Hide various lobby options from missions and minigames

This commit is contained in:
Ivaylo Draganov
2021-06-22 17:37:37 +03:00
committed by Paul Chote
parent 3e0834b4ef
commit fa0adb5a1b
12 changed files with 120 additions and 5 deletions

View File

@@ -4,12 +4,21 @@ Player:
EarlyGameOver: true
GameOverDelay: 3000
Shroud:
FogCheckboxVisible: False
FogCheckboxLocked: True
FogCheckboxEnabled: True
ExploredMapCheckboxVisible: False
ExploredMapCheckboxLocked: True
ExploredMapCheckboxEnabled: False
PlayerResources:
DefaultCashDropdownVisible: False
DefaultCashDropdownLocked: True
LobbyPrerequisiteCheckbox@AUTOCONCRETE:
Enabled: False
Locked: True
Visible: False
DeveloperMode:
CheckboxVisible: False
ModularBot@CampaignAI:
Name: Campaign Player AI
Type: campaign
@@ -24,15 +33,24 @@ World:
Minimum: 1
Maximum: 1
MapCreeps:
CheckboxVisible: False
CheckboxLocked: True
CheckboxEnabled: True
MapBuildRadius:
AllyBuildRadiusCheckboxVisible: False
AllyBuildRadiusCheckboxLocked: True
AllyBuildRadiusCheckboxEnabled: False
BuildRadiusCheckboxVisible: False
BuildRadiusCheckboxLocked: True
BuildRadiusCheckboxEnabled: True
MapOptions:
TechLevelDropdownLocked: True
ShortGameCheckboxVisible: False
ShortGameCheckboxLocked: True
ShortGameCheckboxEnabled: False
TechLevelDropdownVisible: False
TechLevelDropdownLocked: True
TimeLimitManager:
TimeLimitDropdownVisible: False
^AutoTargetGroundAssaultMove:
GrantConditionOnBotOwner@BOTOWNER: