Merge pull request #6698 from RoosterDragon/memory-savings
Small memory savings
This commit is contained in:
@@ -77,12 +77,12 @@ namespace OpenRA.Graphics
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Flush();
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vertices[nv++] = new Vertex(start + offset,
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new float2(startColor.R / 255.0f, startColor.G / 255.0f),
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new float2(startColor.B / 255.0f, startColor.A / 255.0f));
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startColor.R / 255.0f, startColor.G / 255.0f,
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startColor.B / 255.0f, startColor.A / 255.0f);
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vertices[nv++] = new Vertex(end + offset,
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new float2(endColor.R / 255.0f, endColor.G / 255.0f),
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new float2(endColor.B / 255.0f, endColor.A / 255.0f));
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endColor.R / 255.0f, endColor.G / 255.0f,
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endColor.B / 255.0f, endColor.A / 255.0f);
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}
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public void FillRect(RectangleF r, Color color)
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@@ -115,7 +115,7 @@ namespace OpenRA.Graphics
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var mapX = x + b.Left;
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var mapY = y + b.Top;
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var custom = map.CustomTerrain[mapX, mapY];
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if (custom == -1)
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if (custom == byte.MaxValue)
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continue;
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colors[y * stride + x] = world.TileSet[custom].Color.ToArgb();
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}
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@@ -43,17 +43,21 @@ namespace OpenRA.Graphics
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}
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}
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public void FillRect(RectangleF r, Color color)
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public void FillRect(RectangleF rect, Color color)
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{
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Renderer.CurrentBatchRenderer = this;
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if (nv + 4 > Renderer.TempBufferSize)
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Flush();
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vertices[nv] = new Vertex(new float2(r.Left, r.Top), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
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vertices[nv + 1] = new Vertex(new float2(r.Right, r.Top), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
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vertices[nv + 2] = new Vertex(new float2(r.Right, r.Bottom), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
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vertices[nv + 3] = new Vertex(new float2(r.Left, r.Bottom), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
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var r = color.R / 255.0f;
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var g = color.G / 255.0f;
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var b = color.B / 255.0f;
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var a = color.A / 255.0f;
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vertices[nv] = new Vertex(new float2(rect.Left, rect.Top), r, g, b, a);
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vertices[nv + 1] = new Vertex(new float2(rect.Right, rect.Top), r, g, b, a);
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vertices[nv + 2] = new Vertex(new float2(rect.Right, rect.Bottom), r, g, b, a);
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vertices[nv + 3] = new Vertex(new float2(rect.Left, rect.Bottom), r, g, b, a);
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nv += 4;
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}
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@@ -21,7 +21,7 @@ namespace OpenRA.Graphics
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public readonly float2 size;
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public readonly float2 offset;
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public readonly float2 fractionalOffset;
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readonly float2[] textureCoords;
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public readonly float top, left, bottom, right;
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public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
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: this(sheet, bounds, float2.Zero, channel, BlendMode.Alpha) {}
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@@ -40,22 +40,10 @@ namespace OpenRA.Graphics
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this.fractionalOffset = offset / this.size;
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var left = (float)(bounds.Left) / sheet.Size.Width;
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var top = (float)(bounds.Top) / sheet.Size.Height;
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var right = (float)(bounds.Right) / sheet.Size.Width;
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var bottom = (float)(bounds.Bottom) / sheet.Size.Height;
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textureCoords = new float2[]
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{
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new float2(left, top),
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new float2(right, top),
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new float2(left, bottom),
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new float2(right, bottom),
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};
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}
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public float2 FastMapTextureCoords(int k)
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{
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return textureCoords[k];
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left = (float)(bounds.Left) / sheet.Size.Width;
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top = (float)(bounds.Top) / sheet.Size.Height;
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right = (float)(bounds.Right) / sheet.Size.Width;
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bottom = (float)(bounds.Bottom) / sheet.Size.Height;
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}
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}
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@@ -29,12 +29,13 @@ namespace OpenRA.Graphics
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public static void FastCreateQuad(Vertex[] vertices, float2 a, float2 b, float2 c, float2 d, Sprite r, int palette, int nv)
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{
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var attrib = new float2(palette / (float)HardwarePalette.MaxPalettes, channelSelect[(int)r.channel]);
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var attribP = palette / (float)HardwarePalette.MaxPalettes;
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var attribC = channelSelect[(int)r.channel];
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vertices[nv] = new Vertex(a, r.FastMapTextureCoords(0), attrib);
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vertices[nv + 1] = new Vertex(b, r.FastMapTextureCoords(1), attrib);
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vertices[nv + 2] = new Vertex(c, r.FastMapTextureCoords(3), attrib);
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vertices[nv + 3] = new Vertex(d, r.FastMapTextureCoords(2), attrib);
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vertices[nv] = new Vertex(a, r.left, r.top, attribP, attribC);
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vertices[nv + 1] = new Vertex(b, r.right, r.top, attribP, attribC);
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vertices[nv + 2] = new Vertex(c, r.right, r.bottom, attribP, attribC);
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vertices[nv + 3] = new Vertex(d, r.left, r.bottom, attribP, attribC);
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}
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static readonly int[] channelMasks = { 2, 1, 0, 3 }; // yes, our channel order is nuts.
