orca update; ammo increased 5 -> 6. heli sight++

Orca ammo reduced from 10 to 5, since 
Increased toal ammo from 5 to 6, since orcas seem to be a bit weak vs. tanks, flame tanks, etc.
Apache Helicopter & Orca sight range increased from 8 to 10. Seems good here, I wouldn't increase anymore, or they will be too good at scouting by themselves. Leaving it here requires using other units for their scouting value.
A-10 sight range increased from 8 to 12. This makes the airstrike better for scouting, and seems to make sense for an airplane. Since it's a superpower, won't be too powerful.
This commit is contained in:
psydev
2013-03-29 14:40:36 -07:00
parent 221279dc18
commit f89650c61c

View File

@@ -67,7 +67,7 @@ HELI:
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 8 Range: 10
Armament@PRIMARY: Armament@PRIMARY:
Weapon: HeliAGGun Weapon: HeliAGGun
LocalOffset: -5,-3,0,2,0, 5,-3,0,2,0 LocalOffset: -5,-3,0,2,0, 5,-3,0,2,0
@@ -120,7 +120,7 @@ ORCA:
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 8 Range: 10
Armament@PRIMARY: Armament@PRIMARY:
Weapon: OrcaAGMissiles Weapon: OrcaAGMissiles
LocalOffset: -4,-10,0,5,0, 4,-10,0,5,0 LocalOffset: -4,-10,0,5,0, 4,-10,0,5,0
@@ -130,10 +130,10 @@ ORCA:
AttackHeli: AttackHeli:
FacingTolerance: 20 FacingTolerance: 20
LimitedAmmo: LimitedAmmo:
Ammo: 10 Ammo: 6
PipCount: 5 PipCount: 6
Reloads: Reloads:
Count: 2 Count: 1
Period: 100 Period: 100
RenderUnit: RenderUnit:
WithShadow: WithShadow:
@@ -184,7 +184,7 @@ A10:
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 8 Range: 12
RenderUnit: RenderUnit:
WithShadow: WithShadow:
LimitedAmmo: LimitedAmmo: