Change Explodes.Weapon default to null

FieldLoader.Require makes the default pointless, so it makes more sense to change it to null.
This commit is contained in:
reaperrr
2017-06-03 18:50:06 +02:00
committed by atlimit8
parent a6b9bab033
commit faf9f7cede

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
public class ExplodesInfo : ConditionalTraitInfo, Requires<HealthInfo>
{
[WeaponReference, FieldLoader.Require, Desc("Default weapon to use for explosion if ammo/payload is loaded.")]
public readonly string Weapon = "UnitExplode";
public readonly string Weapon = null;
[WeaponReference, Desc("Fallback weapon to use for explosion if empty (no ammo/payload).")]
public readonly string EmptyWeapon = "UnitExplode";