Allow maps to be loaded directly, bypassing the MapCache.

This commit is contained in:
Paul Chote
2025-03-02 14:00:40 +00:00
committed by Gustas Kažukauskas
parent e186dc428e
commit fceb8a479d
3 changed files with 25 additions and 15 deletions

View File

@@ -181,7 +181,16 @@ namespace OpenRA
public static event Action BeforeGameStart = () => { };
public static event Action AfterGameStart = () => { };
internal static void StartGame(string mapUID, WorldType type)
internal static void StartGame(string uid, WorldType type)
{
var preview = ModData.MapCache[uid];
if (preview.Status != MapStatus.Available)
throw new InvalidDataException($"Invalid map uid: {uid}");
StartGame(preview.ToMap(), type);
}
internal static void StartGame(Map map, WorldType type)
{
// Dispose of the old world before creating a new one.
worldRenderer?.Dispose();
@@ -190,7 +199,10 @@ namespace OpenRA
BeforeGameStart();
using (new PerfTimer("NewWorld"))
OrderManager.World = new World(mapUID, ModData, OrderManager, type);
{
ModData.PrepareMap(map);
OrderManager.World = new World(map, ModData, OrderManager, type);
}
OrderManager.World.GameOver += FinishBenchmark;
@@ -507,10 +519,16 @@ namespace OpenRA
ModData.LoadScreen.StartGame(args);
}
public static void LoadEditor(string mapUid)
public static void LoadEditor(string uid)
{
JoinLocal();
StartGame(mapUid, WorldType.Editor);
StartGame(uid, WorldType.Editor);
}
public static void LoadEditor(Map map)
{
JoinLocal();
StartGame(map, WorldType.Editor);
}
public static void LoadShellMap()

View File

@@ -12,7 +12,6 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Graphics;
@@ -141,15 +140,11 @@ namespace OpenRA
public IEnumerable<string> Languages { get; }
public Map PrepareMap(string uid)
public void PrepareMap(Map map)
{
LoadScreen?.Display();
if (MapCache[uid].Status != MapStatus.Available)
throw new InvalidDataException($"Invalid map uid: {uid}");
// Reinitialize all our assets
var map = MapCache[uid].ToMap();
InitializeLoaders(map);
map.Sequences.LoadSprites();
@@ -157,8 +152,6 @@ namespace OpenRA
using (new Support.PerfTimer("Map.Music"))
foreach (var entry in map.Rules.Music)
entry.Value.Load(map);
return map;
}
public List<MiniYamlNode>[] GetRulesYaml()

View File

@@ -188,13 +188,12 @@ namespace OpenRA
bool wasLoadingGameSave;
internal World(string mapUID, ModData modData, OrderManager orderManager, WorldType type)
internal World(Map map, ModData modData, OrderManager orderManager, WorldType type)
{
this.modData = modData;
Type = type;
OrderManager = orderManager;
using (new PerfTimer("PrepareMap"))
Map = modData.PrepareMap(mapUID);
Map = map;
if (string.IsNullOrEmpty(modData.Manifest.DefaultOrderGenerator))
throw new InvalidDataException("mod.yaml must define a DefaultOrderGenerator");