Remove SpawnActorOnDeath from civilian structures
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@@ -26,9 +26,6 @@ World:
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Explodes:
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Weapon: BarrelExplode
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EmptyWeapon: BarrelExplode
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-SpawnActorOnDeath@1:
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-SpawnActorOnDeath@2:
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-SpawnActorOnDeath@3:
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V01.exploding:
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Inherits: ^ExplodingCivBuilding
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@@ -33,11 +33,6 @@ LST.Reinforcement:
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Image: lst
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Interactable:
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V01:
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-SpawnActorOnDeath@1:
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-SpawnActorOnDeath@2:
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-SpawnActorOnDeath@3:
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SCRIPTEDDROP:
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ParatroopersPower:
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DisplayBeacon: False
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@@ -33,11 +33,6 @@ LST.Reinforcement:
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Image: lst
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Interactable:
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V01:
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-SpawnActorOnDeath@1:
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-SpawnActorOnDeath@2:
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-SpawnActorOnDeath@3:
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SCRIPTEDDROP:
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ParatroopersPower:
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DisplayBeacon: False
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@@ -356,9 +356,6 @@ V19:
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Palette: player
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Tooltip:
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Name: Oil Pump
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-SpawnActorOnDeath@1:
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-SpawnActorOnDeath@2:
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-SpawnActorOnDeath@3:
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SpawnActorOnDeath:
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Actor: V19.Husk
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Targetable:
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@@ -870,15 +870,6 @@
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MapEditorData:
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ExcludeTilesets: INTERIOR
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Categories: Civilian building
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SpawnActorOnDeath@1:
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Actor: c1
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Probability: 40
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SpawnActorOnDeath@2:
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Actor: c4
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Probability: 20
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SpawnActorOnDeath@3:
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Actor: c3
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Probability: 15
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Explodes:
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Weapon: SmallBuildingExplode
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Explodes@CIVPANIC:
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