Enable dedicated server lint checks.
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@@ -11,12 +11,23 @@
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using System;
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using OpenRA.Mods.Common.Projectiles;
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using OpenRA.Server;
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namespace OpenRA.Mods.Common.Lint
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{
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class CheckRangeLimit : ILintRulesPass
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class CheckRangeLimit : ILintRulesPass, ILintServerMapPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
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void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
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{
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Run(emitError, rules);
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}
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void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
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{
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Run(emitError, mapRules);
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}
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void Run(Action<string> emitError, Ruleset rules)
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{
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foreach (var weaponInfo in rules.Weapons)
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{
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