Add HotkeyManager class.
This commit is contained in:
40
OpenRA.Game/HotkeyDefinition.cs
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40
OpenRA.Game/HotkeyDefinition.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA
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{
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public sealed class HotkeyDefinition
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{
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public readonly string Name;
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public readonly Hotkey Default = Hotkey.Invalid;
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public readonly string Description = "";
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public readonly HashSet<string> Types = new HashSet<string>();
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public HotkeyDefinition(string name, MiniYaml node)
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{
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Name = name;
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if (!string.IsNullOrEmpty(node.Value))
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Default = FieldLoader.GetValue<Hotkey>("value", node.Value);
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var descriptionNode = node.Nodes.FirstOrDefault(n => n.Key == "Description");
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if (descriptionNode != null)
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Description = descriptionNode.Value.Value;
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var typesNode = node.Nodes.FirstOrDefault(n => n.Key == "Types");
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if (typesNode != null)
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Types = FieldLoader.GetValue<HashSet<string>>("Types", typesNode.Value.Value);
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}
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}
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}
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69
OpenRA.Game/HotkeyManager.cs
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69
OpenRA.Game/HotkeyManager.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.FileSystem;
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namespace OpenRA
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{
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public sealed class HotkeyManager
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{
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readonly KeySettings settings;
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readonly Dictionary<string, HotkeyDefinition> keys = new Dictionary<string, HotkeyDefinition>();
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public HotkeyManager(IReadOnlyFileSystem fileSystem, KeySettings settings, Manifest manifest)
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{
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this.settings = settings;
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var keyDefinitions = MiniYaml.Load(fileSystem, manifest.Hotkeys, null);
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foreach (var kd in keyDefinitions)
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keys[kd.Key] = new HotkeyDefinition(kd.Key, kd.Value);
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}
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internal Func<Hotkey> GetHotkeyReference(string name)
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{
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var ret = settings.GetHotkeyReference(name);
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if (ret != null)
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return ret;
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HotkeyDefinition keyDefinition;
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if (keys.TryGetValue(name, out keyDefinition))
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return () => keyDefinition.Default;
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// Not a mod-defined hotkey, so try and parse as a hardcoded definition
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Hotkey key;
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if (!Hotkey.TryParse(name, out key))
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key = Hotkey.Invalid;
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return () => key;
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}
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public void Set(string name, Hotkey value)
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{
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var field = settings.GetType().GetField(name + "Key");
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if (field == null)
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return;
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field.SetValue(settings, value);
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}
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public HotkeyReference this[string name]
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{
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get
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{
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return new HotkeyReference(GetHotkeyReference(name));
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}
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}
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public IEnumerable<HotkeyDefinition> Definitions { get { return keys.Values; } }
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}
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}
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@@ -27,6 +27,11 @@ namespace OpenRA
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getValue = Invalid;
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getValue = Invalid;
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}
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}
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internal HotkeyReference(Func<Hotkey> getValue)
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{
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this.getValue = getValue;
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}
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public HotkeyReference(string name, KeySettings settings)
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public HotkeyReference(string name, KeySettings settings)
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{
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{
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// Try parsing the value as a reference to a named hotkey
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// Try parsing the value as a reference to a named hotkey
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@@ -59,7 +59,7 @@ namespace OpenRA
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Rules, ServerTraits,
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Rules, ServerTraits,
