Make Exit Conditional
This commit is contained in:
committed by
Paul Chote
parent
47c4be9191
commit
faa35946b8
@@ -89,8 +89,8 @@ namespace OpenRA.Mods.Common.Activities
|
||||
}
|
||||
}
|
||||
|
||||
var exit = dest.Info.FirstExitOrDefault(null);
|
||||
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
|
||||
var exit = dest.FirstExitOrDefault(null);
|
||||
var offset = exit != null ? exit.Info.SpawnOffset : WVec.Zero;
|
||||
|
||||
if (ShouldLandAtBuilding(self, dest))
|
||||
{
|
||||
|
||||
@@ -750,8 +750,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
Action enter = () =>
|
||||
{
|
||||
var exit = targetActor.Info.FirstExitOrDefault(null);
|
||||
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
|
||||
var exit = targetActor.FirstExitOrDefault(null);
|
||||
var offset = exit != null ? exit.Info.SpawnOffset : WVec.Zero;
|
||||
|
||||
self.QueueActivity(new HeliFly(self, Target.FromPos(targetActor.CenterPosition + offset)));
|
||||
self.QueueActivity(new Turn(self, Info.InitialFacing));
|
||||
|
||||
@@ -17,7 +17,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Where the unit should leave the building. Multiples are allowed if IDs are added: Exit@2, ...")]
|
||||
public class ExitInfo : TraitInfo<Exit>, Requires<IOccupySpaceInfo>
|
||||
public class ExitInfo : ConditionalTraitInfo, Requires<IOccupySpaceInfo>
|
||||
{
|
||||
[Desc("Offset at which that the exiting actor is spawned relative to the center of the producing actor.")]
|
||||
public readonly WVec SpawnOffset = WVec.Zero;
|
||||
@@ -34,41 +34,48 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
[Desc("Number of ticks to wait before moving into the world.")]
|
||||
public readonly int ExitDelay = 0;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new Exit(init, this); }
|
||||
}
|
||||
|
||||
public class Exit { }
|
||||
public class Exit : ConditionalTrait<ExitInfo>
|
||||
{
|
||||
public Exit(ActorInitializer init, ExitInfo info)
|
||||
: base(info) { }
|
||||
}
|
||||
|
||||
public static class ExitExts
|
||||
{
|
||||
public static ExitInfo FirstExitOrDefault(this ActorInfo info, string productionType = null)
|
||||
public static Exit FirstExitOrDefault(this Actor actor, string productionType = null)
|
||||
{
|
||||
var all = info.TraitInfos<ExitInfo>();
|
||||
var all = actor.TraitsImplementing<Exit>()
|
||||
.Where(Exts.IsTraitEnabled);
|
||||
|
||||
if (string.IsNullOrEmpty(productionType))
|
||||
return all.FirstOrDefault(e => e.ProductionTypes.Count == 0);
|
||||
return all.FirstOrDefault(e => e.ProductionTypes.Count == 0 || e.ProductionTypes.Contains(productionType));
|
||||
return all.FirstOrDefault(e => e.Info.ProductionTypes.Count == 0);
|
||||
|
||||
return all.FirstOrDefault(e => e.Info.ProductionTypes.Count == 0 || e.Info.ProductionTypes.Contains(productionType));
|
||||
}
|
||||
|
||||
public static IEnumerable<ExitInfo> Exits(this ActorInfo info, string productionType = null)
|
||||
public static IEnumerable<Exit> Exits(this Actor actor, string productionType = null)
|
||||
{
|
||||
var all = info.TraitInfos<ExitInfo>();
|
||||
var all = actor.TraitsImplementing<Exit>()
|
||||
.Where(Exts.IsTraitEnabled);
|
||||
|
||||
if (string.IsNullOrEmpty(productionType))
|
||||
return all.Where(e => e.ProductionTypes.Count == 0);
|
||||
return all.Where(e => e.ProductionTypes.Count == 0 || e.ProductionTypes.Contains(productionType));
|
||||
return all.Where(e => e.Info.ProductionTypes.Count == 0);
|
||||
|
||||
return all.Where(e => e.Info.ProductionTypes.Count == 0 || e.Info.ProductionTypes.Contains(productionType));
|
||||
}
|
||||
|
||||
public static ExitInfo RandomExitOrDefault(this ActorInfo info, World world, string productionType, Func<ExitInfo, bool> p = null)
|
||||
public static Exit RandomExitOrDefault(this Actor actor, World world, string productionType, Func<Exit, bool> p = null)
|
||||
{
|
||||
var allOfType = Exits(info, productionType);
|
||||
var allOfType = Exits(actor, productionType);
|
||||
if (!allOfType.Any())
|
||||
return null;
|
||||
|
||||
var shuffled = allOfType.Shuffle(world.SharedRandom);
|
||||
return p != null ? shuffled.FirstOrDefault(p) : shuffled.First();
|
||||
}
|
||||
|
||||
public static ExitInfo RandomExitOrDefault(this Actor self, string productionType, Func<ExitInfo, bool> p = null)
|
||||
{
|
||||
return RandomExitOrDefault(self.Info, self.World, productionType, p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -119,14 +119,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
});
|
||||
}
|
||||
|
||||
protected virtual ExitInfo SelectExit(Actor self, ActorInfo producee, string productionType, Func<ExitInfo, bool> p)
|
||||
protected virtual Exit SelectExit(Actor self, ActorInfo producee, string productionType, Func<Exit, bool> p)
|
||||
{
|
||||
return self.RandomExitOrDefault(productionType, p);
|
||||
return self.RandomExitOrDefault(self.World, productionType, p);
|
||||
}
|
||||
|
||||
protected ExitInfo SelectExit(Actor self, ActorInfo producee, string productionType)
|
||||
protected Exit SelectExit(Actor self, ActorInfo producee, string productionType)
|
||||
{
|
||||
return SelectExit(self, producee, productionType, e => CanUseExit(self, producee, e));
|
||||
return SelectExit(self, producee, productionType, e => CanUseExit(self, producee, e.Info));
|
||||
}
|
||||
|
||||
public virtual bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits)
|
||||
@@ -139,7 +139,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
if (exit != null || self.OccupiesSpace == null)
|
||||
{
|
||||
DoProduction(self, producee, exit, productionType, inits);
|
||||
DoProduction(self, producee, exit.Info, productionType, inits);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
// Start a fixed distance away: the width of the map.
|
||||
// This makes the production timing independent of spawnpoint
|
||||
var dropPos = exit != null ? self.Location + exit.ExitCell : self.Location;
|
||||
var dropPos = exit != null ? self.Location + exit.Info.ExitCell : self.Location;
|
||||
var startPos = dropPos + new CVec(owner.World.Map.Bounds.Width, 0);
|
||||
var endPos = new CPos(owner.World.Map.Bounds.Left - 5, dropPos.Y);
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
foreach (var cargo in self.TraitsImplementing<INotifyDelivery>())
|
||||
cargo.Delivered(self);
|
||||
|
||||
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit, productionType, inits));
|
||||
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit.Info, productionType, inits));
|
||||
Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition);
|
||||
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Faction.InternalName);
|
||||
}));
|
||||
|
||||
Reference in New Issue
Block a user