move LimitedAmmo to RA dll; reduce pips for YAK

This commit is contained in:
Chris Forbes
2010-07-19 19:43:37 +12:00
parent 92f4442941
commit fa0d6b3e72
4 changed files with 5 additions and 3 deletions

View File

@@ -171,7 +171,6 @@
<Compile Include="Traits\Buildable.cs" /> <Compile Include="Traits\Buildable.cs" />
<Compile Include="Traits\Building.cs" /> <Compile Include="Traits\Building.cs" />
<Compile Include="Traits\World\BuildingInfluence.cs" /> <Compile Include="Traits\World\BuildingInfluence.cs" />
<Compile Include="Traits\LimitedAmmo.cs" />
<Compile Include="Traits\Player\PlaceBuilding.cs" /> <Compile Include="Traits\Player\PlaceBuilding.cs" />
<Compile Include="Traits\World\PlayerColorPalette.cs" /> <Compile Include="Traits\World\PlayerColorPalette.cs" />
<Compile Include="Traits\World\ResourceLayer.cs" /> <Compile Include="Traits\World\ResourceLayer.cs" />

View File

@@ -9,8 +9,9 @@
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Traits namespace OpenRA.Mods.RA
{ {
class LimitedAmmoInfo : ITraitInfo class LimitedAmmoInfo : ITraitInfo
{ {

View File

@@ -82,6 +82,7 @@
<Compile Include="Effects\Smoke.cs" /> <Compile Include="Effects\Smoke.cs" />
<Compile Include="Effects\TeslaZap.cs" /> <Compile Include="Effects\TeslaZap.cs" />
<Compile Include="Hazardous.cs" /> <Compile Include="Hazardous.cs" />
<Compile Include="LimitedAmmo.cs" />
<Compile Include="Player\ActorGroupProxy.cs" /> <Compile Include="Player\ActorGroupProxy.cs" />
<Compile Include="Aircraft.cs" /> <Compile Include="Aircraft.cs" />
<Compile Include="Render\RenderBuilding.cs" /> <Compile Include="Render\RenderBuilding.cs" />

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@@ -588,7 +588,8 @@ YAK:
RenderUnit: RenderUnit:
WithShadow: WithShadow:
LimitedAmmo: LimitedAmmo:
Ammo: 15 Ammo: 16
PipCount: 8
IronCurtainable: IronCurtainable:
ReturnOnIdle: ReturnOnIdle: