Merge pull request #12684 from abcdefg30/proneOffset

Fix the ProneOffsets of TakeCover
This commit is contained in:
reaperrr
2017-02-12 20:31:08 +01:00
committed by GitHub
11 changed files with 39 additions and 7 deletions

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@@ -14,7 +14,9 @@ WEEDGUY:
CrushSound: squishy2.aud
Armament:
Weapon: FireballLauncher
LocalOffset: 85,0,384
LocalOffset: 224,0,320
TakeCover:
ProneOffset: 128,0,-320
AttackFrontal:
Voice: Attack
-SpawnActorOnDeath@FLAMEGUY:

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@@ -430,6 +430,7 @@
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
ProneOffset: 300,0,0
WithInfantryBody:
IdleSequences: idle1,idle2

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@@ -18,6 +18,8 @@ E2:
Weapon: Grenade
LocalOffset: 0,0,555
FireDelay: 5
TakeCover:
ProneOffset: 160,128,-555
AttackFrontal:
Voice: Attack
WithInfantryBody:
@@ -192,6 +194,8 @@ GHOST:
Armament:
Weapon: LtRail
LocalOffset: 85,0,384
TakeCover:
ProneOffset: 256,32,-384
Crushable:
CrushSound: squishy2.aud
AttackFrontal:

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@@ -19,6 +19,8 @@ E3:
Armament@PRIMARY:
Weapon: Bazooka
LocalOffset: 252,0,684
TakeCover:
ProneOffset: 52,64,-652
AttackFrontal:
Voice: Attack
WithInfantryBody:

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@@ -423,21 +423,22 @@ weedguy:
Facings: 8
ShadowStart: 258
prone-attack:
Start: 56
Start: 64
Facings: 8
ShadowStart: 258
Stride: 6
ShadowStart: 288
standup:
Start: 112
Length: 2
Facings: 8
ShadowStart: 314
prone-run:
Start: 86
Start: 64
Length: 6
Facings: 8
ShadowStart: 288
prone-stand:
Start: 86
Start: 64
Facings: 8
Stride: 6
ShadowStart: 288