Finish theif logic. TODO: Determine amount to steal
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@@ -5,27 +5,21 @@ using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class StealOre : IActivity
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class Steal : IActivity
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{
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Actor target;
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public const int CashStolen = 100; //todo: push this out to Rules
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public StealOre(Actor target) { this.target = target; }
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public Steal(Actor target) { this.target = target; }
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public IActivity NextActivity { get; set; }
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public IActivity Tick(Actor self)
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{
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if (target == null || target.IsDead) return NextActivity;
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if (target.Owner == self.Owner) return NextActivity;
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target.Owner.TakeCash(CashStolen);
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self.Owner.GiveCash(CashStolen);
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// the thief is sacrificed.
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self.Health = 0;
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Game.world.AddFrameEndTask(w => w.Remove(self));
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foreach (var t in target.traits.WithInterface<IAcceptThief>())
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t.OnSteal(target, self);
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return NextActivity;
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}
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