The color definition changed to hex notation.

This commit is contained in:
Matthias Mailänder
2016-08-28 12:23:40 +02:00
parent e4491a7957
commit fc7e149401

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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Projectiles
public readonly bool UsePlayerColor = false;
[Desc("Laser color in (A,)R,G,B.")]
[Desc("Laser color.")]
public readonly Color Color = Color.Red;
[Desc("Impact animation.")]