Added thread-affinity checks to SDL2 renderer.

If a call is made into a graphics resource that has thread-affinity, from a thread other than the one that created the graphics device, an exception will now be thrown to make debugging easier.
This commit is contained in:
RoosterDragon
2015-05-20 20:52:02 +01:00
parent 4fa20e78fa
commit fc436f1aab
11 changed files with 145 additions and 40 deletions

View File

@@ -50,6 +50,7 @@
<Compile Include="FrameBuffer.cs" />
<Compile Include="MultiTapDetection.cs" />
<Compile Include="Texture.cs" />
<Compile Include="ThreadAffine.cs" />
<Compile Include="VertexBuffer.cs" />
<Compile Include="OpenAlSoundEngine.cs" />
</ItemGroup>