Remove SpawnActorOnDeath from civilian structures
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@@ -26,9 +26,6 @@ World:
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Explodes:
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Weapon: BarrelExplode
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EmptyWeapon: BarrelExplode
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-SpawnActorOnDeath@1:
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-SpawnActorOnDeath@2:
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-SpawnActorOnDeath@3:
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V01.exploding:
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Inherits: ^ExplodingCivBuilding
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@@ -33,11 +33,6 @@ LST.Reinforcement:
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Image: lst
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Interactable:
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V01:
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-SpawnActorOnDeath@1:
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-SpawnActorOnDeath@2:
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-SpawnActorOnDeath@3:
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SCRIPTEDDROP:
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ParatroopersPower:
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DisplayBeacon: False
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@@ -33,11 +33,6 @@ LST.Reinforcement:
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Image: lst
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Interactable:
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V01:
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-SpawnActorOnDeath@1:
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-SpawnActorOnDeath@2:
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-SpawnActorOnDeath@3:
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SCRIPTEDDROP:
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ParatroopersPower:
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DisplayBeacon: False
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