||||
|
|
||||||
|
if (t == typeof(CPos))
|
||||||
|
return "2D Cell Position";
|
||||||
|
|
||||||
|
if (t == typeof(CVec))
|
||||||
|
return "2D Cell Vector";
|
||||||
|
|
||||||
|
if (t == typeof(WAngle))
|
||||||
|
return "1D World Angle";
|
||||||
|
|
||||||
|
if (t == typeof(WRot))
|
||||||
|
return "3D World Rotation";
|
||||||
|
|
||||||
|
if (t == typeof(WPos))
|
||||||
|
return "3D World Position";
|
||||||
|
|
||||||
|
if (t == typeof(WRange))
|
||||||
|
return "1D World Range";
|
||||||
|
|
||||||
|
if (t == typeof(WVec))
|
||||||
|
return "3D World Vector";
|
||||||
|
|
||||||
|
return t.Name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
42
OpenRA.Mods.Common/UtilityCommands/GenerateMinimapCommand.cs
Normal file
42
OpenRA.Mods.Common/UtilityCommands/GenerateMinimapCommand.cs
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.FileSystem;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.UtilityCommands
|
||||||
|
{
|
||||||
|
class GenerateMinimapCommand : IUtilityCommand
|
||||||
|
{
|
||||||
|
public string Name { get { return "--map-preview"; } }
|
||||||
|
|
||||||
|
[Desc("MAPFILE", "Render PNG minimap of specified oramap file.")]
|
||||||
|
public void Run(ModData modData, string[] args)
|
||||||
|
{
|
||||||
|
Game.modData = modData;
|
||||||
|
var map = new Map(args[1]);
|
||||||
|
|
||||||
|
GlobalFileSystem.UnmountAll();
|
||||||
|
foreach (var dir in Game.modData.Manifest.Folders)
|
||||||
|
GlobalFileSystem.Mount(dir);
|
||||||
|
|
||||||
|
var minimap = Minimap.RenderMapPreview(map.Rules.TileSets[map.Tileset], map, true);
|
||||||
|
|
||||||
|
var dest = Path.GetFileNameWithoutExtension(args[1]) + ".png";
|
||||||
|
minimap.Save(dest);
|
||||||
|
Console.WriteLine(dest + " saved.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
30
OpenRA.Mods.Common/UtilityCommands/GetMapHashCommand.cs
Normal file
30
OpenRA.Mods.Common/UtilityCommands/GetMapHashCommand.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.UtilityCommands
|
||||||
|
{
|
||||||
|
public class GetMapHashCommand : IUtilityCommand
|
||||||
|
{
|
||||||
|
public string Name { get { return "--map-hash"; } }
|
||||||
|
|
||||||
|
[Desc("MAPFILE", "Generate hash of specified oramap file.")]
|
||||||
|
public void Run(ModData modData, string[] args)
|
||||||
|
{
|
||||||
|
Game.modData = modData;
|
||||||
|
var result = new Map(args[1]).Uid;
|
||||||
|
Console.WriteLine(result);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -12,9 +12,9 @@ using System.Collections.Generic;
|
|||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace OpenRA.Utility
|
namespace OpenRA.Mods.Common.UtilityCommands
|
||||||
{
|
{
|
||||||
public static class Glob
|
static class Glob
|
||||||
{
|
{
|
||||||
public static bool Enabled = true;
|
public static bool Enabled = true;
|
||||||
|
|
||||||
35
OpenRA.Mods.Common/UtilityCommands/ImportLegacyMapCommand.cs
Normal file
35
OpenRA.Mods.Common/UtilityCommands/ImportLegacyMapCommand.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.UtilityCommands
|
||||||
|
{
|
||||||
|
class ImportLegacyMapCommand : IUtilityCommand
|
||||||
|
{
|
||||||
|
public string Name { get { return "--map-import"; } }
|
||||||
|
|
||||||
|
[Desc("FILENAME", "Convert a legacy INI/MPR map to the OpenRA format.")]
|
||||||
|
public void Run(ModData modData, string[] args)
|
||||||
|
{
|
||||||
|
// HACK: The engine code assumes that Game.modData is set.
|
||||||
|
Game.modData = modData;
|
||||||
|
|
||||||
|
var rules = Game.modData.RulesetCache.LoadDefaultRules();
|
||||||
|
var map = LegacyMapImporter.Import(args[1], modData.Manifest.Mod.Id, rules, e => Console.WriteLine(e));
|
||||||
|
var dest = map.Title + ".oramap";
|
||||||
|
map.Save(dest);
|
||||||
|
Console.WriteLine(dest + " saved.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -21,9 +21,9 @@ using OpenRA.Graphics;
|
|||||||
using OpenRA.Primitives;
|
using OpenRA.Primitives;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Utility
|
namespace OpenRA.Mods.Common.UtilityCommands
|
||||||
{
|
{
|
||||||
public class LegacyMapImporter
|
class LegacyMapImporter
|
||||||
{
|
{
|
||||||
// Mapping from ra overlay index to type string
|
// Mapping from ra overlay index to type string
|
||||||
static string[] redAlertOverlayNames =
|
static string[] redAlertOverlayNames =
|
||||||
85
OpenRA.Mods.Common/UtilityCommands/RemapShpCommand.cs
Normal file
85
OpenRA.Mods.Common/UtilityCommands/RemapShpCommand.cs
Normal file
@@ -0,0 +1,85 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.FileFormats;
|
||||||
|
using OpenRA.FileSystem;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.UtilityCommands
|
||||||
|
{
|
||||||
|
class RemapShpCommand : IUtilityCommand
|
||||||
|
{
|
||||||
|
public string Name { get { return "--remap"; } }
|
||||||
|
|
||||||
|
[Desc("SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP", "Remap SHPs to another palette")]
|
||||||
|
public void Run(ModData modData, string[] args)
|
||||||
|
{
|
||||||
|
var remap = new Dictionary<int, int>();
|
||||||
|
|
||||||
|
/* the first 4 entries are fixed */
|
||||||
|
for (var i = 0; i < 4; i++)
|
||||||
|
remap[i] = i;
|
||||||
|
|
||||||
|
var srcMod = args[1].Split(':')[0];
|
||||||
|
|
||||||
|
Game.modData = new ModData(srcMod);
|
||||||
|
GlobalFileSystem.LoadFromManifest(Game.modData.Manifest);
|
||||||
|
var srcRules = Game.modData.RulesetCache.LoadDefaultRules();
|
||||||
|
var srcPaletteInfo = srcRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
|
||||||
|
var srcRemapIndex = srcPaletteInfo.RemapIndex;
|
||||||
|
|
||||||
|
var destMod = args[2].Split(':')[0];
|
||||||
|
Game.modData = new ModData(destMod);
|
||||||
|
GlobalFileSystem.LoadFromManifest(Game.modData.Manifest);
|
||||||
|
var destRules = Game.modData.RulesetCache.LoadDefaultRules();
|
||||||
|
var destPaletteInfo = destRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
|
||||||
|
var destRemapIndex = destPaletteInfo.RemapIndex;
|
||||||
|
var shadowIndex = new int[] { };
|
||||||
|
|
||||||
|
// the remap range is always 16 entries, but their location and order changes
|
||||||
|
for (var i = 0; i < 16; i++)
|
||||||
|
remap[PlayerColorRemap.GetRemapIndex(srcRemapIndex, i)]
|
||||||
|
= PlayerColorRemap.GetRemapIndex(destRemapIndex, i);
|
||||||
|
|
||||||
|
// map everything else to the best match based on channel-wise distance
|
||||||
|
var srcPalette = new ImmutablePalette(args[1].Split(':')[1], shadowIndex);
|
||||||
|
var destPalette = new ImmutablePalette(args[2].Split(':')[1], shadowIndex);
|
||||||
|
|
||||||
|
for (var i = 0; i < Palette.Size; i++)
|
||||||
|
if (!remap.ContainsKey(i))
|
||||||
|
remap[i] = Enumerable.Range(0, Palette.Size)
|
||||||
|
.Where(a => !remap.ContainsValue(a))
|
||||||
|
.MinBy(a => ColorDistance(destPalette[a], srcPalette[i]));
|
||||||
|
|
||||||
|
var srcImage = ShpReader.Load(args[3]);
|
||||||
|
|
||||||
|
using (var destStream = File.Create(args[4]))
|
||||||
|
ShpReader.Write(destStream, srcImage.Size,
|
||||||
|
srcImage.Frames.Select(im => im.Data.Select(px => (byte)remap[px]).ToArray()));
|
||||||
|
}
|
||||||
|
|
||||||
|
static int ColorDistance(uint a, uint b)
|
||||||
|
{
|
||||||
|
var ca = Color.FromArgb((int)a);
|
||||||
|
var cb = Color.FromArgb((int)b);
|
||||||
|
|
||||||
|
return Math.Abs((int)ca.R - (int)cb.R) +
|
||||||
|
Math.Abs((int)ca.G - (int)cb.G) +
|
||||||
|
Math.Abs((int)ca.B - (int)cb.B);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
48
OpenRA.Mods.Common/UtilityCommands/TransposeShpCommand.cs
Normal file
48
OpenRA.Mods.Common/UtilityCommands/TransposeShpCommand.cs
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using OpenRA.FileFormats;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.UtilityCommands
|
||||||
|
{
|
||||||
|
class TransposeShpCommand : IUtilityCommand
|
||||||
|
{
|
||||||
|
public string Name { get { return "--transpose"; } }
|
||||||
|
|
||||||
|
[Desc("SRCSHP DESTSHP START N M [START N M ...]",
|
||||||
|
"Transpose the N*M block of frames starting at START.")]
|
||||||
|
public void Run(ModData modData, string[] args)
|
||||||
|
{
|
||||||
|
var srcImage = ShpReader.Load(args[1]);
|
||||||
|
|
||||||
|
var srcFrames = srcImage.Frames;
|
||||||
|
var destFrames = srcImage.Frames.ToArray();
|
||||||
|
|
||||||
|
for (var z = 3; z < args.Length - 2; z += 3)
|
||||||
|
{
|
||||||
|
var start = Exts.ParseIntegerInvariant(args[z]);
|
||||||
|
var m = Exts.ParseIntegerInvariant(args[z + 1]);
|
||||||
|
var n = Exts.ParseIntegerInvariant(args[z + 2]);
|
||||||
|
|
||||||
|
for (var i = 0; i < m; i++)
|
||||||
|
for (var j = 0; j < n; j++)
|
||||||
|
destFrames[start + i * n + j] = srcFrames[start + j * m + i];
|
||||||
|
}
|
||||||
|
|
||||||
|
using (var destStream = File.Create(args[2]))
|
||||||
|
ShpReader.Write(destStream, srcImage.Size, destFrames.Select(f => f.Data));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
36
OpenRA.Mods.Common/UtilityCommands/UpgradeMapCommand.cs
Normal file
36
OpenRA.Mods.Common/UtilityCommands/UpgradeMapCommand.cs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.UtilityCommands
|
||||||
|
{
|
||||||
|
class UpgradeMapCommand : IUtilityCommand
|
||||||
|
{
|
||||||
|
public string Name { get { return "--upgrade-map"; } }
|
||||||
|
|
||||||
|
[Desc("MAP", "CURRENTENGINE", "Upgrade map rules to the latest engine version.")]
|
||||||
|
public void Run(ModData modData, string[] args)
|
||||||
|
{
|
||||||
|
// HACK: The engine code assumes that Game.modData is set.
|
||||||
|
Game.modData = modData;
|
||||||
|
|
||||||
|
var map = new Map(args[1]);
|
||||||
|
var engineDate = Exts.ParseIntegerInvariant(args[2]);
|
||||||
|
|
||||||
|
UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
|
||||||
|
UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
|
||||||
|
map.Save(args[1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
79
OpenRA.Mods.Common/UtilityCommands/UpgradeModCommand.cs
Normal file
79
OpenRA.Mods.Common/UtilityCommands/UpgradeModCommand.cs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.UtilityCommands
|
||||||
|
{
|
||||||
|
class UpgradeModCommand : IUtilityCommand
|
||||||
|
{
|
||||||
|
public string Name { get { return "--upgrade-mod"; } }
|
||||||
|
|
||||||
|
[Desc("CURRENTENGINE", "Upgrade mod rules to the latest engine version.")]
|
||||||
|
public void Run(ModData modData, string[] args)
|
||||||
|
{
|
||||||
|
// HACK: The engine code assumes that Game.modData is set.
|
||||||
|
Game.modData = modData;
|
||||||
|
Game.modData.MapCache.LoadMaps();
|
||||||
|
|
||||||
|
var engineDate = Exts.ParseIntegerInvariant(args[1]);
|
||||||
|
|
||||||
|
Console.WriteLine("Processing Rules:");
|
||||||
|
foreach (var filename in Game.modData.Manifest.Rules)
|
||||||
|
{
|
||||||
|
Console.WriteLine("\t" + filename);
|
||||||
|
var yaml = MiniYaml.FromFile(filename);
|
||||||
|
UpgradeRules.UpgradeActorRules(engineDate, ref yaml, null, 0);
|
||||||
|
|
||||||
|
using (var file = new StreamWriter(filename))
|
||||||
|
file.WriteLine(yaml.WriteToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.WriteLine("Processing Weapons:");
|
||||||
|
foreach (var filename in Game.modData.Manifest.Weapons)
|
||||||
|
{
|
||||||
|
Console.WriteLine("\t" + filename);
|
||||||
|
var yaml = MiniYaml.FromFile(filename);
|
||||||
|
UpgradeRules.UpgradeWeaponRules(engineDate, ref yaml, null, 0);
|
||||||
|
|
||||||
|
using (var file = new StreamWriter(filename))
|
||||||
|
file.WriteLine(yaml.WriteToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.WriteLine("Processing Tilesets:");
|
||||||
|
foreach (var filename in Game.modData.Manifest.TileSets)
|
||||||
|
{
|
||||||
|
Console.WriteLine("\t" + filename);
|
||||||
|
var yaml = MiniYaml.FromFile(filename);
|
||||||
|
UpgradeRules.UpgradeTileset(engineDate, ref yaml, null, 0);
|
||||||
|
|
||||||
|
using (var file = new StreamWriter(filename))
|
||||||
|
file.WriteLine(yaml.WriteToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.WriteLine("Processing Maps:");
|
||||||
|
var maps = Game.modData.MapCache
|
||||||
|
.Where(m => m.Status == MapStatus.Available)
|
||||||
|
.Select(m => m.Map);
|
||||||
|
|
||||||
|
foreach (var map in maps)
|
||||||
|
{
|
||||||
|
Console.WriteLine("\t" + map.Path);
|
||||||
|
UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
|
||||||
|
UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
|
||||||
|
map.Save(map.Path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -13,11 +13,11 @@ using System.Collections.Generic;
|
|||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace OpenRA.Utility
|
namespace OpenRA.Mods.Common.UtilityCommands
|
||||||
{
|
{
|
||||||
public static class UpgradeRules
|
static class UpgradeRules
|
||||||
{
|
{
|
||||||
static void ConvertFloatToRange(ref string input)
|
internal static void ConvertFloatToRange(ref string input)
|
||||||
{
|
{
|
||||||
var value = float.Parse(input);
|
var value = float.Parse(input);
|
||||||
var cells = (int)value;
|
var cells = (int)value;
|
||||||
@@ -26,18 +26,18 @@ namespace OpenRA.Utility
|
|||||||
input = "{0}c{1}".F(cells, subcells);
|
input = "{0}c{1}".F(cells, subcells);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ConvertFloatArrayToPercentArray(ref string input)
|
internal static void ConvertFloatArrayToPercentArray(ref string input)
|
||||||
{
|
{
|
||||||
input = string.Join(", ", input.Split(',')
|
input = string.Join(", ", input.Split(',')
|
||||||
.Select(s => ((int)Math.Round(FieldLoader.GetValue<float>("(float value)", s) * 100)).ToString()));
|
.Select(s => ((int)Math.Round(FieldLoader.GetValue<float>("(float value)", s) * 100)).ToString()));
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ConvertPxToRange(ref string input)
|
internal static void ConvertPxToRange(ref string input)
|
||||||
{
|
{
|
||||||
ConvertPxToRange(ref input, 1, 1);
|
ConvertPxToRange(ref input, 1, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ConvertPxToRange(ref string input, int scaleMult, int scaleDiv)
|
internal static void ConvertPxToRange(ref string input, int scaleMult, int scaleDiv)
|
||||||
{
|
{
|
||||||
var value = Exts.ParseIntegerInvariant(input);
|
var value = Exts.ParseIntegerInvariant(input);
|
||||||
var ts = Game.modData.Manifest.TileSize;
|
var ts = Game.modData.Manifest.TileSize;
|
||||||
@@ -48,13 +48,13 @@ namespace OpenRA.Utility
|
|||||||
input = cells != 0 ? "{0}c{1}".F(cells, subcells) : subcells.ToString();
|
input = cells != 0 ? "{0}c{1}".F(cells, subcells) : subcells.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ConvertAngle(ref string input)
|
internal static void ConvertAngle(ref string input)
|
||||||
{
|
{
|
||||||
var value = float.Parse(input);
|
var value = float.Parse(input);
|
||||||
input = WAngle.ArcTan((int)(value * 4 * 1024), 1024).ToString();
|
input = WAngle.ArcTan((int)(value * 4 * 1024), 1024).ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ConvertInt2ToWVec(ref string input)
|
internal static void ConvertInt2ToWVec(ref string input)
|
||||||
{
|
{
|
||||||
var offset = FieldLoader.GetValue<int2>("(value)", input);
|
var offset = FieldLoader.GetValue<int2>("(value)", input);
|
||||||
var ts = Game.modData.Manifest.TileSize;
|
var ts = Game.modData.Manifest.TileSize;
|
||||||
@@ -62,7 +62,7 @@ namespace OpenRA.Utility
|
|||||||
input = world.ToString();
|
input = world.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void UpgradeActorRules(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
internal static void UpgradeActorRules(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
||||||
{
|
{
|
||||||
var parentKey = parent != null ? parent.Key.Split('@').First() : null;
|
var parentKey = parent != null ? parent.Key.Split('@').First() : null;
|
||||||
|
|
||||||
@@ -567,7 +567,7 @@ namespace OpenRA.Utility
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void UpgradeWeaponRules(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
internal static void UpgradeWeaponRules(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
||||||
{
|
{
|
||||||
var parentKey = parent != null ? parent.Key.Split('@').First() : null;
|
var parentKey = parent != null ? parent.Key.Split('@').First() : null;
|
||||||
|
|
||||||
@@ -888,7 +888,7 @@ namespace OpenRA.Utility
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void UpgradeTileset(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
internal static void UpgradeTileset(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
||||||
{
|
{
|
||||||
var parentKey = parent != null ? parent.Key.Split('@').First() : null;
|
var parentKey = parent != null ? parent.Key.Split('@').First() : null;
|
||||||
var addNodes = new List<MiniYamlNode>();
|
var addNodes = new List<MiniYamlNode>();
|
||||||
@@ -906,72 +906,5 @@ namespace OpenRA.Utility
|
|||||||
nodes.AddRange(addNodes);
|
nodes.AddRange(addNodes);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Desc("MAP", "CURRENTENGINE", "MOD", "Upgrade map rules to the latest engine version.")]
|
|
||||||
public static void UpgradeMap(string[] args)
|
|
||||||
{
|
|
||||||
Game.modData = new ModData(args[3]);
|
|
||||||
var map = new Map(args[1]);
|
|
||||||
var engineDate = Exts.ParseIntegerInvariant(args[2]);
|
|
||||||
|
|
||||||
UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
|
|
||||||
UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
|
|
||||||
map.Save(args[1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Desc("MOD", "CURRENTENGINE", "Upgrade mod rules to the latest engine version.")]
|
|
||||||
public static void UpgradeMod(string[] args)
|
|
||||||
{
|
|
||||||
var mod = args[1];
|
|
||||||
var engineDate = Exts.ParseIntegerInvariant(args[2]);
|
|
||||||
|
|
||||||
Game.modData = new ModData(mod);
|
|
||||||
Game.modData.MapCache.LoadMaps();
|
|
||||||
|
|
||||||
Console.WriteLine("Processing Rules:");
|
|
||||||
foreach (var filename in Game.modData.Manifest.Rules)
|
|
||||||
{
|
|
||||||
Console.WriteLine("\t" + filename);
|
|
||||||
var yaml = MiniYaml.FromFile(filename);
|
|
||||||
UpgradeActorRules(engineDate, ref yaml, null, 0);
|
|
||||||
|
|
||||||
using (var file = new StreamWriter(filename))
|
|
||||||
file.WriteLine(yaml.WriteToString());
|
|
||||||
}
|
|
||||||
|
|
||||||
Console.WriteLine("Processing Weapons:");
|
|
||||||
foreach (var filename in Game.modData.Manifest.Weapons)
|
|
||||||
{
|
|
||||||
Console.WriteLine("\t" + filename);
|
|
||||||
var yaml = MiniYaml.FromFile(filename);
|
|
||||||
UpgradeWeaponRules(engineDate, ref yaml, null, 0);
|
|
||||||
|
|
||||||
using (var file = new StreamWriter(filename))
|
|
||||||
file.WriteLine(yaml.WriteToString());
|
|
||||||
}
|
|
||||||
|
|
||||||
Console.WriteLine("Processing Tilesets:");
|
|
||||||
foreach (var filename in Game.modData.Manifest.TileSets)
|
|
||||||
{
|
|
||||||
Console.WriteLine("\t" + filename);
|
|
||||||
var yaml = MiniYaml.FromFile(filename);
|
|
||||||
UpgradeTileset(engineDate, ref yaml, null, 0);
|
|
||||||
|
|
||||||
using (var file = new StreamWriter(filename))
|
|
||||||
file.WriteLine(yaml.WriteToString());
|
|
||||||
}
|
|
||||||
|
|
||||||
Console.WriteLine("Processing Maps:");
|
|
||||||
var maps = Game.modData.MapCache
|
|
||||||
.Where(m => m.Status == MapStatus.Available)
|
|
||||||
.Select(m => m.Map);
|
|
||||||
|
|
||||||
foreach (var map in maps)
|
|
||||||
{
|
|
||||||
Console.WriteLine("\t" + map.Path);
|
|
||||||
UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
|
|
||||||
UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
|
|
||||||
map.Save(map.Path);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -294,6 +294,7 @@
|
|||||||
<Compile Include="Scripting\Properties\GuardProperties.cs" />
|
<Compile Include="Scripting\Properties\GuardProperties.cs" />
|
||||||
<Compile Include="Scripting\Properties\PlayerProperties.cs" />
|
<Compile Include="Scripting\Properties\PlayerProperties.cs" />
|
||||||
<Compile Include="Power\ScalePowerWithHealth.cs" />
|
<Compile Include="Power\ScalePowerWithHealth.cs" />
|
||||||
|
<Compile Include="ServerTraits\ColorValidator.cs" />
|
||||||
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
|
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
|
||||||
<Compile Include="Warheads\CreateEffectWarhead.cs" />
|
<Compile Include="Warheads\CreateEffectWarhead.cs" />
|
||||||
<Compile Include="Warheads\CreateResourceWarhead.cs" />
|
<Compile Include="Warheads\CreateResourceWarhead.cs" />
|
||||||
|
|||||||
@@ -1,575 +0,0 @@
|
|||||||
#region Copyright & License Information
|
|
||||||
/*
|
|
||||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
|
||||||
* available to you under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation. For more information,
|
|
||||||
* see COPYING.
