Merge pull request #3380 from Mailaender/setup.z

Added an InstallShield extraction frontend for Dune 2000
This commit is contained in:
Paul Chote
2013-06-12 11:18:22 -07:00
2 changed files with 49 additions and 13 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -78,15 +78,48 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
insertDiskContainer.IsVisible = () => false;
installingContainer.IsVisible = () => true;
var dest = new string[] { Platform.SupportDir, "Content", "d2k", "Music" }.Aggregate(Path.Combine);
var destMusic = new string[] { Platform.SupportDir, "Content", "d2k", "Music" }.Aggregate(Path.Combine);
var destData = new [] { Platform.SupportDir, "Content", "d2k" }.Aggregate(Path.Combine);
var destSound = new [] { destData, "GAMESFX" }.Aggregate(Path.Combine);
var copyFiles = new string[] { "music/ambush.aud", "music/arakatak.aud", "music/atregain.aud", "music/entordos.aud", "music/fightpwr.aud", "music/fremen.aud", "music/hark_bat.aud", "music/landsand.aud", "music/options.aud", "music/plotting.aud", "music/risehark.aud", "music/robotix.aud", "music/score.aud", "music/soldappr.aud", "music/spicesct.aud", "music/undercon.aud", "music/waitgame.aud" };
// TODO: won't work yet:
//var extractPackage = "setup/setup.z";
//var extractFiles = new string[] { "DATA.R8", "MOUSE.R8", "BLOXBASE.R8", "BLOXBAT.R8", "BLOXBGBS.R8", "BLOXICE.R8", "BLOXTREE.R8", "BLOXWAST.R8" };
var extractPackage = "setup/setup.z";
var extractFiles = new string[] { "SOUND.RS", "DATA.R8", "MOUSE.R8", "BLOXBASE.R8", "BLOXBAT.R8", "BLOXBGBS.R8", "BLOXICE.R8", "BLOXTREE.R8", "BLOXWAST.R8" };
var extractAudio = new string[] { "A_ECONF1.AUD", "A_ECONF2.AUD", "A_ECONF3.AUD", "A_ESEL1.AUD", "A_ESEL2.AUD", "A_ESEL3.AUD",
"A_FCONF1.AUD", "A_FCONF2.AUD", "A_FCONF3.AUD", "A_FCONF4.AUD", "A_FSEL1.AUD", "A_FSEL2.AUD", "A_FSEL3.AUD", "A_FSEL4.AUD",
"AI_1MIN.AUD", "AI_2MIN.AUD", "AI_3MIN.AUD", "AI_4MIN.AUD", "AI_5MIN.AUD", "AI_ABORT.AUD", "AI_ATACK.AUD", "AI_BDRDY.AUD",
"AI_BLOST.AUD", "AI_BUILD.AUD", "AI_CANCL.AUD", "AI_CAPT.AUD", "A_ICONF1.AUD", "A_ICONF2.AUD", "A_ICONF3.AUD", "AI_DHRDY.AUD",
"AI_DPLOY.AUD", "AI_ENEMY.AUD", "AI_GANEW.AUD", "AI_GLOAD.AUD", "AI_GSAVE.AUD", "AI_GUARD.AUD", "AI_HATTK.AUD", "AI_HOLD.AUD",
"AI_LAUNC.AUD", "AI_MAP1A.AUD", "AI_MAP1B.AUD", "AI_MAP1C.AUD", "AI_MAP2A.AUD", "AI_MAP2B.AUD", "AI_MAP2C.AUD", "AI_MAP3A.AUD",
"AI_MAP4A.AUD", "AI_MAP5A.AUD", "AI_MAP6A.AUD", "AI_MAP7A.AUD", "AI_MAP8A.AUD", "AI_MAP9A.AUD", "AI_MEND.AUD", "AI_MFAIL.AUD",
"AI_MONEY.AUD", "AI_MWIN.AUD", "AI_NEWOP.AUD", "AI_NROOM.AUD", "AI_ORDER.AUD", "AI_PLACE.AUD", "AI_POWER.AUD", "AI_PREP.AUD",
"AI_PRMRY.AUD", "AI_REINF.AUD", "AI_RUN.AUD", "A_ISEL1.AUD", "A_ISEL2.AUD", "A_ISEL3.AUD", "AI_SELL.AUD", "AI_SILOS.AUD",
"AI_SPORT.AUD", "AI_TRAIN.AUD", "AI_ULOST.AUD", "AI_UNRDY.AUD", "AI_UPGOP.AUD", "AI_UPGRD.AUD", "AI_WATTK.AUD", "AI_WSIGN.AUD",
"A_VCONF1.AUD", "A_VCONF2.AUD", "A_VCONF3.AUD", "A_VSEL1.AUD", "A_VSEL2.AUD", "A_VSEL3.AUD", "G_SCONF1.AUD", "G_SCONF2.AUD",
"G_SCONF3.AUD", "G_SSEL1.AUD", "G_SSEL2.AUD", "G_SSEL3.AUD", "H_ECONF1.AUD", "H_ECONF2.AUD", "H_ECONF3.AUD", "H_ESEL1.AUD",
"H_ESEL2.AUD", "H_ESEL3.AUD", "HI_1MIN.AUD", "HI_2MIN.AUD", "HI_3MIN.AUD", "HI_4MIN.AUD", "HI_5MIN.AUD", "HI_ABORT.AUD",
"HI_ATACK.AUD", "HI_BDRDY.AUD", "HI_BLOST.AUD", "HI_BUILD.AUD", "HI_CANCL.AUD", "HI_CAPT.AUD", "H_ICONF1.AUD", "H_ICONF2.AUD",
"H_ICONF3.AUD", "HI_DHRDY.AUD", "HI_DPLOY.AUD", "HI_ENEMY.AUD", "HI_GANEW.AUD", "HI_GLOAD.AUD", "HI_GSAVE.AUD", "HI_GUARD.AUD",
"HI_HATTK.AUD", "HI_HOLD.AUD", "HI_LAUNC.AUD", "HI_MAP1A.AUD", "HI_MAP1B.AUD", "HI_MAP1C.AUD", "HI_MAP2A.AUD", "HI_MAP2B.AUD",
"HI_MAP2C.AUD", "HI_MAP3A.AUD", "HI_MAP3B.AUD", "HI_MAP4A.AUD", "HI_MAP4B.AUD", "HI_MAP5A.AUD", "HI_MAP6A.AUD", "HI_MAP6B.AUD",
"HI_MAP7A.AUD", "HI_MAP9A.AUD", "HI_MAP9.AUD", "HI_MEND.AUD", "HI_MFAIL.AUD", "HI_MONEY.AUD", "HI_MWIN.AUD", "HI_NEWOP.AUD",
"HI_NROOM.AUD", "HI_ORDER.AUD", "HI_PLACE.AUD", "HI_POWER.AUD", "HI_PREP.AUD", "HI_PRMRY.AUD", "HI_REINF.AUD", "HI_RUN.AUD",
"H_ISEL1.AUD", "H_ISEL2.AUD", "H_ISEL3.AUD", "HI_SELL.AUD", "HI_SILOS.AUD", "HI_SPORT.AUD", "HI_TRAIN.AUD", "HI_ULOST.AUD",
"HI_UNRDY.AUD", "HI_UPGOP.AUD", "HI_UPGRD.AUD", "HI_WATTK.AUD", "HI_WSIGN.AUD", "H_VCONF1.AUD", "H_VCONF2.AUD", "H_VCONF3.AUD",
"H_VSEL1.AUD", "H_VSEL2.AUD", "H_VSEL3.AUD", "O_ECONF1.AUD", "O_ECONF2.AUD", "O_ECONF3.AUD", "O_ESEL1.AUD", "O_ESEL2.AUD",
"O_ESEL3.AUD", "OI_1MIN.AUD", "OI_2MIN.AUD", "OI_3MIN.AUD", "OI_4MIN.AUD", "OI_5MIN.AUD", "OI_ABORT.AUD", "OI_ATACK.AUD",
"OI_BDRDY.AUD", "OI_BLOST.AUD", "OI_BUILD.AUD", "OI_CANCL.AUD", "OI_CAPT.AUD", "O_ICONF1.AUD", "O_ICONF2.AUD", "O_ICONF3.AUD",
"OI_DHRDY.AUD", "OI_DPLOY.AUD", "OI_ENEMY.AUD", "OI_GANEW.AUD", "OI_GLOAD.AUD", "OI_GSAVE.AUD", "OI_GUARD.AUD", "OI_HATTK.AUD",
"OI_HOLD.AUD", "OI_LAUNC.AUD", "OI_MAP1A.AUD", "OI_MAP1B.AUD", "OI_MAP1C.AUD", "OI_MAP2A.AUD", "OI_MAP2B.AUD", "OI_MAP2C.AUD",
"OI_MAP3A.AUD", "OI_MAP4A.AUD", "OI_MAP5A.AUD", "OI_MAP6A.AUD", "OI_MAP7A.AUD", "OI_MAP8A.AUD", "OI_MAP9A.AUD", "OI_MEND.AUD",
"OI_MFAIL.AUD", "OI_MONEY.AUD", "OI_MWIN.AUD", "OI_NEWOP.AUD", "OI_NROOM.AUD", "OI_ORDER.AUD", "OI_PLACE.AUD", "OI_POWER.AUD",
"OI_PREP.AUD", "OI_PRMRY.AUD", "OI_REINF.AUD", "OI_RUN.AUD", "O_ISEL1.AUD", "O_ISEL2.AUD", "O_ISEL3.AUD", "OI_SELL.AUD",
"OI_SILOS.AUD", "OI_SPORT.AUD", "OI_TRAIN.AUD", "OI_ULOST.AUD", "OI_UNRDY.AUD", "OI_UPGOP.AUD", "OI_UPGRD.AUD", "OI_WATTK.AUD",
"OI_WSIGN.AUD", "O_SCONF1.AUD", "O_SCONF2.AUD", "O_SCONF3.AUD", "O_SSEL1.AUD", "O_SSEL2.AUD", "O_SSEL3.AUD", "O_VCONF1.AUD",
"O_VCONF2.AUD", "O_VCONF3.AUD", "O_VSEL1.AUD", "O_VSEL2.AUD", "O_VSEL3.AUD" };
var installCounter = 0;
var installTotal = copyFiles.Count(); //+ extractFiles.Count();
var installTotal = copyFiles.Count() + extractFiles.Count() + extractAudio.Count();
var onProgress = (Action<string>)(s => Game.RunAfterTick(() =>
{
@@ -107,15 +140,18 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
{
try
{
if (!InstallUtils.CopyFiles(source, copyFiles, dest, onProgress, onError))
if (!InstallUtils.CopyFiles(source, copyFiles, destMusic, onProgress, onError))
return;
//if (!InstallUtils.ExtractFromPackage(source, extractPackage, extractFiles, dest, onProgress, onError))
// return;
if (!InstallUtils.ExtractFromPackage(source, extractPackage, extractFiles, destData, onProgress, onError))
return;
if (!InstallUtils.ExtractFromPackage(source, extractPackage, extractAudio, destSound, onProgress, onError))
return;
Game.RunAfterTick(() =>
{
statusLabel.GetText = () => "Music has been copied.";
statusLabel.GetText = () => "Game assets have been extracted.";
backButton.IsDisabled = () => false;
continueLoading();
});

View File

@@ -60,7 +60,7 @@ Background@INSTALL_PANEL:
Y:250
Width:PARENT_RIGHT
Height:25
Text: Put in your Dune 2000 CD and click "Copy Music" to (optionally) download the tracks.
Text: Put in your Dune 2000 CD and click "From CD" to extract game assets including music.
Align:Center
Button@EXTRACT_BUTTON:
X:PARENT_RIGHT - 280
@@ -74,7 +74,7 @@ Background@INSTALL_PANEL:
Y:PARENT_BOTTOM - 45
Width:90
Height:25
Text:Copy Music
Text:From CD
Font:Bold
Button@DOWNLOAD_BUTTON:
X:PARENT_RIGHT - 560
@@ -147,7 +147,7 @@ Background@INSTALL_FROMCD_PANEL:
Y:20
Width:PARENT_RIGHT
Height:25
Text:Installing (Music) from CD
Text:Installing Game Assets from CD
Align:Center
Font:Bold
Container@INSTALLING: