The color definition changed to hex notation.
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public readonly bool UsePlayerColor = false;
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[Desc("Laser color in (A,)R,G,B.")]
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[Desc("Laser color.")]
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public readonly Color Color = Color.Red;
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[Desc("Impact animation.")]
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