Update CHANGELOG.
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@@ -143,6 +143,7 @@ NEW:
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Unified sprite loading allows any sprite type to be used anywhere: shp can now be used for terrain, and tmp for units.
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Harvestable resource definitions (ResourceTypes) have changed, and now specify their artwork using sequences.
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Shroud definitions (ShroudRenderer / ShroudPalette) have changed, and now specifies its artwork using sequences.
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Crater and smudge definitions (SmudgeLayer) have changed, and now specify their artwork using sequences.
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20130915:
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All mods:
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