Apply cursor doubling setting without requiring a restart.
This commit is contained in:
committed by
Matthias Mailänder
parent
847db5e59b
commit
f7e5111123
@@ -30,20 +30,20 @@ namespace OpenRA.Graphics
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readonly Dictionary<string, Cursor> cursors = new Dictionary<string, Cursor>();
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readonly SheetBuilder sheetBuilder;
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readonly GraphicSettings graphicSettings;
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Cursor cursor;
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bool isLocked = false;
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int2 lockedPosition;
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bool hardwareCursorsDisabled = false;
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public readonly bool DoubleCursorSize;
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bool hardwareCursorsDoubled = false;
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public CursorManager(CursorProvider cursorProvider)
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{
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// Cursor settings are applied on game start
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DoubleCursorSize = Game.Settings.Graphics.CursorDouble;
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hardwareCursorsDisabled = !Game.Settings.Graphics.HardwareCursors;
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graphicSettings = Game.Settings.Graphics;
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sheetBuilder = new SheetBuilder(SheetType.BGRA);
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foreach (var kv in cursorProvider.Cursors)
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{
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@@ -128,6 +128,8 @@ namespace OpenRA.Graphics
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ClearHardwareCursors();
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}
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hardwareCursorsDoubled = graphicSettings.CursorDouble;
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}
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public void SetCursor(string cursorName)
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@@ -146,6 +148,12 @@ namespace OpenRA.Graphics
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public void Tick()
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{
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if (hardwareCursorsDoubled != graphicSettings.CursorDouble)
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{
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CreateOrUpdateHardwareCursors();
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Update();
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}
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if (cursor == null || cursor.Cursors.Length == 1)
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return;
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@@ -180,7 +188,7 @@ namespace OpenRA.Graphics
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return;
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// Render cursor in software
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var doubleCursor = DoubleCursorSize && cursor.Name != "default";
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var doubleCursor = graphicSettings.CursorDouble && cursor.Name != "default";
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var cursorSprite = cursor.Sprites[frame % cursor.Length];
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var cursorSize = doubleCursor ? 2.0f * cursorSprite.Size : cursorSprite.Size;
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var mousePos = isLocked ? lockedPosition : Viewport.LastMousePos;
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@@ -247,6 +255,7 @@ namespace OpenRA.Graphics
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var newWidth = paddingTL.X + size.Width + paddingBR.X;
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var newHeight = paddingTL.Y + size.Height + paddingBR.Y;
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var rgbaData = new byte[4 * newWidth * newHeight];
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for (var j = 0; j < size.Height; j++)
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{
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for (var i = 0; i < size.Width; i++)
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@@ -257,7 +266,7 @@ namespace OpenRA.Graphics
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}
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}
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return Game.Renderer.Window.CreateHardwareCursor(name, new Size(newWidth, newHeight), rgbaData, hotspot);
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return Game.Renderer.Window.CreateHardwareCursor(name, new Size(newWidth, newHeight), rgbaData, hotspot, graphicSettings.CursorDouble && cursor.Name != "default");
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}
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void ClearHardwareCursors()
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@@ -52,7 +52,7 @@ namespace OpenRA
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void GrabWindowMouseFocus();
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void ReleaseWindowMouseFocus();
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IHardwareCursor CreateHardwareCursor(string name, Size size, byte[] data, int2 hotspot);
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IHardwareCursor CreateHardwareCursor(string name, Size size, byte[] data, int2 hotspot, bool pixelDouble);
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void SetHardwareCursor(IHardwareCursor cursor);
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void SetRelativeMouseMode(bool mode);
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}
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