Fix breakage of old Lua api. Fixes #5686.

This commit is contained in:
Oliver Brakmann
2014-06-21 13:04:31 +02:00
parent bc92bc1774
commit f8e5217b11

View File

@@ -51,7 +51,7 @@ OpenRA.GetRandomInteger = function(low, high)
end
OpenRA.TakeOre = function(player, amount)
Actor.Trait(player.PlayerActor, "PlayerResources"):TakeOre(amount)
Actor.Trait(player.PlayerActor, "PlayerResources"):TakeResources(amount)
end
OpenRA.TakeCash = function(player, amount)
@@ -59,7 +59,7 @@ OpenRA.TakeCash = function(player, amount)
end
OpenRA.GiveOre = function(player, amount)
Actor.Trait(player.PlayerActor, "PlayerResources"):GiveOre(amount)
Actor.Trait(player.PlayerActor, "PlayerResources"):GiveResources(amount)
end
OpenRA.GiveCash = function(player, amount)
@@ -67,15 +67,15 @@ OpenRA.GiveCash = function(player, amount)
end
OpenRA.CanGiveOre = function(player, amount)
return Actor.Trait(player.PlayerActor, "PlayerResources"):CanGiveOre(amount)
return Actor.Trait(player.PlayerActor, "PlayerResources"):CanGiveResources(amount)
end
OpenRA.GetOreCapacity = function(player)
return Actor.Trait(player.PlayerActor, "PlayerResources").OreCapacity
return Actor.Trait(player.PlayerActor, "PlayerResources").ResourceCapacity
end
OpenRA.GetOre = function(player)
return Actor.Trait(player.PlayerActor, "PlayerResources").Ore
return Actor.Trait(player.PlayerActor, "PlayerResources").Resources
end
OpenRA.GetCash = function(player)