fix entering buildings from the east or south
This commit is contained in:
@@ -8,33 +8,36 @@
|
|||||||
*/
|
*/
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Activities
|
namespace OpenRA.Mods.RA.Activities
|
||||||
{
|
{
|
||||||
class CaptureBuilding : CancelableActivity
|
class CaptureBuilding : CancelableActivity
|
||||||
{
|
{
|
||||||
Target target;
|
Actor target;
|
||||||
|
|
||||||
public CaptureBuilding(Actor target) { this.target = Target.FromActor(target); }
|
public CaptureBuilding(Actor target) { this.target = target; }
|
||||||
|
|
||||||
public override IActivity Tick(Actor self)
|
public override IActivity Tick(Actor self)
|
||||||
{
|
{
|
||||||
if (IsCanceled) return NextActivity;
|
if (IsCanceled) return NextActivity;
|
||||||
if (!target.IsValid) return NextActivity;
|
if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
|
||||||
if ((target.Actor.Location - self.Location).Length > 1)
|
if (target.Owner == self.Owner) return NextActivity;
|
||||||
return NextActivity;
|
|
||||||
|
|
||||||
|
if( !target.Trait<IOccupySpace>().OccupiedCells().Any( x => x == self.Location ) )
|
||||||
|
return NextActivity;
|
||||||
|
|
||||||
self.World.AddFrameEndTask(w =>
|
self.World.AddFrameEndTask(w =>
|
||||||
{
|
{
|
||||||
// momentarily remove from world so the ownership queries don't get confused
|
// momentarily remove from world so the ownership queries don't get confused
|
||||||
var oldOwner = target.Actor.Owner;
|
var oldOwner = target.Owner;
|
||||||
w.Remove(target.Actor);
|
w.Remove(target);
|
||||||
target.Actor.Owner = self.Owner;
|
target.Owner = self.Owner;
|
||||||
w.Add(target.Actor);
|
w.Add(target);
|
||||||
|
|
||||||
foreach (var t in target.Actor.TraitsImplementing<INotifyCapture>())
|
foreach (var t in target.TraitsImplementing<INotifyCapture>())
|
||||||
t.OnCapture(target.Actor, self, oldOwner, self.Owner);
|
t.OnCapture(target, self, oldOwner, self.Owner);
|
||||||
|
|
||||||
self.Destroy();
|
self.Destroy();
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
*/
|
*/
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Activities
|
namespace OpenRA.Mods.RA.Activities
|
||||||
@@ -23,12 +24,15 @@ namespace OpenRA.Mods.RA.Activities
|
|||||||
if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
|
if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
|
||||||
if (target.Owner == self.Owner) return NextActivity;
|
if (target.Owner == self.Owner) return NextActivity;
|
||||||
|
|
||||||
|
if( !target.Trait<IOccupySpace>().OccupiedCells().Any( x => x == self.Location ) )
|
||||||
|
return NextActivity;
|
||||||
|
|
||||||
foreach (var t in target.TraitsImplementing<IAcceptSpy>())
|
foreach (var t in target.TraitsImplementing<IAcceptSpy>())
|
||||||
t.OnInfiltrate(target, self);
|
t.OnInfiltrate(target, self);
|
||||||
|
|
||||||
self.Destroy();
|
self.Destroy();
|
||||||
|
|
||||||
return NextActivity;
|
return this;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,33 +6,34 @@
|
|||||||
* as published by the Free Software Foundation. For more information,
|
* as published by the Free Software Foundation. For more information,
|
||||||
* see LICENSE.
|
* see LICENSE.
|
||||||
*/
|
*/
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Activities
|
namespace OpenRA.Mods.RA.Activities
|
||||||
{
|
{
|
||||||
class RepairBuilding : CancelableActivity
|
class RepairBuilding : CancelableActivity
|
||||||
{
|
{
|
||||||
Target target;
|
Actor target;
|
||||||
|
|
||||||
public RepairBuilding(Actor target) { this.target = Target.FromActor(target); }
|
public RepairBuilding(Actor target) { this.target = target; }
|
||||||
|
|
||||||
public override IActivity Tick(Actor self)
|
public override IActivity Tick(Actor self)
|
||||||
{
|
{
|
||||||
if (IsCanceled) return NextActivity;
|
if (IsCanceled) return NextActivity;
|
||||||
if (!target.IsValid) return NextActivity;
|
if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
|
||||||
if ((target.Actor.Location - self.Location).Length > 1)
|
if( !target.Trait<IOccupySpace>().OccupiedCells().Any( x => x == self.Location ) )
|
||||||
return NextActivity;
|
return NextActivity;
|
||||||
|
|
||||||
var health = target.Actor.Trait<Health>();
|
var health = target.Trait<Health>();
|
||||||
if (health.DamageState == DamageState.Undamaged)
|
if (health.DamageState == DamageState.Undamaged)
|
||||||
return NextActivity;
|
return NextActivity;
|
||||||
|
|
||||||
target.Actor.InflictDamage(self, -health.MaxHP, null);
|
target.InflictDamage(self, -health.MaxHP, null);
|
||||||
self.Destroy();
|
self.Destroy();
|
||||||
|
|
||||||
return NextActivity;
|
return this;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user