Finish theif logic. TODO: Determine amount to steal
This commit is contained in:
@@ -165,7 +165,7 @@
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<Compile Include="Traits\Activities\Repair.cs" />
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<Compile Include="Traits\Activities\ReturnToBase.cs" />
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<Compile Include="Traits\Activities\Sell.cs" />
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<Compile Include="Traits\Activities\StealOre.cs" />
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<Compile Include="Traits\Activities\Steal.cs" />
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<Compile Include="Traits\Activities\Teleport.cs" />
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<Compile Include="BuildingInfluenceMap.cs" />
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<Compile Include="Orders\IOrderGenerator.cs" />
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@@ -260,7 +260,7 @@
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<Compile Include="Traits\StoresOre.cs" />
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<Compile Include="Traits\Submarine.cs" />
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<Compile Include="Traits\TakeCover.cs" />
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<Compile Include="Traits\ThiefSteal.cs" />
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<Compile Include="Traits\Thief.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\Tree.cs" />
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<Compile Include="Traits\Turreted.cs" />
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@@ -5,27 +5,21 @@ using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class StealOre : IActivity
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class Steal : IActivity
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{
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Actor target;
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public const int CashStolen = 100; //todo: push this out to Rules
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public StealOre(Actor target) { this.target = target; }
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public Steal(Actor target) { this.target = target; }
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public IActivity NextActivity { get; set; }
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public IActivity Tick(Actor self)
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{
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if (target == null || target.IsDead) return NextActivity;
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if (target.Owner == self.Owner) return NextActivity;
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target.Owner.TakeCash(CashStolen);
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self.Owner.GiveCash(CashStolen);
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// the thief is sacrificed.
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self.Health = 0;
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Game.world.AddFrameEndTask(w => w.Remove(self));
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foreach (var t in target.traits.WithInterface<IAcceptThief>())
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t.OnSteal(target, self);
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return NextActivity;
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}
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@@ -1,9 +1,11 @@
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using System.Collections.Generic;
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using System;
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namespace OpenRa.Game.Traits
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{
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class StoresOre : IPips
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class StoresOre : IPips, IAcceptThief
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{
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public const int MaxStealAmount = 100; //todo: How is cash stolen determined?
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readonly Actor self;
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public StoresOre(Actor self)
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@@ -11,6 +13,20 @@ namespace OpenRa.Game.Traits
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this.self = self;
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}
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public void OnSteal(Actor self, Actor thief)
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{
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var cashStolen = Math.Min(MaxStealAmount, self.Owner.Cash);
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self.Owner.TakeCash(cashStolen);
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thief.Owner.GiveCash(cashStolen);
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if (Game.LocalPlayer == thief.Owner)
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Sound.Play("credit1.aud");
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// the thief is sacrificed.
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thief.Health = 0;
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Game.world.AddFrameEndTask(w => w.Remove(thief));
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}
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public IEnumerable<PipType> GetPips(Actor self)
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{
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for (int i = 0; i < self.Info.OrePips; i++)
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@@ -1,19 +1,18 @@
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using OpenRa.Game.Traits.Activities;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRa.Game.Traits
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{
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class ThiefSteal : IOrder
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class Thief : IOrder
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{
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public ThiefSteal(Actor self) { }
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public Thief(Actor self) { }
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor == null) return null;
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if (!underCursor.traits.Contains<Building>()) return null;
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// todo: other bits
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if (!underCursor.traits.WithInterface<IAcceptThief>().Any()) return null;
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return new Order("Steal", self, underCursor, int2.Zero, null);
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}
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@@ -23,7 +22,7 @@ namespace OpenRa.Game.Traits
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{
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self.CancelActivity();
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self.QueueActivity(new Move(order.TargetActor, 1));
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self.QueueActivity(new StealOre(order.TargetActor));
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self.QueueActivity(new Steal(order.TargetActor));
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}
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}
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}
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@@ -17,6 +17,7 @@ namespace OpenRa.Game.Traits
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interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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interface INotifyBuildComplete { void BuildingComplete (Actor self); }
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interface INotifyProduction { void UnitProduced(Actor self, Actor other); }
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interface IAcceptThief { void OnSteal(Actor self, Actor thief); }
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interface IOrder
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{
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Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor );
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@@ -594,7 +594,7 @@ SelectionSize=12,17,0,-9
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[THF]
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Description=Thief
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Voice=ThiefVoice
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Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger
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Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger, Thief
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LongDesc=Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed
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SelectionSize=12,17,0,-9
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[E7]
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