Fix sequence terminology.

This commit is contained in:
Paul Chote
2015-03-09 19:15:07 +00:00
parent 7292bd20b3
commit f91ee3fb45
2 changed files with 16 additions and 17 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Graphics
public interface ISpriteSequenceLoader
{
IReadOnlyDictionary<string, ISpriteSequence> ParseUnitSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
}
public class SequenceProvider
@@ -143,7 +143,7 @@ namespace OpenRA.Graphics
items.Add(node.Key, t);
else
{
t = Exts.Lazy(() => modData.SpriteSequenceLoader.ParseUnitSequences(modData, tileSet, SpriteCache, node));
t = Exts.Lazy(() => modData.SpriteSequenceLoader.ParseSequences(modData, tileSet, SpriteCache, node));
sequenceCache.Add(key, t);
items.Add(node.Key, t);
}