Fix sequence terminology.

This commit is contained in:
Paul Chote
2015-03-09 19:15:07 +00:00
parent 7292bd20b3
commit f91ee3fb45
2 changed files with 16 additions and 17 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Graphics
public interface ISpriteSequenceLoader
{
IReadOnlyDictionary<string, ISpriteSequence> ParseUnitSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
}
public class SequenceProvider
@@ -143,7 +143,7 @@ namespace OpenRA.Graphics
items.Add(node.Key, t);
else
{
t = Exts.Lazy(() => modData.SpriteSequenceLoader.ParseUnitSequences(modData, tileSet, SpriteCache, node));
t = Exts.Lazy(() => modData.SpriteSequenceLoader.ParseSequences(modData, tileSet, SpriteCache, node));
sequenceCache.Add(key, t);
items.Add(node.Key, t);
}

View File

@@ -20,14 +20,14 @@ namespace OpenRA.Mods.Common.Graphics
{
public DefaultSpriteSequenceLoader(ModData modData) { }
public virtual ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string unit, string name, MiniYaml info)
public virtual ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
{
return new DefaultSpriteSequence(modData, tileSet, cache, this, unit, name, info);
return new DefaultSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
}
public IReadOnlyDictionary<string, ISpriteSequence> ParseUnitSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node)
public IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node)
{
var unitSequences = new Dictionary<string, ISpriteSequence>();
var sequences = new Dictionary<string, ISpriteSequence>();
foreach (var kvp in node.Value.ToDictionary())
{
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Graphics
{
try
{
unitSequences.Add(kvp.Key, CreateSequence(modData, tileSet, cache, node.Key, kvp.Key, kvp.Value));
sequences.Add(kvp.Key, CreateSequence(modData, tileSet, cache, node.Key, kvp.Key, kvp.Value));
}
catch (FileNotFoundException ex)
{
@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Graphics
}
}
return new ReadOnlyDictionary<string, ISpriteSequence>(unitSequences);
return new ReadOnlyDictionary<string, ISpriteSequence>(sequences);
}
}
@@ -67,16 +67,15 @@ namespace OpenRA.Mods.Common.Graphics
public int ShadowZOffset { get; private set; }
public int[] Frames { get; private set; }
protected virtual string GetSpriteSrc(ModData modData, TileSet tileSet, string unit, string name, MiniYaml info, Dictionary<string, MiniYaml> d)
protected virtual string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, MiniYaml info, Dictionary<string, MiniYaml> d)
{
return info.Value ?? unit;
return info.Value ?? sequence;
}
public DefaultSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string unit, string name, MiniYaml info)
public DefaultSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
{
Name = name;
Name = animation;
Loader = loader;
var d = info.ToDictionary();
var offset = float2.Zero;
var blendMode = BlendMode.Alpha;
@@ -94,7 +93,7 @@ namespace OpenRA.Mods.Common.Graphics
// Apply offset to each sprite in the sequence
// Different sequences may apply different offsets to the same frame
var src = GetSpriteSrc(modData, tileSet, unit, name, info, d);
var src = GetSpriteSrc(modData, tileSet, sequence, animation, info, d);
sprites = cache[src].Select(
s => new Sprite(s.Sheet, s.Bounds, s.Offset + offset, s.Channel, blendMode)).ToArray();
@@ -154,17 +153,17 @@ namespace OpenRA.Mods.Common.Graphics
if (Length > Stride)
throw new InvalidOperationException(
"{0}: Sequence {1}.{2}: Length must be <= stride"
.F(info.Nodes[0].Location, unit, name));
.F(info.Nodes[0].Location, sequence, animation));
if (Start < 0 || Start + Facings * Stride > sprites.Length || ShadowStart + Facings * Stride > sprites.Length)
throw new InvalidOperationException(
"{6}: Sequence {0}.{1} uses frames [{2}..{3}] of SHP `{4}`, but only 0..{5} actually exist"
.F(unit, name, Start, Start + Facings * Stride - 1, src, sprites.Length - 1,
.F(sequence, animation, Start, Start + Facings * Stride - 1, src, sprites.Length - 1,
info.Nodes[0].Location));
}
catch (FormatException f)
{
throw new FormatException("Failed to parse sequences for {0}.{1} at {2}:\n{3}".F(unit, name, info.Nodes[0].Location, f));
throw new FormatException("Failed to parse sequences for {0}.{1} at {2}:\n{3}".F(sequence, animation, info.Nodes[0].Location, f));
}
}