Fix piff anims of Sniper and SilencedPPK weapons

This commit is contained in:
reaperrr
2020-10-17 14:25:07 +02:00
committed by abcdefg30
parent 748292324a
commit fce109a46d
2 changed files with 17 additions and 20 deletions

View File

@@ -11,6 +11,10 @@ Sniper:
Damage: 10000 Damage: 10000
ValidTargets: Infantry ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
ImpactActors: false
ValidTargets: Ground, Water, Air
^HeavyMG: ^HeavyMG:
ReloadDelay: 25 ReloadDelay: 25

View File

@@ -317,26 +317,6 @@ M60mg:
Damage: 15000 Damage: 15000
ValidTargets: Barrel, Infantry ValidTargets: Barrel, Infantry
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
SilencedPPK:
Inherits: ^SnipeWeapon
Report: silppk.aud
Warhead@1Dam: SpreadDamage
Spread: 128
Warhead@2Eff: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Air, Trees
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
Colt45:
Inherits: ^SnipeWeapon
ReloadDelay: 5
Range: 7c0
Warhead@1Dam: SpreadDamage
Damage: 5000
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: piff Explosions: piff
ValidTargets: Ground, Ship, Air, Trees ValidTargets: Ground, Ship, Air, Trees
@@ -345,6 +325,19 @@ Colt45:
ValidTargets: Water, Underwater ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge InvalidTargets: Ship, Structure, Bridge
SilencedPPK:
Inherits: ^SnipeWeapon
Report: silppk.aud
Warhead@1Dam: SpreadDamage
Spread: 128
Colt45:
Inherits: ^SnipeWeapon
ReloadDelay: 5
Range: 7c0
Warhead@1Dam: SpreadDamage
Damage: 5000
Sniper: Sniper:
Inherits: ^SnipeWeapon Inherits: ^SnipeWeapon
ReloadDelay: 70 ReloadDelay: 70