Load the load screen images from the virtual filesystem.

This commit is contained in:
Paul Chote
2016-02-07 16:18:55 +00:00
parent 79b039d8b9
commit f8992991f5
4 changed files with 4 additions and 4 deletions

View File

@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Cnc
r = Game.Renderer;
if (r == null) return;
using (var stream = File.OpenRead(Platform.ResolvePath(loadInfo["Image"])))
using (var stream = modData.ModFiles.Open(info["Image"]))
sheet = new Sheet(SheetType.BGRA, stream);
var res = r.Resolution;

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.LoadScreens
if (info.ContainsKey("Image"))
{
using (var stream = File.OpenRead(Platform.ResolvePath(info["Image"])))
using (var stream = modData.ModFiles.Open(info["Image"]))
sheet = new Sheet(SheetType.BGRA, stream);
logo = new Sprite(sheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.LoadScreens
var res = Game.Renderer.Resolution;
bounds = new Rectangle(0, 0, res.Width, res.Height);
using (var stream = File.OpenRead(info["Image"]))
using (var stream = modData.ModFiles.Open(info["Image"]))
{
var sheet = new Sheet(SheetType.BGRA, stream);
sprite = new Sprite(sheet, new Rectangle(0, 0, 1024, 480), TextureChannel.Alpha);

View File

@@ -126,7 +126,7 @@ Translations:
d2k:languages/english.yaml
LoadScreen: LogoStripeLoadScreen
Image: d2k:uibits/loadscreen.png
Image: ./mods/d2k/uibits/loadscreen.png
Text: Filling Crates..., Breeding Sandworms..., Fuelling carryalls..., Deploying harvesters..., Preparing 'thopters..., Summoning mentats...
ContentInstaller: