Fix piff anims of Sniper and SilencedPPK weapons
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@@ -11,6 +11,10 @@ Sniper:
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Damage: 10000
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ValidTargets: Infantry
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piff
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ImpactActors: false
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ValidTargets: Ground, Water, Air
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^HeavyMG:
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ReloadDelay: 25
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@@ -317,26 +317,6 @@ M60mg:
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Damage: 15000
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ValidTargets: Barrel, Infantry
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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SilencedPPK:
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Inherits: ^SnipeWeapon
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Report: silppk.aud
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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ValidTargets: Ground, Ship, Air, Trees
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure, Bridge
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Colt45:
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Inherits: ^SnipeWeapon
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ReloadDelay: 5
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Range: 7c0
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Warhead@1Dam: SpreadDamage
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Damage: 5000
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Warhead@2Eff: CreateEffect
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Explosions: piff
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ValidTargets: Ground, Ship, Air, Trees
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@@ -345,6 +325,19 @@ Colt45:
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure, Bridge
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SilencedPPK:
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Inherits: ^SnipeWeapon
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Report: silppk.aud
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Colt45:
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Inherits: ^SnipeWeapon
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ReloadDelay: 5
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Range: 7c0
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Warhead@1Dam: SpreadDamage
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Damage: 5000
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Sniper:
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Inherits: ^SnipeWeapon
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ReloadDelay: 70
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