Finish theif logic. TODO: Determine amount to steal
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@@ -17,6 +17,7 @@ namespace OpenRa.Game.Traits
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interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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interface INotifyBuildComplete { void BuildingComplete (Actor self); }
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interface INotifyProduction { void UnitProduced(Actor self, Actor other); }
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interface IAcceptThief { void OnSteal(Actor self, Actor thief); }
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interface IOrder
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{
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Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor );
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