Merge pull request #7798 from reaperrr/ts-weapons01

Split TS weapons.yaml and fix weapons and aircraft
This commit is contained in:
Matthias Mailänder
2015-04-03 11:56:21 +02:00
15 changed files with 1317 additions and 1294 deletions

View File

@@ -74,6 +74,17 @@ Rules:
./mods/ts/rules/vehicles.yaml
./mods/ts/rules/trees.yaml
Weapons:
./mods/ts/weapons/bombsandgrenades.yaml
./mods/ts/weapons/energyweapons.yaml
./mods/ts/weapons/explosions.yaml
./mods/ts/weapons/healweapons.yaml
./mods/ts/weapons/largeguns.yaml
./mods/ts/weapons/missiles.yaml
./mods/ts/weapons/otherweapons.yaml
./mods/ts/weapons/smallguns.yaml
./mods/ts/weapons/superweapons.yaml
Sequences:
./mods/ts/sequences/aircraft.yaml
./mods/ts/sequences/infantry.yaml
@@ -146,9 +157,6 @@ ChromeLayout:
./mods/ra/chrome/missionbrowser.yaml
./mods/ra/chrome/confirmation-dialogs.yaml
Weapons:
./mods/ts/weapons.yaml
Voices:
./mods/ts/audio/voices.yaml

View File

@@ -74,7 +74,7 @@ ORCA:
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: gahpad
RearmBuildings: gahpad, nahpad
ROT: 5
Speed: 186
Health:
@@ -99,7 +99,7 @@ ORCA:
Hovers:
ORCAB:
Inherits: ^Helicopter
Inherits: ^Plane
Valued:
Cost: 1600
Tooltip:
@@ -110,10 +110,11 @@ ORCAB:
Prerequisites: ~gahpad, gatech
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: gahpad
ROT: 5
Speed: 112
Plane:
CruiseAltitude: 3072
MaximumPitch: 120
ROT: 3
Speed: 96
Health:
HP: 260
Armor:
@@ -122,11 +123,13 @@ ORCAB:
Range: 2c0
Armament:
Weapon: Bomb
AttackHeli:
AttackPlane:
FacingTolerance: 20
AmmoPool:
Ammo: 2
Ammo: 10
PipCount: 2
ReloadCount: 5
ReloadTicks: 200
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AutoTarget:
@@ -190,7 +193,7 @@ TRNSPORT:
Hovers:
SCRIN:
Inherits: ^Helicopter
Inherits: ^Plane
Valued:
Cost: 1500
Tooltip:
@@ -202,8 +205,8 @@ SCRIN:
Selectable:
Bounds: 30,24
Voice: Scrin
Helicopter:
RearmBuildings: nahpad
Plane:
MaximumPitch: 90
ROT: 3
Speed: 168
Health:
@@ -214,11 +217,12 @@ SCRIN:
Range: 2c0
Armament:
Weapon: Proton
AttackHeli:
AttackPlane:
FacingTolerance: 20
AmmoPool:
Ammo: 3
Ammo: 15
PipCount: 3
ReloadCount: 5
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AutoTarget:
@@ -239,7 +243,7 @@ APACHE:
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: nahpad
RearmBuildings: gahpad, nahpad
ROT: 5
Speed: 130
Health:
@@ -264,4 +268,3 @@ APACHE:
RenderVoxels:
WithVoxelBody:
Hovers:

View File

@@ -435,11 +435,10 @@
Selectable:
Voice: Heli
Helicopter:
RepairBuildings:
RepairBuildings: gadept
RearmBuildings:
LandWhenIdle: no
Buildable:
Queue: Aircraft
CruiseAltitude: 2048
HiddenUnderFog:
AttackMove:
GainsExperience:
@@ -472,6 +471,16 @@
UpgradeManager:
MustBeDestroyed:
^Plane:
Inherits: ^Helicopter
-Helicopter:
Plane:
RepairBuildings: gadept
RearmBuildings: gahpad, nahpad
LandWhenIdle: no
CruiseAltitude: 2560
ReturnOnIdle:
^BlossomTree:
Tooltip:
Name: Blossom Tree

