Remove SpawnActorOnDeath from civilian structures

This commit is contained in:
Smittytron
2021-01-20 08:14:54 -06:00
committed by reaperrr
parent 2c09b1414c
commit f767c24601
5 changed files with 0 additions and 25 deletions

View File

@@ -26,9 +26,6 @@ World:
Explodes:
Weapon: BarrelExplode
EmptyWeapon: BarrelExplode
-SpawnActorOnDeath@1:
-SpawnActorOnDeath@2:
-SpawnActorOnDeath@3:
V01.exploding:
Inherits: ^ExplodingCivBuilding

View File

@@ -33,11 +33,6 @@ LST.Reinforcement:
Image: lst
Interactable:
V01:
-SpawnActorOnDeath@1:
-SpawnActorOnDeath@2:
-SpawnActorOnDeath@3:
SCRIPTEDDROP:
ParatroopersPower:
DisplayBeacon: False

View File

@@ -33,11 +33,6 @@ LST.Reinforcement:
Image: lst
Interactable:
V01:
-SpawnActorOnDeath@1:
-SpawnActorOnDeath@2:
-SpawnActorOnDeath@3:
SCRIPTEDDROP:
ParatroopersPower:
DisplayBeacon: False

View File

@@ -356,9 +356,6 @@ V19:
Palette: player
Tooltip:
Name: Oil Pump
-SpawnActorOnDeath@1:
-SpawnActorOnDeath@2:
-SpawnActorOnDeath@3:
SpawnActorOnDeath:
Actor: V19.Husk
Targetable:

View File

@@ -870,15 +870,6 @@
MapEditorData:
ExcludeTilesets: INTERIOR
Categories: Civilian building
SpawnActorOnDeath@1:
Actor: c1
Probability: 40
SpawnActorOnDeath@2:
Actor: c4
Probability: 20
SpawnActorOnDeath@3:
Actor: c3
Probability: 15
Explodes:
Weapon: SmallBuildingExplode
Explodes@CIVPANIC: