Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
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@@ -270,7 +270,7 @@ namespace OpenRA.Traits
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public interface INotifyBecomingIdle { void OnBecomingIdle(Actor self); }
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public interface INotifyIdle { void TickIdle(Actor self); }
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public interface IBlocksBullets { }
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public interface IBlocksProjectiles { }
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public interface IRenderInfantrySequenceModifier
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{
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bool IsModifyingSequence { get; }
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