Make Exit Conditional

This commit is contained in:
Mustafa Alperen Seki
2018-10-08 20:45:38 +00:00
committed by Paul Chote
parent 47c4be9191
commit faa35946b8
5 changed files with 35 additions and 28 deletions

View File

@@ -89,8 +89,8 @@ namespace OpenRA.Mods.Common.Activities
} }
} }
var exit = dest.Info.FirstExitOrDefault(null); var exit = dest.FirstExitOrDefault(null);
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero; var offset = exit != null ? exit.Info.SpawnOffset : WVec.Zero;
if (ShouldLandAtBuilding(self, dest)) if (ShouldLandAtBuilding(self, dest))
{ {

View File

@@ -750,8 +750,8 @@ namespace OpenRA.Mods.Common.Traits
Action enter = () => Action enter = () =>
{ {
var exit = targetActor.Info.FirstExitOrDefault(null); var exit = targetActor.FirstExitOrDefault(null);
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero; var offset = exit != null ? exit.Info.SpawnOffset : WVec.Zero;
self.QueueActivity(new HeliFly(self, Target.FromPos(targetActor.CenterPosition + offset))); self.QueueActivity(new HeliFly(self, Target.FromPos(targetActor.CenterPosition + offset)));
self.QueueActivity(new Turn(self, Info.InitialFacing)); self.QueueActivity(new Turn(self, Info.InitialFacing));

View File

@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Where the unit should leave the building. Multiples are allowed if IDs are added: Exit@2, ...")] [Desc("Where the unit should leave the building. Multiples are allowed if IDs are added: Exit@2, ...")]
public class ExitInfo : TraitInfo<Exit>, Requires<IOccupySpaceInfo> public class ExitInfo : ConditionalTraitInfo, Requires<IOccupySpaceInfo>
{ {
[Desc("Offset at which that the exiting actor is spawned relative to the center of the producing actor.")] [Desc("Offset at which that the exiting actor is spawned relative to the center of the producing actor.")]
public readonly WVec SpawnOffset = WVec.Zero; public readonly WVec SpawnOffset = WVec.Zero;
@@ -34,41 +34,48 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Number of ticks to wait before moving into the world.")] [Desc("Number of ticks to wait before moving into the world.")]
public readonly int ExitDelay = 0; public readonly int ExitDelay = 0;
public override object Create(ActorInitializer init) { return new Exit(init, this); }
} }
public class Exit { } public class Exit : ConditionalTrait<ExitInfo>
{
public Exit(ActorInitializer init, ExitInfo info)
: base(info) { }
}
public static class ExitExts public static class ExitExts
{ {
public static ExitInfo FirstExitOrDefault(this ActorInfo info, string productionType = null) public static Exit FirstExitOrDefault(this Actor actor, string productionType = null)
{ {
var all = info.TraitInfos<ExitInfo>(); var all = actor.TraitsImplementing<Exit>()
.Where(Exts.IsTraitEnabled);
if (string.IsNullOrEmpty(productionType)) if (string.IsNullOrEmpty(productionType))
return all.FirstOrDefault(e => e.ProductionTypes.Count == 0); return all.FirstOrDefault(e => e.Info.ProductionTypes.Count == 0);
return all.FirstOrDefault(e => e.ProductionTypes.Count == 0 || e.ProductionTypes.Contains(productionType));
return all.FirstOrDefault(e => e.Info.ProductionTypes.Count == 0 || e.Info.ProductionTypes.Contains(productionType));
} }
public static IEnumerable<ExitInfo> Exits(this ActorInfo info, string productionType = null) public static IEnumerable<Exit> Exits(this Actor actor, string productionType = null)
{ {
var all = info.TraitInfos<ExitInfo>(); var all = actor.TraitsImplementing<Exit>()
.Where(Exts.IsTraitEnabled);
if (string.IsNullOrEmpty(productionType)) if (string.IsNullOrEmpty(productionType))
return all.Where(e => e.ProductionTypes.Count == 0); return all.Where(e => e.Info.ProductionTypes.Count == 0);
return all.Where(e => e.ProductionTypes.Count == 0 || e.ProductionTypes.Contains(productionType));
return all.Where(e => e.Info.ProductionTypes.Count == 0 || e.Info.ProductionTypes.Contains(productionType));
} }
public static ExitInfo RandomExitOrDefault(this ActorInfo info, World world, string productionType, Func<ExitInfo, bool> p = null) public static Exit RandomExitOrDefault(this Actor actor, World world, string productionType, Func<Exit, bool> p = null)
{ {
var allOfType = Exits(info, productionType); var allOfType = Exits(actor, productionType);
if (!allOfType.Any()) if (!allOfType.Any())
return null; return null;
var shuffled = allOfType.Shuffle(world.SharedRandom); var shuffled = allOfType.Shuffle(world.SharedRandom);
return p != null ? shuffled.FirstOrDefault(p) : shuffled.First(); return p != null ? shuffled.FirstOrDefault(p) : shuffled.First();
} }
public static ExitInfo RandomExitOrDefault(this Actor self, string productionType, Func<ExitInfo, bool> p = null)
{
return RandomExitOrDefault(self.Info, self.World, productionType, p);
}
} }
} }

View File

@@ -119,14 +119,14 @@ namespace OpenRA.Mods.Common.Traits
}); });
} }
protected virtual ExitInfo SelectExit(Actor self, ActorInfo producee, string productionType, Func<ExitInfo, bool> p) protected virtual Exit SelectExit(Actor self, ActorInfo producee, string productionType, Func<Exit, bool> p)
{ {
return self.RandomExitOrDefault(productionType, p); return self.RandomExitOrDefault(self.World, productionType, p);
} }
protected ExitInfo SelectExit(Actor self, ActorInfo producee, string productionType) protected Exit SelectExit(Actor self, ActorInfo producee, string productionType)
{ {
return SelectExit(self, producee, productionType, e => CanUseExit(self, producee, e)); return SelectExit(self, producee, productionType, e => CanUseExit(self, producee, e.Info));
} }
public virtual bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits) public virtual bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits)
@@ -139,7 +139,7 @@ namespace OpenRA.Mods.Common.Traits
if (exit != null || self.OccupiesSpace == null) if (exit != null || self.OccupiesSpace == null)
{ {
DoProduction(self, producee, exit, productionType, inits); DoProduction(self, producee, exit.Info, productionType, inits);
return true; return true;
} }

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits
// Start a fixed distance away: the width of the map. // Start a fixed distance away: the width of the map.
// This makes the production timing independent of spawnpoint // This makes the production timing independent of spawnpoint
var dropPos = exit != null ? self.Location + exit.ExitCell : self.Location; var dropPos = exit != null ? self.Location + exit.Info.ExitCell : self.Location;
var startPos = dropPos + new CVec(owner.World.Map.Bounds.Width, 0); var startPos = dropPos + new CVec(owner.World.Map.Bounds.Width, 0);
var endPos = new CPos(owner.World.Map.Bounds.Left - 5, dropPos.Y); var endPos = new CPos(owner.World.Map.Bounds.Left - 5, dropPos.Y);
@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Traits
foreach (var cargo in self.TraitsImplementing<INotifyDelivery>()) foreach (var cargo in self.TraitsImplementing<INotifyDelivery>())
cargo.Delivered(self); cargo.Delivered(self);
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit, productionType, inits)); self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit.Info, productionType, inits));
Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition); Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Faction.InternalName); Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Faction.InternalName);
})); }));