|
|
||||||
*/
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Drawing.Imaging;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Text;
|
|
||||||
using OpenRA.FileFormats;
|
|
||||||
using OpenRA.FileSystem;
|
|
||||||
using OpenRA.Graphics;
|
|
||||||
using OpenRA.Scripting;
|
|
||||||
using OpenRA.Traits;
|
|
||||||
|
|
||||||
namespace OpenRA.Utility
|
|
||||||
{
|
|
||||||
public static class Command
|
|
||||||
{
|
|
||||||
static IEnumerable<string> GlobArgs(string[] args, int startIndex = 1)
|
|
||||||
{
|
|
||||||
for (var i = startIndex; i < args.Length; i++)
|
|
||||||
foreach (var path in Glob.Expand(args[i]))
|
|
||||||
yield return path;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Desc("KEY", "Get value of KEY from settings.yaml")]
|
|
||||||
public static void Settings(string[] args)
|
|
||||||
{
|
|
||||||
if (args.Length < 2)
|
|
||||||
{
|
|
||||||
Console.WriteLine("Error: Invalid syntax");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var section = args[1].Split('.')[0];
|
|
||||||
var field = args[1].Split('.')[1];
|
|
||||||
var settings = new Settings(Platform.SupportDir + "settings.yaml", Arguments.Empty);
|
|
||||||
var result = settings.Sections[section].GetType().GetField(field).GetValue(settings.Sections[section]);
|
|
||||||
Console.WriteLine(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Desc("PNGFILE [PNGFILE ...]", "Combine a list of PNG images into a SHP")]
|
|
||||||
public static void ConvertPngToShp(string[] args)
|
|
||||||
{
|
|
||||||
var inputFiles = GlobArgs(args).OrderBy(a => a).ToList();
|
|
||||||
var dest = inputFiles[0].Split('-').First() + ".shp";
|
|
||||||
var frames = inputFiles.Select(a => PngLoader.Load(a));
|
|
||||||
|
|
||||||
var size = frames.First().Size;
|
|
||||||
if (frames.Any(f => f.Size != size))
|
|
||||||
throw new InvalidOperationException("All frames must be the same size");
|
|
||||||
|
|
||||||
using (var destStream = File.Create(dest))
|
|
||||||
ShpReader.Write(destStream, size, frames.Select(f => f.ToBytes()));
|
|
||||||
|
|
||||||
Console.WriteLine(dest + " saved.");
|
|
||||||
}
|
|
||||||
|
|
||||||
static byte[] ToBytes(this Bitmap bitmap)
|
|
||||||
{
|
|
||||||
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly,
|
|
||||||
PixelFormat.Format8bppIndexed);
|
|
||||||
|
|
||||||
var bytes = new byte[bitmap.Width * bitmap.Height];
|
|
||||||
for (var i = 0; i < bitmap.Height; i++)
|
|
||||||
Marshal.Copy(new IntPtr(data.Scan0.ToInt64() + i * data.Stride),
|
|
||||||
bytes, i * bitmap.Width, bitmap.Width);
|
|
||||||
|
|
||||||
bitmap.UnlockBits(data);
|
|
||||||
|
|
||||||
return bytes;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Desc("SPRITEFILE PALETTE [--noshadow] [--nopadding]",
|
|
||||||
"Convert a shp/tmp/R8 to a series of PNGs, optionally removing shadow")]
|
|
||||||
public static void ConvertSpriteToPng(string[] args)
|
|
||||||
{
|
|
||||||
var src = args[1];
|
|
||||||
var shadowIndex = new int[] { };
|
|
||||||
if (args.Contains("--noshadow"))
|
|
||||||
{
|
|
||||||
Array.Resize(ref shadowIndex, shadowIndex.Length + 3);
|
|
||||||
shadowIndex[shadowIndex.Length - 1] = 1;
|
|
||||||
shadowIndex[shadowIndex.Length - 2] = 3;
|
|
||||||
shadowIndex[shadowIndex.Length - 3] = 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
var palette = new ImmutablePalette(args[2], shadowIndex);
|
|
||||||
|
|
||||||
ISpriteSource source;
|
|
||||||
using (var stream = File.OpenRead(src))
|
|
||||||
source = SpriteSource.LoadSpriteSource(stream, src);
|
|
||||||
|
|
||||||
// The r8 padding requires external information that we can't access here.
|
|
||||||
var usePadding = !(args.Contains("--nopadding") || source is R8Reader);
|
|
||||||
var count = 0;
|
|
||||||
var prefix = Path.GetFileNameWithoutExtension(src);
|
|
||||||
|
|
||||||
foreach (var frame in source.Frames)
|
|
||||||
{
|
|
||||||
var frameSize = usePadding ? frame.FrameSize : frame.Size;
|
|
||||||
var offset = usePadding ? (frame.Offset - 0.5f * new float2(frame.Size - frame.FrameSize)).ToInt2() : int2.Zero;
|
|
||||||
|
|
||||||
// shp(ts) may define empty frames
|
|
||||||
if (frameSize.Width == 0 && frameSize.Height == 0)
|
|
||||||
{
|
|
||||||
count++;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
using (var bitmap = new Bitmap(frameSize.Width, frameSize.Height, PixelFormat.Format8bppIndexed))
|
|
||||||
{
|
|
||||||
bitmap.Palette = palette.AsSystemPalette();
|
|
||||||
var data = bitmap.LockBits(new Rectangle(0, 0, frameSize.Width, frameSize.Height),
|
|
||||||
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
|
|
||||||
|
|
||||||
// Clear the frame
|
|
||||||
if (usePadding)
|
|
||||||
{
|
|
||||||
var clearRow = new byte[data.Stride];
|
|
||||||
for (var i = 0; i < frameSize.Height; i++)
|
|
||||||
Marshal.Copy(clearRow, 0, new IntPtr(data.Scan0.ToInt64() + i * data.Stride), data.Stride);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (var i = 0; i < frame.Size.Height; i++)
|
|
||||||
{
|
|
||||||
var destIndex = new IntPtr(data.Scan0.ToInt64() + (i + offset.Y) * data.Stride + offset.X);
|
|
||||||
Marshal.Copy(frame.Data, i * frame.Size.Width, destIndex, frame.Size.Width);
|
|
||||||
}
|
|
||||||
|
|
||||||
bitmap.UnlockBits(data);
|
|
||||||
|
|
||||||
var filename = "{0}-{1:D4}.png".F(prefix, count++);
|
|
||||||
bitmap.Save(filename);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Console.WriteLine("Saved {0}-[0..{1}].png", prefix, count - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Desc("MOD FILES", "Extract files from mod packages to the current directory")]
|
|
||||||
public static void ExtractFiles(string[] args)
|
|
||||||
{
|
|
||||||
var mod = args[1];
|
|
||||||
var files = args.Skip(2);
|
|
||||||
|
|
||||||
var manifest = new Manifest(mod);
|
|
||||||
GlobalFileSystem.LoadFromManifest(manifest);
|
|
||||||
|
|
||||||
foreach (var f in files)
|
|
||||||
{
|
|
||||||
var src = GlobalFileSystem.Open(f);
|
|
||||||
if (src == null)
|
|
||||||
throw new InvalidOperationException("File not found: {0}".F(f));
|
|
||||||
var data = src.ReadAllBytes();
|
|
||||||
File.WriteAllBytes(f, data);
|
|
||||||
Console.WriteLine(f + " saved.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static int ColorDistance(uint a, uint b)
|
|
||||||
{
|
|
||||||
var ca = Color.FromArgb((int)a);
|
|
||||||
var cb = Color.FromArgb((int)b);
|
|
||||||
|
|
||||||
return Math.Abs((int)ca.R - (int)cb.R) +
|
|
||||||
Math.Abs((int)ca.G - (int)cb.G) +
|
|
||||||
Math.Abs((int)ca.B - (int)cb.B);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Desc("SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP", "Remap SHPs to another palette")]
|
|
||||||
public static void RemapShp(string[] args)
|
|
||||||
{
|
|
||||||
var remap = new Dictionary<int, int>();
|
|
||||||
|
|
||||||
/* the first 4 entries are fixed */
|
|
||||||
for (var i = 0; i < 4; i++)
|
|
||||||
remap[i] = i;
|
|
||||||
|
|
||||||
var srcMod = args[1].Split(':')[0];
|
|
||||||
Game.modData = new ModData(srcMod);
|
|
||||||
GlobalFileSystem.LoadFromManifest(Game.modData.Manifest);
|
|
||||||
var srcRules = Game.modData.RulesetCache.LoadDefaultRules();
|
|
||||||
var srcPaletteInfo = srcRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
|
|
||||||
var srcRemapIndex = srcPaletteInfo.RemapIndex;
|
|
||||||
|
|
||||||
var destMod = args[2].Split(':')[0];
|
|
||||||
Game.modData = new ModData(destMod);
|
|
||||||
GlobalFileSystem.LoadFromManifest(Game.modData.Manifest);
|
|
||||||
var destRules = Game.modData.RulesetCache.LoadDefaultRules();
|
|
||||||
var destPaletteInfo = destRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
|
|
||||||
var destRemapIndex = destPaletteInfo.RemapIndex;
|
|
||||||
var shadowIndex = new int[] { };
|
|
||||||
|
|
||||||
// the remap range is always 16 entries, but their location and order changes
|
|
||||||
for (var i = 0; i < 16; i++)
|
|
||||||
remap[PlayerColorRemap.GetRemapIndex(srcRemapIndex, i)]
|
|
||||||
= PlayerColorRemap.GetRemapIndex(destRemapIndex, i);
|
|
||||||
|
|
||||||
// map everything else to the best match based on channel-wise distance
|
|
||||||
var srcPalette = new ImmutablePalette(args[1].Split(':')[1], shadowIndex);
|
|
||||||
var destPalette = new ImmutablePalette(args[2].Split(':')[1], shadowIndex);
|
|
||||||
|
|
||||||
for (var i = 0; i < Palette.Size; i++)
|
|
||||||
if (!remap.ContainsKey(i))
|
|
||||||
remap[i] = Enumerable.Range(0, Palette.Size)
|
|
||||||
.Where(a => !remap.ContainsValue(a))
|
|
||||||
.MinBy(a => ColorDistance(destPalette[a], srcPalette[i]));
|
|
||||||
|
|
||||||
var srcImage = ShpReader.Load(args[3]);
|
|
||||||
|
|
||||||
using (var destStream = File.Create(args[4]))
|
|
||||||
ShpReader.Write(destStream, srcImage.Size,
|
|
||||||
srcImage.Frames.Select(im => im.Data.Select(px => (byte)remap[px]).ToArray()));
|
|
||||||
}
|
|
||||||
|
|
||||||
[Desc("SRCSHP DESTSHP START N M [START N M ...]",
|
|
||||||
"Transpose the N*M block of frames starting at START.")]
|
|
||||||
public static void TransposeShp(string[] args)
|
|
||||||
{
|
|
||||||
var srcImage = ShpReader.Load(args[1]);
|
|
||||||
|
|
||||||
var srcFrames = srcImage.Frames;
|
|
||||||
var destFrames = srcImage.Frames.ToArray();
|
|
||||||
|
|
||||||
for (var z = 3; z < args.Length - 2; z += 3)
|
|
||||||
{
|
|
||||||
var start = Exts.ParseIntegerInvariant(args[z]);
|
|
||||||
var m = Exts.ParseIntegerInvariant(args[z + 1]);
|
|
||||||
var n = Exts.ParseIntegerInvariant(args[z + 2]);
|
|
||||||
|
|
||||||
for (var i = 0; i < m; i++)
|
|
||||||
for (var j = 0; j < n; j++)
|
|
||||||
destFrames[start + i * n + j] = srcFrames[start + j * m + i];
|
|
||||||
}
|
|
||||||
|
|
||||||
using (var destStream = File.Create(args[2]))
|
|
||||||
ShpReader.Write(destStream, srcImage.Size, destFrames.Select(f => f.Data));
|
|
||||||
}
|
|
||||||
|
|
||||||
static string FriendlyTypeName(Type t)
|
|
||||||
{
|
|
||||||
if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(Dictionary<,>))
|
|
||||||
return "Dictionary<{0},{1}>".F(t.GetGenericArguments().Select(FriendlyTypeName).ToArray());
|
|
||||||
|
|
||||||
if (t.IsSubclassOf(typeof(Array)))
|
|
||||||
return "Multiple {0}".F(FriendlyTypeName(t.GetElementType()));
|
|
||||||
|
|
||||||
if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(OpenRA.Primitives.Cache<,>))
|
|
||||||
return "Cached<{0},{1}>".F(t.GetGenericArguments().Select(FriendlyTypeName).ToArray());
|
|
||||||
|
|
||||||
if (t == typeof(int) || t == typeof(uint))
|
|
||||||
return "Integer";
|
|
||||||
|
|
||||||
if (t == typeof(int2))
|
|
||||||
return "2D Integer";
|
|
||||||
|
|
||||||
if (t == typeof(float) || t == typeof(decimal))
|
|
||||||
return "Real Number";
|
|
||||||
|
|
||||||
if (t == typeof(float2))
|
|
||||||
return "2D Real Number";
|
|
||||||
|
|
||||||
if (t == typeof(CPos))
|
|
||||||
return "2D Cell Position";
|
|
||||||
|
|
||||||
if (t == typeof(CVec))
|
|
||||||
return "2D Cell Vector";
|
|
||||||
|
|
||||||
if (t == typeof(WAngle))
|
|
||||||
return "1D World Angle";
|
|
||||||
|
|
||||||
if (t == typeof(WRot))
|
|
||||||
return "3D World Rotation";
|
|
||||||
|
|
||||||
if (t == typeof(WPos))
|
|
||||||
return "3D World Position";
|
|
||||||
|
|
||||||
if (t == typeof(WRange))
|
|
||||||
return "1D World Range";
|
|
||||||
|
|
||||||
if (t == typeof(WVec))
|
|
||||||
return "3D World Vector";
|
|
||||||
|
|
||||||
return t.Name;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Desc("MOD", "Generate trait documentation in MarkDown format.")]
|
|
||||||
public static void ExtractTraitDocs(string[] args)
|
|
||||||
{
|
|
||||||
Game.modData = new ModData(args[1]);
|
|
||||||
|
|
||||||
Console.WriteLine(
|
|
||||||
"This documentation is aimed at modders. It displays all traits with default values and developer commentary. " +
|
|
||||||
"Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
|
|
||||||
"automatically generated for version {0} of OpenRA.", Game.modData.Manifest.Mod.Version);
|
|
||||||
Console.WriteLine();
|
|
||||||
|
|
||||||
var toc = new StringBuilder();
|
|
||||||
var doc = new StringBuilder();
|
|
||||||
|
|
||||||
foreach (var t in Game.modData.ObjectCreator.GetTypesImplementing<ITraitInfo>().OrderBy(t => t.Namespace))
|
|
||||||
{
|
|
||||||
if (t.ContainsGenericParameters || t.IsAbstract)
|
|
||||||
continue; // skip helpers like TraitInfo<T>
|
|
||||||
|
|
||||||
var traitName = t.Name.EndsWith("Info") ? t.Name.Substring(0, t.Name.Length - 4) : t.Name;
|
|
||||||
toc.AppendLine("* [{0}](#{1})".F(traitName, traitName.ToLowerInvariant()));
|
|
||||||
var traitDescLines = t.GetCustomAttributes<DescAttribute>(false).SelectMany(d => d.Lines);
|
|
||||||
doc.AppendLine();
|
|
||||||
doc.AppendLine("### {0}".F(traitName));
|
|
||||||
foreach (var line in traitDescLines)
|
|
||||||
doc.AppendLine(line);
|
|
||||||
|
|
||||||
var requires = RequiredTraitTypes(t);
|
|
||||||
var reqCount = requires.Length;
|
|
||||||
if (reqCount > 0)
|
|
||||||
{
|
|
||||||
if (t.HasAttribute<DescAttribute>())
|
|
||||||
doc.AppendLine("\n");
|
|
||||||
|
|
||||||
doc.Append("Requires trait{0}: ".F(reqCount > 1 ? "s" : ""));
|
|
||||||
|
|
||||||
var i = 0;
|
|
||||||
foreach (var require in requires)
|
|
||||||
{
|
|
||||||
var n = require.Name;
|
|
||||||
var name = n.EndsWith("Info") ? n.Remove(n.Length - 4, 4) : n;
|
|
||||||
doc.Append("`{0}`{1}".F(name, i + 1 == reqCount ? ".\n" : ", "));
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var infos = FieldLoader.GetTypeLoadInfo(t);
|
|
||||||
if (!infos.Any())
|
|
||||||
continue;
|
|
||||||
doc.AppendLine("<table>");
|
|
||||||
doc.AppendLine("<tr><th>Property</th><th>Default Value</th><th>Type</th><th>Description</th></tr>");
|
|
||||||
var liveTraitInfo = Game.modData.ObjectCreator.CreateBasic(t);
|
|
||||||
foreach (var info in infos)
|
|
||||||
{
|
|
||||||
var fieldDescLines = info.Field.GetCustomAttributes<DescAttribute>(true).SelectMany(d => d.Lines);
|
|
||||||
var fieldType = FriendlyTypeName(info.Field.FieldType);
|
|
||||||
var defaultValue = FieldSaver.SaveField(liveTraitInfo, info.Field.Name).Value.Value;
|
|
||||||
doc.Append("<tr><td>{0}</td><td>{1}</td><td>{2}</td>".F(info.YamlName, defaultValue, fieldType));
|
|
||||||
doc.Append("<td>");
|
|
||||||
foreach (var line in fieldDescLines)
|
|
||||||
doc.Append(line + " ");
|
|
||||||
doc.AppendLine("</td></tr>");
|
|
||||||
}
|
|
||||||
doc.AppendLine("</table>");
|
|
||||||
}
|
|
||||||
|
|
||||||
Console.Write(toc.ToString());
|
|
||||||
Console.Write(doc.ToString());
|
|
||||||
}
|
|
||||||
|
|
||||||
static string[] RequiredTraitNames(Type t)
|
|
||||||
{
|
|
||||||
// Returns the inner types of all the Requires<T> interfaces on this type
|
|
||||||
var outer = t.GetInterfaces()
|
|
||||||
.Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(Requires<>));
|
|
||||||
|
|
||||||
// Get the inner types
|
|
||||||
var inner = outer.SelectMany(i => i.GetGenericArguments()).ToArray();
|
|
||||||
|
|
||||||
// Remove the namespace and the trailing "Info"
|
|
||||||
return inner.Select(i => i.Name.Split(new[] { '.' }, StringSplitOptions.RemoveEmptyEntries).LastOrDefault())
|
|
||||||
.Select(s => s.EndsWith("Info") ? s.Remove(s.Length - 4, 4) : s)
|
|
||||||
.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
static Type[] RequiredTraitTypes(Type t)
|
|
||||||
{
|
|
||||||
return t.GetInterfaces()
|
|
||||||
.Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(Requires<>))
|
|
||||||
.SelectMany(i => i.GetGenericArguments())
|
|
||||||
.Where(i => !i.IsInterface && !t.IsSubclassOf(i))
|
|
||||||
.OrderBy(i => i.Name)
|
|
||||||
.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
[Desc("MOD", "Generate Lua API documentation in MarkDown format.")]
|
|
||||||
public static void ExtractLuaDocs(string[] args)
|
|
||||||
{
|
|
||||||
Game.modData = new ModData(args[1]);
|
|
||||||
|
|
||||||
Console.WriteLine("This is an automatically generated listing of the new Lua map scripting API, generated for {0} of OpenRA.", Game.modData.Manifest.Mod.Version);
|
|
||||||
Console.WriteLine();
|
|
||||||
Console.WriteLine("OpenRA allows custom maps and missions to be scripted using Lua 5.1.\n" +
|
|
||||||
"These scripts run in a sandbox that prevents access to unsafe functions (e.g. OS or file access), " +
|
|
||||||
"and limits the memory and CPU usage of the scripts.");
|
|
||||||
Console.WriteLine();
|
|
||||||
Console.WriteLine("You can access this interface by adding the [LuaScript](Traits#luascript) trait to the world actor in your map rules (note, you must replace the spaces in the snippet below with a single tab for each level of indentation):");
|
|
||||||
Console.WriteLine("```\nRules:\n\tWorld:\n\t\tLuaScript:\n\t\t\tScripts: myscript.lua\n```");
|
|
||||||
Console.WriteLine();
|
|
||||||
Console.WriteLine("Map scripts can interact with the game engine in three ways:\n" +
|
|
||||||
"* Global tables provide functions for interacting with the global world state, or performing general helper tasks.\n" +
|
|
||||||
"They exist in the global namespace, and can be called directly using ```<table name>.<function name>```.\n" +
|
|
||||||
"* Individual actors expose a collection of properties and commands that query information or modify their state.\n" +
|
|
||||||
" * Some commands, marked as <em>queued activity</em>, are asynchronous. Activities are queued on the actor, and will run in " +
|
|
||||||
"sequence until the queue is empty or the Stop command is called. Actors that are not performing an activity are Idle " +
|
|
||||||
"(actor.IsIdle will return true). The properties and commands available on each actor depends on the traits that the actor " +
|
|
||||||
"specifies in its rule definitions.\n" +
|
|
||||||
"* Individual players expose a collection of properties and commands that query information or modify their state.\n" +
|
|
||||||
"The properties and commands available on each actor depends on the traits that the actor specifies in its rule definitions.\n");
|
|
||||||
Console.WriteLine();
|
|
||||||
|
|
||||||
var tables = Game.modData.ObjectCreator.GetTypesImplementing<ScriptGlobal>()
|
|
||||||
.OrderBy(t => t.Name);
|
|
||||||
|
|
||||||
Console.WriteLine("<h3>Global Tables</h3>");
|
|
||||||
|
|
||||||
foreach (var t in tables)
|
|
||||||
{
|
|
||||||
var name = t.GetCustomAttributes<ScriptGlobalAttribute>(true).First().Name;
|
|
||||||
var members = ScriptMemberWrapper.WrappableMembers(t);
|
|
||||||
|
|
||||||
Console.WriteLine("<table align=\"center\" width=\"1024\"><tr><th colspan=\"2\" width=\"1024\">{0}</th></tr>", name);
|
|
||||||
foreach (var m in members.OrderBy(m => m.Name))
|
|
||||||
{
|
|
||||||
var desc = m.HasAttribute<DescAttribute>() ? m.GetCustomAttributes<DescAttribute>(true).First().Lines.JoinWith("\n") : "";
|
|
||||||
Console.WriteLine("<tr><td align=\"right\" width=\"50%\"><strong>{0}</strong></td><td>{1}</td></tr>".F(m.LuaDocString(), desc));
|
|
||||||
}
|
|
||||||
Console.WriteLine("</table>");
|
|
||||||
}
|
|
||||||
|
|
||||||
Console.WriteLine("<h3>Actor Properties / Commands</h3>");
|
|
||||||
|
|
||||||
var actorCategories = Game.modData.ObjectCreator.GetTypesImplementing<ScriptActorProperties>().SelectMany(cg =>
|
|
||||||
{
|
|
||||||
var catAttr = cg.GetCustomAttributes<ScriptPropertyGroupAttribute>(false).FirstOrDefault();
|
|
||||||
var category = catAttr != null ? catAttr.Category : "Unsorted";
|
|
||||||
|
|
||||||
var required = RequiredTraitNames(cg);
|
|
||||||
return ScriptMemberWrapper.WrappableMembers(cg).Select(mi => Tuple.Create(category, mi, required));
|
|
||||||
}).GroupBy(g => g.Item1).OrderBy(g => g.Key);
|
|
||||||
|
|
||||||
foreach (var kv in actorCategories)
|
|
||||||
{
|
|
||||||
Console.WriteLine("<table align=\"center\" width=\"1024\"><tr><th colspan=\"2\" width=\"1024\">{0}</th></tr>", kv.Key);
|
|
||||||
|
|
||||||
foreach (var property in kv.OrderBy(p => p.Item2.Name))
|
|
||||||
{
|
|
||||||
var mi = property.Item2;
|
|
||||||
var required = property.Item3;
|
|
||||||
var hasDesc = mi.HasAttribute<DescAttribute>();
|
|
||||||
var hasRequires = required.Any();
|
|
||||||
var isActivity = mi.HasAttribute<ScriptActorPropertyActivityAttribute>();
|
|
||||||
|
|
||||||
Console.WriteLine("<tr><td width=\"50%\" align=\"right\"><strong>{0}</strong>", mi.LuaDocString());
|
|
||||||
|
|
||||||
if (isActivity)
|
|
||||||
Console.WriteLine("<br /><em>Queued Activity</em>");
|
|
||||||
|
|
||||||
Console.WriteLine("</td><td>");
|
|
||||||
|
|
||||||
if (hasDesc)
|
|
||||||
Console.WriteLine(mi.GetCustomAttributes<DescAttribute>(false).First().Lines.JoinWith("\n"));
|
|
||||||
|
|
||||||
if (hasDesc && hasRequires)
|
|
||||||
Console.WriteLine("<br />");
|
|
||||||
|
|
||||||
if (hasRequires)
|
|
||||||
Console.WriteLine("<b>Requires {1}:</b> {0}".F(required.JoinWith(", "), required.Length == 1 ? "Trait" : "Traits"));
|
|
||||||
|
|
||||||
Console.WriteLine("</td></tr>");
|
|
||||||
}
|
|
||||||
Console.WriteLine("</table>");
|
|
||||||
}
|
|
||||||
|
|
||||||
Console.WriteLine("<h3>Player Properties / Commands</h3>");
|
|
||||||
|
|
||||||
var playerCategories = Game.modData.ObjectCreator.GetTypesImplementing<ScriptPlayerProperties>().SelectMany(cg =>
|
|
||||||
{
|
|
||||||
var catAttr = cg.GetCustomAttributes<ScriptPropertyGroupAttribute>(false).FirstOrDefault();
|
|
||||||
var category = catAttr != null ? catAttr.Category : "Unsorted";
|
|
||||||
|
|
||||||
var required = RequiredTraitNames(cg);
|
|
||||||
return ScriptMemberWrapper.WrappableMembers(cg).Select(mi => Tuple.Create(category, mi, required));
|
|
||||||
}).GroupBy(g => g.Item1).OrderBy(g => g.Key);
|
|
||||||
|
|
||||||
foreach (var kv in playerCategories)
|
|
||||||
{
|
|
||||||
Console.WriteLine("<table align=\"center\" width=\"1024\"><tr><th colspan=\"2\" width=\"1024\">{0}</th></tr>", kv.Key);
|
|
||||||
|
|
||||||
foreach (var property in kv.OrderBy(p => p.Item2.Name))
|
|
||||||
{
|
|
||||||
var mi = property.Item2;
|
|
||||||
var required = property.Item3;
|
|
||||||
var hasDesc = mi.HasAttribute<DescAttribute>();
|
|
||||||
var hasRequires = required.Any();
|
|
||||||
var isActivity = mi.HasAttribute<ScriptActorPropertyActivityAttribute>();
|
|
||||||
|
|
||||||
Console.WriteLine("<tr><td width=\"50%\" align=\"right\"><strong>{0}</strong>", mi.LuaDocString());
|
|
||||||
|
|
||||||
if (isActivity)
|
|
||||||
Console.WriteLine("<br /><em>Queued Activity</em>");
|
|
||||||
|
|
||||||
Console.WriteLine("</td><td>");
|
|
||||||
|
|
||||||
if (hasDesc)
|
|
||||||
Console.WriteLine(mi.GetCustomAttributes<DescAttribute>(false).First().Lines.JoinWith("\n"));
|
|
||||||
|
|
||||||
if (hasDesc && hasRequires)
|
|
||||||
Console.WriteLine("<br />");
|
|
||||||
|
|
||||||
if (hasRequires)
|
|
||||||
Console.WriteLine("<b>Requires {1}:</b> {0}".F(required.JoinWith(", "), required.Length == 1 ? "Trait" : "Traits"));
|
|
||||||
|
|
||||||
Console.WriteLine("</td></tr>");
|
|
||||||
}
|
|
||||||
|
|
||||||
Console.WriteLine("</table>");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Desc("MAPFILE", "Generate hash of specified oramap file.")]
|
|
||||||
public static void GetMapHash(string[] args)
|
|
||||||
{
|
|
||||||
var result = new Map(args[1]).Uid;
|
|
||||||
Console.WriteLine(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Desc("MAPFILE", "Render PNG minimap of specified oramap file.")]