View File

@@ -1026,7 +1026,7 @@ GACTWR:
Armament@SAM:
UpgradeTypes: tower.sam
UpgradeMinEnabledLevel: 1
Weapon: SAMTower
Weapon: RedEye2
LocalOffset: 512,0,512
WithMuzzleFlash:
UpgradeTypes: tower.vulcan
@@ -1139,7 +1139,7 @@ NASAM:
WithTurret:
Recoils: no
Armament:
Weapon: SAMTower
Weapon: RedEye2
LocalOffset: 512,0,512
Power:
Amount: -30
@@ -1177,7 +1177,7 @@ NALASR:
Offset: 298,-171,0
AttackTurreted:
Armament:
Weapon: TurretLaser
Weapon: LaserFire2
RenderVoxels:
WithVoxelTurret:
AutoTarget:
@@ -1212,7 +1212,7 @@ NAOBEL:
RenderBuildingCharge:
ChargeAudio: obelpowr.aud
Armament:
Weapon: ObeliskLaser
Weapon: LaserFire
LocalOffset: 0,0,725
AttackCharge:
ReloadTime: 50

View File

@@ -187,6 +187,14 @@ smallsmoke:
idle: sgrysmk1
Length: *
large_smoke_trail:
idle: smokey
Length: *
small_smoke_trail:
idle: smokey2
Length: *
largefire:
idle: fire1
Length: *

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,96 @@
Grenade:
ReloadDelay: 60
Range: 4c512
Projectile: Bullet # TODO: Add bounce effect
Speed: 85
Blockable: false
Shadow: true
Angle: 45
Inaccuracy: 384
Image: DISCUS
Warhead@1Dam: SpreadDamage
Spread: 171
Damage: 40
DeathType: 3
ProneModifier: 70
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
Warhead@2Eff: CreateEffect
Explosion: large_grey_explosion
ImpactSound: expnew13.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
Bomb:
ReloadDelay: 60
Burst: 5
BurstDelay: 5
Range: 2c0
Projectile: GravityBomb
Speed: 170
Image: 120mm
Shadow: true
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 160
DeathType: 3
ProneModifier: 100
Versus:
None: 200
Wood: 90
Light: 75
Heavy: 32
Concrete: 100
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
RPGTower:
ReloadDelay: 80
Range: 8c0
Report: GLNCH4.AUD
Projectile: Bullet
Speed: 384
Blockable: false
Shadow: true
Angle: 62
Image: canister
Palette: player
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 110
DeathType: 2
ProneModifier: 70
Versus:
None: 30
Wood: 75
Light: 90
Heavy: 100
Concrete: 70
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash2.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater

View File

@@ -0,0 +1,154 @@
LtRail:
ReloadDelay: 60
Range: 6c0
Report: BIGGGUN1.AUD
Projectile: LaserZap
Speed: 1c682
BeamWidth: 1
BeamDuration: 10
Color: 200,0,128,255
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 150
DeathType: 2
ProneModifier: 100
Versus:
None: 100
Wood: 130
Light: 150
Heavy: 110
Concrete: 5
MechRailgun:
ReloadDelay: 60
Range: 8c0
Burst: 2 # for alternating muzzle offsets, dmg/s identical to original
BurstDelay: 60
Report: RAILUSE5.AUD
Projectile: LaserZap
Color: 200,0,255,255
BeamWidth: 3
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 200
DeathType: 5
ProneModifier: 100
Versus:
None: 200
Wood: 175
Light: 160
Heavy: 100
Concrete: 25
SonicZap:
ReloadDelay: 120
Range: 6c0
Charges: yes
Report: SONIC4.AUD
Projectile: LaserZap
Color: 200,0,255,255
BeamWidth: 12
BeamDuration: 50
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
DeathType: 5
Versus:
Heavy: 80
Concrete: 60
CyCannon:
ReloadDelay: 50
Range: 7c0
Report: SCRIN5B.AUD
ValidTargets: Ground
Projectile: Missile
Speed: 192
Blockable: false
RateOfTurn: 2
Shadow: true
Image: TORPEDO
Warhead@1Dam: SpreadDamage
Spread: 43
Damage: 120
DeathType: 6
ProneModifier: 350
ValidTargets: Ground
Versus:
None: 350
Wood: 260
Light: 205
Heavy: 150
Concrete: 80
Warhead@2Eff: CreateEffect
Explosion: large_bang
ImpactSound: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallScorch
Proton:
ReloadDelay: 50
Range: 5c0
Report: SCRIN5B.AUD
Burst: 5
BurstDelay: 3
ValidTargets: Ground
Projectile: Bullet
Speed: 341
Blockable: false
Shadow: true
Inaccuracy: 128
Image: TORPEDO
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
DeathType: 3
ValidTargets: Ground
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
# Obelisk laser
LaserFire:
ReloadDelay: 120
Range: 10c512
Charges: true
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 4
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 250
DeathType: 5
ProneModifier: 60
# Laser turret
LaserFire2:
ReloadDelay: 40
Range: 5c512
Report: LASTUR1.AUD
Projectile: LaserZap
BeamWidth: 2
BeamDuration: 5
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 30
DeathType: 5
ProneModifier: 60