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@@ -18,18 +18,18 @@ namespace OpenRA.Graphics
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public float x, y, z, u, v;
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public float p, c;
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public Vertex(float2 xy, float2 uv, float2 pc)
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public Vertex(float2 xy, float u, float v, float p, float c)
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{
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this.x = xy.X; this.y = xy.Y; this.z = 0;
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this.u = uv.X; this.v = uv.Y;
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this.p = pc.X; this.c = pc.Y;
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this.u = u; this.v = v;
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this.p = p; this.c = c;
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}
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public Vertex(float[] xyz, float2 uv, float2 pc)
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public Vertex(float[] xyz, float u, float v, float p, float c)
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{
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this.x = xyz[0]; this.y = xyz[1]; this.z = xyz[2];
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this.u = uv.X; this.v = uv.Y;
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this.p = pc.X; this.c = pc.Y;
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this.u = u; this.v = v;
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this.p = p; this.c = c;
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}
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}
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}
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@@ -87,13 +87,14 @@ namespace OpenRA.Graphics
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Util.FastCopyIntoChannel(s, 1, normals);
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s.sheet.CommitData();
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var channels = new float2(channelSelect[(int)s.channel], channelSelect[(int)s.channel + 1]);
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var channelP =channelSelect[(int)s.channel];
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var channelC = channelSelect[(int)s.channel + 1];
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return new Vertex[4]
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{
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new Vertex(coord(0, 0), s.FastMapTextureCoords(0), channels),
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new Vertex(coord(su, 0), s.FastMapTextureCoords(1), channels),
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new Vertex(coord(su, sv), s.FastMapTextureCoords(3), channels),
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new Vertex(coord(0, sv), s.FastMapTextureCoords(2), channels)
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new Vertex(coord(0, 0), s.left, s.top, channelP, channelC),
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new Vertex(coord(su, 0),s.right, s.top, channelP, channelC),
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new Vertex(coord(su, sv), s.right, s.bottom, channelP, channelC),
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new Vertex(coord(0, sv), s.left, s.bottom, channelP, channelC)
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};
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}
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@@ -122,7 +122,7 @@ namespace OpenRA
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[FieldLoader.Ignore] public Lazy<CellLayer<TerrainTile>> MapTiles;
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[FieldLoader.Ignore] public Lazy<CellLayer<ResourceTile>> MapResources;
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[FieldLoader.Ignore] public CellLayer<int> CustomTerrain;
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[FieldLoader.Ignore] public CellLayer<byte> CustomTerrain;
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[FieldLoader.Ignore] Lazy<TileSet> cachedTileSet;
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[FieldLoader.Ignore] Lazy<Ruleset> rules;
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@@ -281,9 +281,9 @@ namespace OpenRA
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var br = Map.MapToCell(TileShape, new CPos(Bounds.Right - 1, Bounds.Bottom - 1));
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Cells = new CellRegion(TileShape, tl, br);
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CustomTerrain = new CellLayer<int>(this);
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CustomTerrain = new CellLayer<byte>(this);
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foreach (var cell in Cells)
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CustomTerrain[cell] = -1;
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CustomTerrain[cell] = byte.MaxValue;
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}
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public Ruleset PreloadRules()
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@@ -673,10 +673,10 @@ namespace OpenRA
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}
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}
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public int GetTerrainIndex(CPos cell)
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public byte GetTerrainIndex(CPos cell)
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{
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var custom = CustomTerrain[cell];
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return custom != -1 ? custom : cachedTileSet.Value.GetTerrainIndex(MapTiles.Value[cell]);
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return custom != byte.MaxValue ? custom : cachedTileSet.Value.GetTerrainIndex(MapTiles.Value[cell]);
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}
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public TerrainTypeInfo GetTerrainInfo(CPos cell)
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@@ -39,9 +39,9 @@ namespace OpenRA
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public readonly bool PickAny;
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public readonly string Category;
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int[] tiles;
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byte[] tiles;
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public TileTemplate(ushort id, string image, int2 size, int[] tiles)
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public TileTemplate(ushort id, string image, int2 size, byte[] tiles)
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{
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this.Id = id;
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this.Image = image;
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@@ -56,16 +56,16 @@ namespace OpenRA
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tiles = LoadTiles(tileSet, my);
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}
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int[] LoadTiles(TileSet tileSet, MiniYaml y)
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byte[] LoadTiles(TileSet tileSet, MiniYaml y)
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{
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var nodes = y.ToDictionary()["Tiles"].Nodes;
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if (!PickAny)
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{
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var tiles = new int[Size.X * Size.Y];
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var tiles = new byte[Size.X * Size.Y];
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for (var i = 0; i < tiles.Length; i++)
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tiles[i] = -1;
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tiles[i] = byte.MaxValue;
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foreach (var node in nodes)
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{
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@@ -80,7 +80,7 @@ namespace OpenRA
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}
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else
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{
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var tiles = new int[nodes.Count];
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var tiles = new byte[nodes.Count];
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var i = 0;
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foreach (var node in nodes)
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@@ -98,7 +98,7 @@ namespace OpenRA
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static readonly string[] Fields = { "Id", "Image", "Frames", "Size", "PickAny" };
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public int this[int index]
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public byte this[int index]
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{
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get { return tiles[index]; }
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}
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@@ -145,8 +145,8 @@ namespace OpenRA
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public readonly string[] EditorTemplateOrder;
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public readonly TerrainTypeInfo[] TerrainInfo;
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readonly Dictionary<string, int> terrainIndexByType = new Dictionary<string, int>();
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readonly int defaultWalkableTerrainIndex;
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readonly Dictionary<string, byte> terrainIndexByType = new Dictionary<string, byte>();
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readonly byte defaultWalkableTerrainIndex;
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static readonly string[] Fields = { "Name", "Id", "SheetSize", "Palette", "Extensions" };
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@@ -162,7 +162,9 @@ namespace OpenRA
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.Select(y => new TerrainTypeInfo(y))
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.OrderBy(tt => tt.Type)
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.ToArray();
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for (var i = 0; i < TerrainInfo.Length; i++)
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if (TerrainInfo.Length >= byte.MaxValue)
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throw new InvalidDataException("Too many terrain types.");
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for (byte i = 0; i < TerrainInfo.Length; i++)
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{
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var tt = TerrainInfo[i].Type;
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@@ -186,8 +188,9 @@ namespace OpenRA
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this.Palette = palette;
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this.Extensions = extensions;
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this.TerrainInfo = terrainInfo;
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for (var i = 0; i < terrainInfo.Length; i++)
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if (TerrainInfo.Length >= byte.MaxValue)
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throw new InvalidDataException("Too many terrain types.");
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for (byte i = 0; i < terrainInfo.Length; i++)
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{
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var tt = terrainInfo[i].Type;
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@@ -199,7 +202,7 @@ namespace OpenRA
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defaultWalkableTerrainIndex = GetTerrainIndex("Clear");
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}
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public TerrainTypeInfo this[int index]
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public TerrainTypeInfo this[byte index]
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{
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get { return TerrainInfo[index]; }
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}
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@@ -209,28 +212,28 @@ namespace OpenRA
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get { return TerrainInfo.Length; }
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}
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public bool TryGetTerrainIndex(string type, out int index)
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public bool TryGetTerrainIndex(string type, out byte index)
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{
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return terrainIndexByType.TryGetValue(type, out index);
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}
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public int GetTerrainIndex(string type)
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public byte GetTerrainIndex(string type)
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{
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int index;
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byte index;
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if (terrainIndexByType.TryGetValue(type, out index))
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return index;
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throw new InvalidDataException("Tileset '{0}' lacks terrain type '{1}'".F(Id, type));
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}
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public int GetTerrainIndex(TerrainTile r)
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public byte GetTerrainIndex(TerrainTile r)
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{
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var tpl = Templates[r.Type];
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if (tpl.Contains(r.Index))
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{
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var ti = tpl[r.Index];
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if (ti != -1)
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if (ti != byte.MaxValue)
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return ti;
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}
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@@ -263,7 +266,7 @@ namespace OpenRA
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public TerrainTypeInfo GetTerrainInfo(TerrainTile r)
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{
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return TerrainInfo[GetTerrainIndex(r)];
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return this[GetTerrainIndex(r)];
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}
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}
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}
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