Added thread-affinity checks to SDL2 renderer.

If a call is made into a graphics resource that has thread-affinity, from a thread other than the one that created the graphics device, an exception will now be thrown to make debugging easier.
This commit is contained in:
RoosterDragon
2015-05-20 20:52:02 +01:00
parent 4fa20e78fa
commit fc436f1aab
11 changed files with 145 additions and 40 deletions

View File

@@ -16,7 +16,7 @@ namespace OpenRA.Platforms.Null
{
public sealed class NullGraphicsDevice : IGraphicsDevice
{
public Size WindowSize { get; internal set; }
public Size WindowSize { get; private set; }
public NullGraphicsDevice(Size size, WindowMode window)
{