Enable dedicated server lint checks.
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@@ -15,47 +15,46 @@ using System.Linq;
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using System.Reflection;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Server;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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public class CheckActorReferences : ILintRulesPass
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public class CheckActorReferences : ILintRulesPass, ILintServerMapPass
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{
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Action<string> emitError;
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public void Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
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void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
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{
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this.emitError = emitError;
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foreach (var actorInfo in rules.Actors)
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foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
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CheckTrait(actorInfo.Value, traitInfo, rules);
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CheckTrait(emitError, actorInfo.Value, traitInfo, rules);
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}
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void CheckTrait(ActorInfo actorInfo, TraitInfo traitInfo, Ruleset rules)
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void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
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{
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foreach (var actorInfo in mapRules.Actors)
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foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
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CheckTrait(emitError, actorInfo.Value, traitInfo, mapRules);
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}
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void CheckTrait(Action<string> emitError, ActorInfo actorInfo, TraitInfo traitInfo, Ruleset rules)
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{
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var actualType = traitInfo.GetType();
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foreach (var field in actualType.GetFields())
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{
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if (field.HasAttribute<ActorReferenceAttribute>())
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CheckActorReference(actorInfo, traitInfo, field, rules.Actors,
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CheckActorReference(emitError, actorInfo, traitInfo, field, rules.Actors,
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field.GetCustomAttributes<ActorReferenceAttribute>(true)[0]);
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if (field.HasAttribute<WeaponReferenceAttribute>())
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CheckWeaponReference(actorInfo, traitInfo, field, rules.Weapons,
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field.GetCustomAttributes<WeaponReferenceAttribute>(true)[0]);
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CheckWeaponReference(emitError, actorInfo, traitInfo, field, rules.Weapons);
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if (field.HasAttribute<VoiceSetReferenceAttribute>())
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CheckVoiceReference(actorInfo, traitInfo, field, rules.Voices,
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field.GetCustomAttributes<VoiceSetReferenceAttribute>(true)[0]);
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CheckVoiceReference(emitError, actorInfo, traitInfo, field, rules.Voices);
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}
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}
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void CheckActorReference(ActorInfo actorInfo,
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TraitInfo traitInfo,
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FieldInfo fieldInfo,
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IReadOnlyDictionary<string, ActorInfo> dict,
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ActorReferenceAttribute attribute)
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void CheckActorReference(Action<string> emitError, ActorInfo actorInfo, TraitInfo traitInfo,
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FieldInfo fieldInfo, IReadOnlyDictionary<string, ActorInfo> dict, ActorReferenceAttribute attribute)
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{
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var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError, attribute.DictionaryReference);
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foreach (var value in values)
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@@ -82,11 +81,8 @@ namespace OpenRA.Mods.Common.Lint
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}
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}
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void CheckWeaponReference(ActorInfo actorInfo,
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TraitInfo traitInfo,
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FieldInfo fieldInfo,
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IReadOnlyDictionary<string, WeaponInfo> dict,
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WeaponReferenceAttribute attribute)
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void CheckWeaponReference(Action<string> emitError, ActorInfo actorInfo, TraitInfo traitInfo,
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FieldInfo fieldInfo, IReadOnlyDictionary<string, WeaponInfo> dict)
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{
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var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError);
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foreach (var value in values)
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@@ -100,11 +96,8 @@ namespace OpenRA.Mods.Common.Lint
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}
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}
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void CheckVoiceReference(ActorInfo actorInfo,
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TraitInfo traitInfo,
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FieldInfo fieldInfo,
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IReadOnlyDictionary<string, SoundInfo> dict,
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VoiceSetReferenceAttribute attribute)
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void CheckVoiceReference(Action<string> emitError, ActorInfo actorInfo, TraitInfo traitInfo,
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FieldInfo fieldInfo, IReadOnlyDictionary<string, SoundInfo> dict)
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{
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var values = LintExts.GetFieldValues(traitInfo, fieldInfo, emitError);
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foreach (var value in values)
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