move LimitedAmmo to RA dll; reduce pips for YAK
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@@ -171,7 +171,6 @@
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<Compile Include="Traits\Buildable.cs" />
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<Compile Include="Traits\Buildable.cs" />
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<Compile Include="Traits\Building.cs" />
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<Compile Include="Traits\Building.cs" />
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<Compile Include="Traits\World\BuildingInfluence.cs" />
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<Compile Include="Traits\World\BuildingInfluence.cs" />
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<Compile Include="Traits\LimitedAmmo.cs" />
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<Compile Include="Traits\Player\PlaceBuilding.cs" />
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<Compile Include="Traits\Player\PlaceBuilding.cs" />
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<Compile Include="Traits\World\PlayerColorPalette.cs" />
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<Compile Include="Traits\World\PlayerColorPalette.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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@@ -9,8 +9,9 @@
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#endregion
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#endregion
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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{
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class LimitedAmmoInfo : ITraitInfo
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class LimitedAmmoInfo : ITraitInfo
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{
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{
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@@ -82,6 +82,7 @@
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<Compile Include="Effects\Smoke.cs" />
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<Compile Include="Effects\Smoke.cs" />
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<Compile Include="Effects\TeslaZap.cs" />
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<Compile Include="Effects\TeslaZap.cs" />
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<Compile Include="Hazardous.cs" />
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<Compile Include="Hazardous.cs" />
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<Compile Include="LimitedAmmo.cs" />
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<Compile Include="Player\ActorGroupProxy.cs" />
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<Compile Include="Player\ActorGroupProxy.cs" />
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<Compile Include="Aircraft.cs" />
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<Compile Include="Aircraft.cs" />
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<Compile Include="Render\RenderBuilding.cs" />
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<Compile Include="Render\RenderBuilding.cs" />
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@@ -588,7 +588,8 @@ YAK:
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RenderUnit:
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RenderUnit:
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WithShadow:
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WithShadow:
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LimitedAmmo:
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LimitedAmmo:
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Ammo: 15
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Ammo: 16
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PipCount: 8
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IronCurtainable:
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IronCurtainable:
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ReturnOnIdle:
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ReturnOnIdle:
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