Enable dedicated server lint checks.

This commit is contained in:
Paul Chote
2021-04-11 21:24:28 +01:00
committed by teinarss
parent 9770967b04
commit f9294f0e9e
23 changed files with 434 additions and 148 deletions

View File

@@ -12,12 +12,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.GameRules;
using OpenRA.Server;
namespace OpenRA.Mods.Common.Lint
{
class CheckUnknownWeaponFields : ILintPass, ILintMapPass
class CheckUnknownWeaponFields : ILintPass, ILintMapPass, ILintServerMapPass
{
void ILintPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData)
{
foreach (var f in modData.Manifest.Weapons)
CheckWeapons(MiniYaml.FromStream(modData.DefaultFileSystem.Open(f), f), emitError, emitWarning, modData);
}
void ILintMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Map map)
{
CheckMapYaml(emitError, emitWarning, modData, map, map.WeaponDefinitions);
}
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
CheckMapYaml(emitError, emitWarning, modData, map, map.WeaponDefinitions);
}
string NormalizeName(string key)
{
var name = key.Split('@')[0];
@@ -81,23 +99,17 @@ namespace OpenRA.Mods.Common.Lint
}
}
void ILintPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData)
void CheckMapYaml(Action<string> emitError, Action<string> emitWarning, ModData modData, IReadOnlyFileSystem fileSystem, MiniYaml weaponDefinitions)
{
foreach (var f in modData.Manifest.Weapons)
CheckWeapons(MiniYaml.FromStream(modData.DefaultFileSystem.Open(f), f), emitError, emitWarning, modData);
}
if (weaponDefinitions == null)
return;
void ILintMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Map map)
{
if (map.WeaponDefinitions != null && map.WeaponDefinitions.Value != null)
{
var mapFiles = FieldLoader.GetValue<string[]>("value", map.WeaponDefinitions.Value);
foreach (var f in mapFiles)
CheckWeapons(MiniYaml.FromStream(map.Open(f), f), emitError, emitWarning, modData);
var mapFiles = FieldLoader.GetValue<string[]>("value", weaponDefinitions.Value);
foreach (var f in mapFiles)
CheckWeapons(MiniYaml.FromStream(fileSystem.Open(f), f), emitError, emitWarning, modData);
if (map.WeaponDefinitions.Nodes.Any())
CheckWeapons(map.WeaponDefinitions.Nodes, emitError, emitWarning, modData);
}
if (weaponDefinitions.Nodes.Any())
CheckWeapons(weaponDefinitions.Nodes, emitError, emitWarning, modData);
}
}
}