View File

@@ -0,0 +1,45 @@
UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 2
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: large_twlt
ImpactSound: expnew09.aud
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
DeathType: 2
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: medium_brnl
ImpactSound: expnew13.aud
TiberiumExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@3Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud

View File

@@ -0,0 +1,42 @@
Heal:
ReloadDelay: 80
Range: 2c849
Report: HEALER1.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
DeathType: 1
ProneModifier: 100
Versus:
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Repair:
ReloadDelay: 80
Range: 1c819
Report: REPAIR11.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
DeathType: 1
ProneModifier: 100
Versus:
None: 0
Wood: 0
Light: 100
Heavy: 100
Concrete: 0
TiberiumHeal:
ReloadDelay: 16
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: -2
DeathType: 6
PreventProne: yes

View File

@@ -0,0 +1,124 @@
90mm:
ReloadDelay: 50
Range: 6c768
Report: 120MMF.AUD
Projectile: Bullet
Speed: 682
Image: 120mm
Shadow: true
Angle: 62
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 36
DeathType: 2
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater
120mm:
ReloadDelay: 80
Range: 6c768
Report: 120MMF.AUD
Projectile: Bullet
Speed: 1c512
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 70
DeathType: 2
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
120mmx:
ReloadDelay: 80
Range: 6c768
Report: 120MMF.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
Speed: 682
Image: 120mm
Shadow: true
Angle: 62
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
DeathType: 2
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
155mm:
ReloadDelay: 110
Range: 18c0
Report: 120MMF.AUD
Projectile: Bullet
Speed: 170
Image: 120mm
Angle: 165
Shadow: true
Blockable: false
Palette: ra
MinRange: 5c0
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 150
DeathType: 3
ProneModifier: 100
Versus:
None: 100
Wood: 85
Light: 68
Heavy: 35
Concrete: 35
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew06.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash2.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater

