Replace Spy* with Disguise* for certain classes
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50
OpenRA.Mods.RA/Render/RenderDisguise.cs
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50
OpenRA.Mods.RA/Render/RenderDisguise.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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namespace OpenRA.Mods.RA.Render
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{
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class RenderDisguiseInfo : RenderInfantryProneInfo
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{
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public override object Create(ActorInitializer init) { return new RenderDisguise(init.self, this); }
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}
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class RenderDisguise : RenderInfantryProne
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{
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RenderDisguiseInfo info;
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string intendedSprite;
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Disguise disguise;
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public RenderDisguise(Actor self, RenderDisguiseInfo info)
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: base(self, info)
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{
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this.info = info;
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disguise = self.Trait<Disguise>();
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intendedSprite = disguise.AsSprite;
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}
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protected override string PaletteName(Actor self)
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{
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var player = disguise.AsPlayer ?? self.Owner;
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return info.Palette ?? info.PlayerPalette + player.InternalName;
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}
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public override void Tick(Actor self)
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{
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if (disguise.AsSprite != intendedSprite)
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{
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intendedSprite = disguise.AsSprite;
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anim.ChangeImage(intendedSprite ?? GetImage(self), info.StandAnimations.Random(Game.CosmeticRandom));
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UpdatePalette();
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}
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base.Tick(self);
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}
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}
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}
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