Merge pull request #9639 from abcdefg30/specchat

Add team chat for spectators
This commit is contained in:
Oliver Brakmann
2015-12-01 22:32:57 +01:00
2 changed files with 13 additions and 13 deletions

View File

@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
chatTraits = world.WorldActor.TraitsImplementing<INotifyChat>().ToArray();
var players = world.Players.Where(p => p != world.LocalPlayer && !p.NonCombatant && !p.IsBot);
disableTeamChat = world.LocalPlayer == null || world.LobbyInfo.IsSinglePlayer || !players.Any(p => p.IsAlliedWith(world.LocalPlayer));
disableTeamChat = world.IsReplay || world.LobbyInfo.IsSinglePlayer || (world.LocalPlayer != null && !players.Any(p => p.IsAlliedWith(world.LocalPlayer)));
teamChat = !disableTeamChat;
tabCompletion.Commands = chatTraits.OfType<ChatCommands>().SelectMany(x => x.Commands.Keys).ToList();
@@ -71,15 +71,16 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
var team = teamChat && !disableTeamChat;
if (chatText.Text != "")
{
if (!chatText.Text.StartsWith("/"))
orderManager.IssueOrder(Order.Chat(team, chatText.Text.Trim()));
else
if (chatTraits != null)
{
var text = chatText.Text.Trim();
foreach (var trait in chatTraits)
trait.OnChat(orderManager.LocalClient.Name, text);
}
else if (chatTraits != null)
{
var text = chatText.Text.Trim();
foreach (var trait in chatTraits)
trait.OnChat(orderManager.LocalClient.Name, text);
}
}
chatText.Text = "";
CloseChat();