remove some duplication in parachute use
This commit is contained in:
@@ -33,9 +33,8 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
if (IsSuitableCell(pilot, self.Location) && r > 100 - info.SuccessRate && aircraft.Altitude > 10)
|
||||
{
|
||||
var rs = pilot.Trait<RenderSimple>();
|
||||
self.World.AddFrameEndTask(w => w.Add(
|
||||
new Parachute(pilot.Owner, rs.anim.Name,
|
||||
new Parachute(pilot.Owner,
|
||||
Util.CenterOfCell(Util.CellContaining(self.CenterLocation)),
|
||||
aircraft.Altitude, pilot)));
|
||||
|
||||
|
||||
@@ -28,13 +28,16 @@ namespace OpenRA.Mods.RA.Effects
|
||||
float altitude;
|
||||
const float fallRate = .3f;
|
||||
|
||||
public Parachute(Player owner, string image, float2 location, int altitude, Actor cargo)
|
||||
public Parachute(Player owner, float2 location, int altitude, Actor cargo)
|
||||
{
|
||||
this.location = location;
|
||||
this.altitude = altitude;
|
||||
this.cargo = cargo;
|
||||
this.owner = owner;
|
||||
|
||||
var rs = cargo.Trait<RenderSimple>();
|
||||
var image = rs.anim.Name;
|
||||
|
||||
anim = new Animation(image);
|
||||
if (anim.HasSequence("idle"))
|
||||
anim.PlayFetchIndex("idle", () => 0);
|
||||
|
||||
@@ -52,11 +52,10 @@ namespace OpenRA.Mods.RA
|
||||
droppedAt.Add(self.Location);
|
||||
|
||||
var a = cargo.Unload(self);
|
||||
var rs = a.Trait<RenderSimple>();
|
||||
|
||||
var aircraft = self.Trait<IMove>();
|
||||
self.World.AddFrameEndTask(w => w.Add(
|
||||
new Parachute(self.Owner, rs.anim.Name,
|
||||
new Parachute(self.Owner,
|
||||
Util.CenterOfCell(Util.CellContaining(self.CenterLocation)),
|
||||
aircraft.Altitude, a)));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user