Update CHANGELOG.

This commit is contained in:
Paul Chote
2013-12-10 00:02:30 +13:00
parent 3abadd1ec6
commit f984dd16eb

View File

@@ -143,6 +143,7 @@ NEW:
Unified sprite loading allows any sprite type to be used anywhere: shp can now be used for terrain, and tmp for units.
Harvestable resource definitions (ResourceTypes) have changed, and now specify their artwork using sequences.
Shroud definitions (ShroudRenderer / ShroudPalette) have changed, and now specifies its artwork using sequences.
Crater and smudge definitions (SmudgeLayer) have changed, and now specify their artwork using sequences.
20130915:
All mods: