orca update; ammo increased 5 -> 6. heli sight++
Orca ammo reduced from 10 to 5, since Increased toal ammo from 5 to 6, since orcas seem to be a bit weak vs. tanks, flame tanks, etc. Apache Helicopter & Orca sight range increased from 8 to 10. Seems good here, I wouldn't increase anymore, or they will be too good at scouting by themselves. Leaving it here requires using other units for their scouting value. A-10 sight range increased from 8 to 12. This makes the airstrike better for scouting, and seems to make sense for an airplane. Since it's a superpower, won't be too powerful.
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@@ -67,7 +67,7 @@ HELI:
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Armor:
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Armor:
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Type: Light
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 8
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Range: 10
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Armament@PRIMARY:
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Armament@PRIMARY:
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Weapon: HeliAGGun
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Weapon: HeliAGGun
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LocalOffset: -5,-3,0,2,0, 5,-3,0,2,0
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LocalOffset: -5,-3,0,2,0, 5,-3,0,2,0
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@@ -120,7 +120,7 @@ ORCA:
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Armor:
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Armor:
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Type: Light
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 8
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Range: 10
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Armament@PRIMARY:
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Armament@PRIMARY:
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Weapon: OrcaAGMissiles
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Weapon: OrcaAGMissiles
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LocalOffset: -4,-10,0,5,0, 4,-10,0,5,0
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LocalOffset: -4,-10,0,5,0, 4,-10,0,5,0
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@@ -130,10 +130,10 @@ ORCA:
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AttackHeli:
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AttackHeli:
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FacingTolerance: 20
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FacingTolerance: 20
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LimitedAmmo:
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LimitedAmmo:
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Ammo: 10
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Ammo: 6
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PipCount: 5
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PipCount: 6
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Reloads:
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Reloads:
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Count: 2
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Count: 1
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Period: 100
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Period: 100
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RenderUnit:
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RenderUnit:
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WithShadow:
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WithShadow:
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@@ -184,7 +184,7 @@ A10:
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 8
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Range: 12
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RenderUnit:
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RenderUnit:
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WithShadow:
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WithShadow:
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LimitedAmmo:
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LimitedAmmo:
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