DrawLineToTarget: made palette for rendering sprites customizable (and thus optional too)

This commit is contained in:
michaeldgg2
2023-06-12 16:14:37 +02:00
committed by Gustas
parent 590976a8e7
commit fd2b14f464

View File

@@ -35,6 +35,10 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Width (in pixels) of the queued end node markers.")]
public readonly int QueuedMarkerWidth = 2;
[PaletteReference]
[Desc("Palette used for rendering sprites.")]
public readonly string Palette = TileSet.TerrainPaletteInternalName;
public override object Create(ActorInitializer init) { return new DrawLineToTarget(this); }
}
@@ -82,9 +86,9 @@ namespace OpenRA.Mods.Common.Traits
return RenderAboveShroud(self, wr);
}
static IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr)
IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr)
{
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
var pal = wr.Palette(info.Palette);
var a = self.CurrentActivity;
for (; a != null; a = a.NextActivity)
if (!a.IsCanceling)