Use engine version in crash logs.

This commit is contained in:
Paul Chote
2017-06-03 17:15:05 +01:00
committed by Oliver Brakmann
parent f7db7e3308
commit f79a3a8d03

View File

@@ -51,10 +51,13 @@ namespace OpenRA
var exceptionName = "exception-" + DateTime.UtcNow.ToString("yyyy-MM-ddTHHmmssZ", CultureInfo.InvariantCulture) + ".log";
Log.AddChannel("exception", exceptionName);
if (Game.EngineVersion != null)
Log.Write("exception", "OpenRA engine version {0}", Game.EngineVersion);
if (Game.ModData != null)
{
var mod = Game.ModData.Manifest.Metadata;
Log.Write("exception", "{0} Mod at Version {1}", mod.Title, mod.Version);
Log.Write("exception", "{0} mod version {1}", mod.Title, mod.Version);
}
if (Game.OrderManager != null && Game.OrderManager.World != null && Game.OrderManager.World.Map != null)