View File

@@ -0,0 +1,272 @@
Bazooka:
ReloadDelay: 60
Range: 6c0
MinRange: 0c512
Report: RKETINF1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Speed: 213
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8
RangeLimit: 50
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
DeathType: 2
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosion: small_twlt
ImpactSound: expnew12.aud
ValidImpactTypes: Air, AirHit
Warhead@5Smu: LeaveSmudge
SmudgeType: SmallCrater
HoverMissile:
ReloadDelay: 68
Burst: 2
Range: 8c0
Report: HOVRMIS1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Speed: 213
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8
RangeLimit: 35
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 2
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosion: small_twlt
ImpactSound: expnew12.aud
ValidImpactTypes: Air, AirHit
Warhead@5: LeaveSmudge
SmudgeType: SmallCrater
MammothTusk:
ReloadDelay: 80
Range: 6c0
Report: MISL1.AUD
ValidTargets: Air
Burst: 2
Projectile: Missile
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 10
Speed: 213
RangeLimit: 50
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 171
Damage: 40
DeathType: 3
ProneModifier: 70
ValidTargets: Air
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
Warhead@2Eff: CreateEffect
Explosion: medium_bang
ImpactSound: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
BikeMissile:
ReloadDelay: 60
Burst: 2 # to make bike alternate between left and right launcher, change in dmg/s compared to original TS
BurstDelay: 60
Range: 5c0
Report: MISL1.AUD
ValidTargets: Ground
Projectile: Missile
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8
Speed: 213
RangeLimit: 50
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
DeathType: 2
ValidTargets: Ground
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater
Dragon:
ReloadDelay: 50
Range: 6c0
Burst: 2
Report: MISL1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Speed: 171
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8
RangeLimit: 50
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 2
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosion: small_twlt
ImpactSound: expnew12.aud
ValidImpactTypes: Air, AirHit
Warhead@5Smu: LeaveSmudge
SmudgeType: SmallCrater
Hellfire:
ReloadDelay: 50
Range: 6c0
Report: ORCAMIS1.AUD
Burst: 2
ValidTargets: Ground
Projectile: Missile
Speed: 256
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8
RangeLimit: 35
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 85
Damage: 30
DeathType: 2
ValidTargets: Ground
Versus:
None: 30
Wood: 65
Light: 150
Heavy: 100
Concrete: 30
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosion: small_twlt
ImpactSound: expnew12.aud
ValidImpactTypes: Air, AirHit
Warhead@5Smu: LeaveSmudge
SmudgeType: SmallCrater
RedEye2:
ReloadDelay: 55
Range: 15c0
Report: SAMSHOT1.AUD
ValidTargets: Air
Projectile: Missile
Speed: 384
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 5
RangeLimit: 100
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 33
DeathType: 2
ValidTargets: Air
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud

View File

@@ -0,0 +1,71 @@
FireballLauncher:
ReloadDelay: 50
Range: 4c256
Report: FLAMTNK1.AUD
Projectile: Bullet
Speed: 64
Image: FLAMEALL
Inaccuracy: 384
Burst: 5
BurstDelay: 5
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 25
DeathType: 5
ProneModifier: 100
Versus:
None: 600
Wood: 148
Light: 59
Heavy: 6
Concrete: 2
Warhead@2Smu: LeaveSmudge
SmudgeType: SmallScorch
FiendShard:
ReloadDelay: 30
Burst: 3
Range: 5c0
Report: FIEND2.AUD
Projectile: Bullet
Speed: 213
Image: CRYSTAL4
Inaccuracy: 512
Shadow: true
Angle: 60
Palette: greentiberium
Warhead@1Dam: SpreadDamage
Damage: 35
DeathType: 1
ProneModifier: 100
Versus:
Light: 60
Heavy: 40
Concrete: 20
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
SlimeAttack:
ReloadDelay: 80
Range: 5c0
Report: VICER1.AUD
Projectile: Bullet
Speed: 426
Warhead@1Dam: SpreadDamage
Damage: 100
DeathType: 2
ProneModifier: 100
Versus:
Light: 60
Heavy: 40
Concrete: 20
Tiberium:
ReloadDelay: 16
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 2
DeathType: 6
PreventProne: yes

