Use engine version in crash logs.
This commit is contained in:
committed by
Oliver Brakmann
parent
f7db7e3308
commit
f79a3a8d03
@@ -51,10 +51,13 @@ namespace OpenRA
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var exceptionName = "exception-" + DateTime.UtcNow.ToString("yyyy-MM-ddTHHmmssZ", CultureInfo.InvariantCulture) + ".log";
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Log.AddChannel("exception", exceptionName);
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if (Game.EngineVersion != null)
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Log.Write("exception", "OpenRA engine version {0}", Game.EngineVersion);
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if (Game.ModData != null)
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{
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var mod = Game.ModData.Manifest.Metadata;
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Log.Write("exception", "{0} Mod at Version {1}", mod.Title, mod.Version);
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Log.Write("exception", "{0} mod version {1}", mod.Title, mod.Version);
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}
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if (Game.OrderManager != null && Game.OrderManager.World != null && Game.OrderManager.World.Map != null)
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