Merge pull request #12684 from abcdefg30/proneOffset
Fix the ProneOffsets of TakeCover
This commit is contained in:
@@ -14,7 +14,9 @@ WEEDGUY:
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CrushSound: squishy2.aud
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Armament:
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Weapon: FireballLauncher
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LocalOffset: 85,0,384
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LocalOffset: 224,0,320
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TakeCover:
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ProneOffset: 128,0,-320
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AttackFrontal:
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Voice: Attack
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-SpawnActorOnDeath@FLAMEGUY:
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@@ -430,6 +430,7 @@
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Prone100Percent: 100
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Prone350Percent: 350
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DamageTriggers: TriggerProne
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ProneOffset: 300,0,0
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WithInfantryBody:
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IdleSequences: idle1,idle2
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@@ -18,6 +18,8 @@ E2:
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Weapon: Grenade
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LocalOffset: 0,0,555
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FireDelay: 5
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TakeCover:
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ProneOffset: 160,128,-555
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AttackFrontal:
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Voice: Attack
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WithInfantryBody:
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@@ -192,6 +194,8 @@ GHOST:
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Armament:
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Weapon: LtRail
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LocalOffset: 85,0,384
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TakeCover:
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ProneOffset: 256,32,-384
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Crushable:
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CrushSound: squishy2.aud
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AttackFrontal:
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@@ -19,6 +19,8 @@ E3:
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Armament@PRIMARY:
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Weapon: Bazooka
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LocalOffset: 252,0,684
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TakeCover:
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ProneOffset: 52,64,-652
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AttackFrontal:
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Voice: Attack
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WithInfantryBody:
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@@ -423,21 +423,22 @@ weedguy:
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Facings: 8
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ShadowStart: 258
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prone-attack:
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Start: 56
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Start: 64
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Facings: 8
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ShadowStart: 258
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Stride: 6
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ShadowStart: 288
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standup:
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Start: 112
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Length: 2
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Facings: 8
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ShadowStart: 314
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prone-run:
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Start: 86
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Start: 64
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Length: 6
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Facings: 8
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ShadowStart: 288
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prone-stand:
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Start: 86
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Start: 64
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Facings: 8
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Stride: 6
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ShadowStart: 288
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