Add an external condition whitelist.
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@@ -775,6 +775,7 @@
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<Compile Include="Traits\AutoCarryall.cs" />
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<Compile Include="Traits\AutoCarryall.cs" />
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<Compile Include="Traits\World\CliffBackImpassabilityLayer.cs" />
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<Compile Include="Traits\World\CliffBackImpassabilityLayer.cs" />
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<Compile Include="Traits\Upgrades\GrantCondition.cs" />
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<Compile Include="Traits\Upgrades\GrantCondition.cs" />
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<Compile Include="Traits\Upgrades\ExternalConditions.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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25
OpenRA.Mods.Common/Traits/Upgrades/ExternalConditions.cs
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25
OpenRA.Mods.Common/Traits/Upgrades/ExternalConditions.cs
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@@ -0,0 +1,25 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Lists conditions that are accepted from external sources (Lua, warheads, etc).",
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"Externally granted conditions that aren't explicitly whitelisted will be silently ignored.")]
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public class ExternalConditionsInfo : TraitInfo<ExternalConditions>
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{
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[UpgradeGrantedReference]
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public readonly string[] Conditions = { };
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}
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public class ExternalConditions { }
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}
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@@ -24,6 +24,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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/// <summary>Value used to represent an invalid token.</summary>
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/// <summary>Value used to represent an invalid token.</summary>
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public static readonly int InvalidConditionToken = -1;
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public static readonly int InvalidConditionToken = -1;
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string[] externalConditions = { };
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class TimedCondition
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class TimedCondition
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{
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{
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@@ -120,6 +121,12 @@ namespace OpenRA.Mods.Common.Traits
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// Update all traits with their initial condition state
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// Update all traits with their initial condition state
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foreach (var consumer in allConsumers)
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foreach (var consumer in allConsumers)
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consumer.ConditionsChanged(self, readOnlyConditionCache);
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consumer.ConditionsChanged(self, readOnlyConditionCache);
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// Build external condition whitelist
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externalConditions = self.Info.TraitInfos<ExternalConditionsInfo>()
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.SelectMany(t => t.Conditions)
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.Distinct()
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.ToArray();
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}
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}
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void UpdateConditionState(Actor self, string condition, int token, bool isRevoke)
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void UpdateConditionState(Actor self, string condition, int token, bool isRevoke)
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@@ -141,8 +148,12 @@ namespace OpenRA.Mods.Common.Traits
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/// <summary>Grants a specified condition.</summary>
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/// <summary>Grants a specified condition.</summary>
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/// <returns>The token that is used to revoke this condition.</returns>
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/// <returns>The token that is used to revoke this condition.</returns>
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public int GrantCondition(Actor self, string condition)
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/// <param name="external">Validate against the external condition whitelist.</param>
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public int GrantCondition(Actor self, string condition, bool external = false)
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{
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{
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if (external && !externalConditions.Contains(condition))
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return InvalidConditionToken;
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var token = nextToken++;
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var token = nextToken++;
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tokens.Add(token, condition);
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tokens.Add(token, condition);
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@@ -155,7 +166,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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/// <summary>Revokes a previously granted condition.</summary>
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/// <summary>Revokes a previously granted condition.</summary>
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/// <returns>The invalid token ID</returns>
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/// <returns>The invalid token ID.</returns>
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/// <param name="token">The token ID returned by GrantCondition.</param>
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/// <param name="token">The token ID returned by GrantCondition.</param>
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public int RevokeCondition(Actor self, int token)
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public int RevokeCondition(Actor self, int token)
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{
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{
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@@ -172,6 +183,15 @@ namespace OpenRA.Mods.Common.Traits
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return InvalidConditionToken;
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return InvalidConditionToken;
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}
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}
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/// <summary>Returns true if the given external condition will have an effect on this actor.</summary>
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public bool AcceptsExternalCondition(Actor self, string condition)
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{
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if (state == null)
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throw new InvalidOperationException("AcceptsExternalCondition cannot be queried before the actor has been fully created.");
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return externalConditions.Contains(condition) && !conditionCache[condition];
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}
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#region Shim methods for legacy upgrade granting code
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#region Shim methods for legacy upgrade granting code
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void CheckCanManageConditions()
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void CheckCanManageConditions()
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