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@@ -77,6 +77,7 @@ namespace OpenRa.Game
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var buildableItems = Rules.TechTree.BuildableItems(Game.LocalPlayer, queueName).ToArray();
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foreach (var item in Rules.TechTree.AllItems(Game.LocalPlayer, queueName))
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{
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if (Rules.UnitInfo[item].TechLevel == -1) continue;
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var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64 - 20, 32 + 48 * y, 64, 48);
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buildPaletteRenderer.DrawSprite(sprites[item], Game.viewport.Location + new float2(rect.Location), 0);
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