|
|
||||||
public static void GenerateMinimap(string[] args)
|
|
||||||
{
|
|
||||||
var map = new Map(args[1]);
|
|
||||||
Game.modData = new ModData(map.RequiresMod);
|
|
||||||
|
|
||||||
GlobalFileSystem.UnmountAll();
|
|
||||||
foreach (var dir in Game.modData.Manifest.Folders)
|
|
||||||
GlobalFileSystem.Mount(dir);
|
|
||||||
|
|
||||||
var minimap = Minimap.RenderMapPreview(map.Rules.TileSets[map.Tileset], map, true);
|
|
||||||
|
|
||||||
var dest = Path.GetFileNameWithoutExtension(args[1]) + ".png";
|
|
||||||
minimap.Save(dest);
|
|
||||||
Console.WriteLine(dest + " saved.");
|
|
||||||
}
|
|
||||||
|
|
||||||
[Desc("MAPFILE", "MOD", "Upgrade a version 5 map to version 6.")]
|
|
||||||
public static void UpgradeV5Map(string[] args)
|
|
||||||
{
|
|
||||||
var map = args[1];
|
|
||||||
var mod = args[2];
|
|
||||||
Game.modData = new ModData(mod);
|
|
||||||
new Map(map, mod);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Desc("MOD", "FILENAME", "Convert a legacy INI/MPR map to the OpenRA format.")]
|
|
||||||
public static void ImportLegacyMap(string[] args)
|
|
||||||
{
|
|
||||||
var mod = args[1];
|
|
||||||
var filename = args[2];
|
|
||||||
Game.modData = new ModData(mod);
|
|
||||||
var rules = Game.modData.RulesetCache.LoadDefaultRules();
|
|
||||||
var map = LegacyMapImporter.Import(filename, mod, rules, e => Console.WriteLine(e));
|
|
||||||
var dest = map.Title + ".oramap";
|
|
||||||
map.Save(dest);
|
|
||||||
Console.WriteLine(dest + " saved.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -65,12 +65,7 @@
|
|||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Command.cs" />
|
|
||||||
<Compile Include="Program.cs" />
|
<Compile Include="Program.cs" />
|
||||||
<Compile Include="UpgradeRules.cs" />
|
|
||||||
<Compile Include="LegacyMapImporter.cs" />
|
|
||||||
<Compile Include="Glob.cs" />
|
|
||||||
<Compile Include="ExtractLanguageStrings.cs" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||||
|
|||||||
@@ -18,38 +18,39 @@ namespace OpenRA.Utility
|
|||||||
{
|
{
|
||||||
class Program
|
class Program
|
||||||
{
|
{
|
||||||
static readonly Dictionary<string, Action<string[]>> Actions = new Dictionary<string, Action<string[]>>()
|
|
||||||
{
|
|
||||||
{ "--settings-value", Command.Settings },
|
|
||||||
{ "--shp", Command.ConvertPngToShp },
|
|
||||||
{ "--png", Command.ConvertSpriteToPng },
|
|
||||||
{ "--extract", Command.ExtractFiles },
|
|
||||||
{ "--remap", Command.RemapShp },
|
|
||||||
{ "--transpose", Command.TransposeShp },
|
|
||||||
{ "--docs", Command.ExtractTraitDocs },
|
|
||||||
{ "--lua-docs", Command.ExtractLuaDocs },
|
|
||||||
{ "--map-hash", Command.GetMapHash },
|
|
||||||
{ "--map-preview", Command.GenerateMinimap },
|
|
||||||
{ "--map-upgrade-v5", Command.UpgradeV5Map },
|
|
||||||
{ "--upgrade-map", UpgradeRules.UpgradeMap },
|
|
||||||
{ "--upgrade-mod", UpgradeRules.UpgradeMod },
|
|
||||||
{ "--map-import", Command.ImportLegacyMap },
|
|
||||||
{ "--extract-language-strings", ExtractLanguageStrings.FromMod }
|
|
||||||
};
|
|
||||||
|
|
||||||
static void Main(string[] args)
|
static void Main(string[] args)
|
||||||
{
|
{
|
||||||
if (args.Length == 0) { PrintUsage(); return; }
|
if (args.Length == 0)
|
||||||
|
{
|
||||||
|
PrintUsage(null);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
AppDomain.CurrentDomain.AssemblyResolve += GlobalFileSystem.ResolveAssembly;
|
AppDomain.CurrentDomain.AssemblyResolve += GlobalFileSystem.ResolveAssembly;
|
||||||
|
|
||||||
Log.LogPath = Platform.SupportDir + "Logs" + Path.DirectorySeparatorChar;
|
Log.LogPath = Platform.SupportDir + "Logs" + Path.DirectorySeparatorChar;
|
||||||
Log.AddChannel("perf", null);
|
Log.AddChannel("perf", null);
|
||||||
|
|
||||||
|
var modName = args[0];
|
||||||
|
if (!ModMetadata.AllMods.Keys.Contains(modName))
|
||||||
|
{
|
||||||
|
PrintUsage(null);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var modData = new ModData(modName);
|
||||||
|
args = args.Skip(1).ToArray();
|
||||||
|
var actions = new Dictionary<string, Action<ModData, string[]>>();
|
||||||
|
foreach (var commandType in modData.ObjectCreator.GetTypesImplementing<IUtilityCommand>())
|
||||||
|
{
|
||||||
|
var command = (IUtilityCommand)Activator.CreateInstance(commandType);
|
||||||
|
actions.Add(command.Name, command.Run);
|
||||||
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var action = Exts.WithDefault(_ => PrintUsage(), () => Actions[args[0]]);
|
var action = Exts.WithDefault((a,b) => PrintUsage(actions), () => actions[args[0]]);
|
||||||
action(args);
|
action(modData, args);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@@ -62,11 +63,15 @@ namespace OpenRA.Utility
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void PrintUsage()
|
static void PrintUsage(IDictionary<string, Action<ModData, string[]>> actions)
|
||||||
{
|
{
|
||||||
Console.WriteLine("Usage: OpenRA.Utility.exe [OPTION] [ARGS]");
|
Console.WriteLine("Run `OpenRA.Utility.exe [MOD]` to see a list of available commands.");
|
||||||
|
Console.WriteLine("The available mods are: " + string.Join(", ", ModMetadata.AllMods.Keys));
|
||||||
Console.WriteLine();
|
Console.WriteLine();
|
||||||
foreach (var a in Actions)
|
|
||||||
|
if (actions == null)
|
||||||
|
return;
|
||||||
|
foreach (var a in actions)
|
||||||
{
|
{
|
||||||
var descParts = a.Value.Method.GetCustomAttributes<DescAttribute>(true)
|
var descParts = a.Value.Method.GetCustomAttributes<DescAttribute>(true)
|
||||||
.SelectMany(d => d.Lines);
|
.SelectMany(d => d.Lines);
|
||||||
|
|||||||
@@ -7,10 +7,7 @@ echo "Updating https://github.com/OpenRA/OpenRA/wiki/Traits"
|
|||||||
rm -rf $HOME/openra-wiki
|
rm -rf $HOME/openra-wiki
|
||||||
git clone git@github.com:OpenRA/OpenRA.wiki.git $HOME/openra-wiki
|
git clone git@github.com:OpenRA/OpenRA.wiki.git $HOME/openra-wiki
|
||||||
cp -fr ../DOCUMENTATION.md $HOME/openra-wiki/Traits.md
|
cp -fr ../DOCUMENTATION.md $HOME/openra-wiki/Traits.md
|
||||||
|
cp -fr ../Lua-API.md $HOME/openra-wiki/New-Lua-API.md
|
||||||
pushd .. &> /dev/null
|
|
||||||
mono --debug OpenRA.Utility.exe --lua-docs d2k > $HOME/openra-wiki/New-Lua-API.md
|
|
||||||
popd &> /dev/null
|
|
||||||
|
|
||||||
pushd $HOME/openra-wiki
|
pushd $HOME/openra-wiki
|
||||||
git add Traits.md
|
git add Traits.md
|
||||||
|
|||||||
Reference in New Issue
Block a user