View File

@@ -0,0 +1,277 @@
Minigun:
ReloadDelay: 21
Range: 4c0
Report: INFGUN3.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 8
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
M1Carbine:
ReloadDelay: 20
Range: 4c0
Report: INFGUN3.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Vulcan:
ReloadDelay: 60
Range: 4c0
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Vulcan2:
ReloadDelay: 50
Burst: 3
Range: 6c0
Report: TSGUN4.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
DeathType: 1
ProneModifier: 70
Versus:
None: 100
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Vulcan3:
ReloadDelay: 30
Burst: 3
Range: 4c0
Report: CYGUN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 10
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
VulcanTower:
ReloadDelay: 26
Range: 6c0
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 18
DeathType: 1
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
JumpCannon:
ReloadDelay: 40
Burst: 2
Range: 5c0
Report: JUMPJET1.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
AssaultCannon:
ReloadDelay: 50
Range: 5c0
Report: TSGUN4.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
RaiderCannon:
ReloadDelay: 55
Range: 4c0
Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
BurstDelay: 55
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
HarpyClaw:
ReloadDelay: 36
Range: 5c0
Report: CYGUN1.AUD
Projectile: Bullet
Speed: 1c682
ValidTargets: Ground, Air
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
DeathType: 1
ProneModifier: 70
ValidTargets: Ground, Air
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Pistola:
ReloadDelay: 20
Range: 3c0
Report: GUN18.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 2
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piff
ValidImpactTypes: Water
Sniper:
ReloadDelay: 60
Range: 6c768
Report: SILENCER.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 150
DeathType: 1
ProneModifier: 100
Versus:
None: 100
Wood: 5
Light: 5
Heavy: 5
Concrete: 5

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MultiCluster:
ReloadDelay: 80
Range: 6c0
Report: MISL1.AUD
ValidTargets: Ground
Projectile: Missile
Speed: 170
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
RateOfTurn: 8
RangeLimit: 35
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 65
DeathType: 3
ValidTargets: Ground
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash2.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
SuicideBomb:
ReloadDelay: 1
Range: 0c512
Report: HUNTER2.AUD
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 110
Falloff: 10000, 3680, 1350, 500, 180, 70, 0
DeathType: 5
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Res: DestroyResource
IonCannon:
ValidTargets: Ground, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ProneModifier: 100
ValidTargets: Ground, Air
Warhead@2Eff_impact: CreateEffect
Explosion: ionring
ImpactSound: ion1.aud
Warhead@3Dam_area: SpreadDamage
Spread: 1c0
Damage: 250
Falloff: 100, 50, 25, 0
DeathType: 5
Delay: 3
ValidTargets: Ground, Air
Warhead@4Smu_area: LeaveSmudge
SmudgeType: SmallScorch
Size: 2,1
Delay: 3
EMPulseCannon:
ReloadDelay: 100
Range: 10c0
Report: PLSECAN2.AUD
Projectile: Bullet
Speed: 425
Blockable: false
Shadow: true
Angle: 62
Image: pulsball
Warhead@2Eff: CreateEffect
Explosion: pulse_explosion
# Dummy warhead to allow targeting
Warhead@target: SpreadDamage
Spread: 0
Damage: 0
PreventProne: true
ValidTargets: Vehicle
Warhead@emp: GrantUpgrade
Range: 3c0
Duration: 250
Upgrades: empdisable
ValidTargets: Vehicle
ClusterMissile:
ValidTargets: Ground, Water, Air
Warhead@ImpactDamage0: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@SoundEffect0: CreateEffect
Explosion: large_explosion
ImpactSound: expnew19.aud
Warhead@ResourceDestruction0: DestroyResource
Size: 1
Warhead@ClusterSmudges0: LeaveSmudge
SmudgeType: LargeCrater
Size: 1
Warhead@ClusterDamage1: SpreadDamage
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@ResourceDestruction1: DestroyResource
Size: 2
Delay: 5
Warhead@ClusterSmudges1: LeaveSmudge
SmudgeType: LargeScorch
Size: 2
Delay: 5
Warhead@ClusterDamage2: SpreadDamage
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@ResourceDestruction2: DestroyResource
Size: 3
Delay: 10
Warhead@ClusterSmudges2: LeaveSmudge
SmudgeType: LargeScorch
Size: 3
Delay: 10
Warhead@ClusterDamage3: SpreadDamage
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@ResourceDestruction3: DestroyResource
Size: 4
Delay: 15
Warhead@ClusterSmudges3: LeaveSmudge
SmudgeType: MediumScorch
Size: 4
Delay: 15
Warhead@ClusterDamage4: SpreadDamage
Spread: 5c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 20
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@ResourceDestruction4: DestroyResource
Size: 5
Delay: 20
Warhead@ClusterSmudges4: LeaveSmudge
SmudgeType: SmallScorch
Size: 5
Delay: 20