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Sequences, ModelSequences, Cursors, Chrome, Assemblies, ChromeLayout,
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Sequences, ModelSequences, Cursors, Chrome, Assemblies, ChromeLayout,
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Weapons, Voices, Notifications, Music, Translations, TileSets,
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Weapons, Voices, Notifications, Music, Translations, TileSets,
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ChromeMetrics, MapCompatibility, Missions;
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ChromeMetrics, MapCompatibility, Missions, Hotkeys;
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public readonly IReadOnlyDictionary<string, string> Packages;
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public readonly IReadOnlyDictionary<string, string> Packages;
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public readonly IReadOnlyDictionary<string, string> MapFolders;
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public readonly IReadOnlyDictionary<string, string> MapFolders;
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@@ -72,7 +72,7 @@ namespace OpenRA
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readonly string[] reservedModuleNames = { "Metadata", "Folders", "MapFolders", "Packages", "Rules",
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readonly string[] reservedModuleNames = { "Metadata", "Folders", "MapFolders", "Packages", "Rules",
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"Sequences", "ModelSequences", "Cursors", "Chrome", "Assemblies", "ChromeLayout", "Weapons",
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"Sequences", "ModelSequences", "Cursors", "Chrome", "Assemblies", "ChromeLayout", "Weapons",
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"Voices", "Notifications", "Music", "Translations", "TileSets", "ChromeMetrics", "Missions",
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"Voices", "Notifications", "Music", "Translations", "TileSets", "ChromeMetrics", "Missions", "Hotkeys",
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"ServerTraits", "LoadScreen", "Fonts", "SupportsMapsFrom", "SoundFormats", "SpriteFormats",
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"ServerTraits", "LoadScreen", "Fonts", "SupportsMapsFrom", "SoundFormats", "SpriteFormats",
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"RequiresMods", "PackageFormats" };
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"RequiresMods", "PackageFormats" };
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@@ -111,6 +111,7 @@ namespace OpenRA
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TileSets = YamlList(yaml, "TileSets");
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TileSets = YamlList(yaml, "TileSets");
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ChromeMetrics = YamlList(yaml, "ChromeMetrics");
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ChromeMetrics = YamlList(yaml, "ChromeMetrics");
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Missions = YamlList(yaml, "Missions");
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Missions = YamlList(yaml, "Missions");
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Hotkeys = YamlList(yaml, "Hotkeys");
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ServerTraits = YamlList(yaml, "ServerTraits");
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ServerTraits = YamlList(yaml, "ServerTraits");
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@@ -31,6 +31,7 @@ namespace OpenRA
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public readonly ISpriteLoader[] SpriteLoaders;
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public readonly ISpriteLoader[] SpriteLoaders;
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public readonly ISpriteSequenceLoader SpriteSequenceLoader;
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public readonly ISpriteSequenceLoader SpriteSequenceLoader;
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public readonly IModelSequenceLoader ModelSequenceLoader;
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public readonly IModelSequenceLoader ModelSequenceLoader;
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public readonly HotkeyManager Hotkeys;
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public ILoadScreen LoadScreen { get; private set; }
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public ILoadScreen LoadScreen { get; private set; }
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public CursorProvider CursorProvider { get; private set; }
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public CursorProvider CursorProvider { get; private set; }
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public FS ModFiles;
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public FS ModFiles;
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@@ -89,6 +90,8 @@ namespace OpenRA
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ModelSequenceLoader = (IModelSequenceLoader)modelCtor.Invoke(new[] { this });
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ModelSequenceLoader = (IModelSequenceLoader)modelCtor.Invoke(new[] { this });
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ModelSequenceLoader.OnMissingModelError = s => Log.Write("debug", s);
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ModelSequenceLoader.OnMissingModelError = s => Log.Write("debug", s);
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Hotkeys = new HotkeyManager(ModFiles, Game.Settings.Keys, Manifest);
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defaultRules = Exts.Lazy(() => Ruleset.LoadDefaults(this));
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defaultRules = Exts.Lazy(() => Ruleset.LoadDefaults(this));
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defaultTileSets = Exts.Lazy(() =>
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defaultTileSets = Exts.Lazy(() =>
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{
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{
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@@ -261,6 +261,8 @@
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<Compile Include="UtilityCommands\RegisterModCommand.cs" />
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<Compile Include="UtilityCommands\RegisterModCommand.cs" />
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<Compile Include="UtilityCommands\UnregisterModCommand.cs" />
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<Compile Include="UtilityCommands\UnregisterModCommand.cs" />
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<Compile Include="UtilityCommands\ClearInvalidModRegistrationsCommand.cs" />
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<Compile Include="UtilityCommands\ClearInvalidModRegistrationsCommand.cs" />
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<Compile Include="HotkeyManager.cs" />
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<Compile Include="HotkeyDefinition.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\Folder.cs" />
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<Compile Include="FileSystem\Folder.cs" />
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